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Blizzard Entertainment

A game developer and subsidiary of Activision Blizzard

Redirected from Blizzard

Blizzard Entertainment

Blizzard Entertainment is a game developer best known for creating three major franchises: the Warcraft series, the Diablo series and the StarCraft series. They are a wholly owned subsidiary of Activision Blizzard.

Company Profile

Feburuary 8, 1991 (as Silicon & Synapse)
Name History
Silicon & Synapse (1991-1994)
Chaos Studios (1994)
Blizzard Entertainment (1994-present)
Michael Morhaime
Allen Adham
Frank Pearce
Irvine, California, United States
Key people
Michael Morhaime (President and Co-Founder)
Frank Pearce (Vice President and Co-Founder)
Rob Pardo (Vice President)
Chris Metzen (Vice President of Creative Development)
Allen Adham (former President and Co-Founder)
Major Franchises
Warcraft series
Diablo series
StarCraft series
Official Site

Formation as Silicon & Synapse, First Acquisition and Name Change

Only a year after graduating university, Michael Morhaime]], Allen Adham and Frank Pearce formed Silicon & Synapse who began by creating game ports, and later released Rock n' Roll Racing and The Lost Vikings. In early 1994 Davidson & Associates acquired the company for $6.75 million, and later that year they changed their name to Chaos Studios.

Blizzard Entertainment and creation of Warcraft

Later in 1994 the company realised another company with the name Chaos existed, so they again changed their name, this time to Blizzard Entertainment. In November 1994 the company released Warcraft: Orcs & Humans, one of the earliest RTS games (after Dune II in 1992).

Blizzard released a sequel, Warcraft II: Tides of Darkness in 1995, and an expansion Warcraft II: Beyond the Dark Portal in 1996.

Creation of Diablo and StarCraft

In 1996 Diablo was released to critical acclaim1. A dark fantasy/horror action game took players through many dungeon floors battling hordes of hellish creatures.

In 1998 StarCraft was released, which has since sold over 11 million copies worldwide. It has reached significant popularity in South Korea, where many professional competitions and televised tournaments are held, often with very large cash prizes.

Continuation of Franchises and World of Warcraft

In 2000 Diablo II was released, along with an expansion Diablo II: Lord of Destruction in 2001. Following this in 2002 Warcraft III: Reign of Chaos along with its expansion Warcraft III: The Frozen Throne in 2003.

In November 2004, the company launched World of Warcraft. The MMORPG became a juggernaut, boasting 10.2 million paying subscribers as of December 20112. Taking the stories told in previous titles, the game was successful at taking these to an online and ever-developing world.

2007 saw the first expansion for the MMORPG, World of Warcraft: The Burning Crusade. World of Warcraft: Wrath of the Lich King was released a year later, followed by World of Warcraft: Cataclysm in 2010.

Twelve years after the last entry in the series was seen, StarCraft II: Wings of Liberty was released in 2010 and sold 3 million copies in its first month of release3.

Keeping with the twelve year gap from StarCraft, Diablo III was released in 2012 and set the record as Amazon's most preordered PC game of all time4.

Warcraft Movie

In May 2006 Legendary Pictures acquired the rights to adapt Warcraft into a film. It has since been revealed that Sam Raimi is signed on to direct the film5.

Categories & Concepts
  1. Metacritic - Diablo

  2. Joystiq

  3. Eurogamer

  4. Gamespot

  5. Blizzard - Blizzard Entertainment and Legendary Pictures Sign Sam Raimi to Direct Upcoming Warcraft® Movie (Press Release)


Related Pages




News & Blogs

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Publisher Activision Blizzard is expecting its upcoming real-time strategy game StarCraft II to be a significant long-term success for the company -- and developer Blizzard has so much faith in the game that it has reportedly spent more than $100 million on it over the course of its production...

Although not announced until 2007, development of StarCraft II began in 2003; the game went into more dedicated production in 2005, following the release of World of Warcraft.

World of Warcraft's latest purchasable mount and pet results in queue over 140,000

As noted on that at 7:30pm, EDT the queue to purchase either the new World of Warcraft pet or mount hit above 140,000. From the screenshot provided the estimated time at 71,338 people waiting was 7 hours, after which you have 15 minutes to purchase the item before getting booted.

These two items are the latest in Blizzard's attempt to allow people to purchase in game items with real world money but ensuring that none of the items available allow any player an actual gaming advantage. Yet people come in droves to purchase pets and now a mount (this is the first mount available).

Starcraft II Collector's Edition comes with free Starcraft & Starcraft: Brood War on USB stick

Shacknews is reporting on Blizzard's announcement of a collector's edition release for the upcoming Starcraft II: Wings of Liberty, which is slated to be released sometime between now and this summer. The CE, containing a copy of Starcraft II: Wings of Liberty for both PC and Mac, will ship at $99 and come with "a 176-page art book, a 'Thor' unit pet for World of Warcraft and the original StarCraft plus expansion on a USB thumb drive shaped like protagonist Jim Raynor's dog tag".

Sounds like a great way to get gamers into the Starcraft saga if they missed out on the first game, which with its 12 year age ranks up there with the best classics. And the fact that it's on a USB stick should make it easy to port the game around between home and the office. Great!

Spiritwalker's Grace (level 85): When this self-targeted buff is active, your spells are no longer interrupted by movement and possibly even by your own attacks. This will give shaman of all three specs another way to heal or do damage when it’s necessary to move in both PvE and PvP. Instant cast. 10-second duration. 2-minute cooldown.

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