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Retro throwback

Redirected from De-make

Retro throwback, or "De-make", refers to games produced in the modern era using the techniques, look, feel, and design formulae of a bygone era of videogames. Modern Retro games will impose limitations on color palette, resolution, and memory well below the actual limits of the hardware in order to mimic the look of older hardware. These may be based on a general concept of retro, as with Cave Story, or an attempt to imitate a specific piece of hardware (as with La Mulana and its MSX color palette).

Modern retrogaming began to gain traction thanks in part to the independent gaming scene, where the short development time was attractive and commercial viability was not a concern. More recently major publishers have started to embrace modern retro with releases like Mega Man 9 (an attempt to mimic NES hardware), Retro Game Challenge (a compilation of new games on faux-NES hardware), and Sega's Fantasy Zone II remake, which actually used emulated System 16 hardware running on PlayStation 2 to create a 16-bit reimagining of the 8-bit original.

Modern retro may sometimes be more broadly applied to games that feature retro-style designs with more modern graphics, like Pac-Man: Championship Edition, Space Invaders Extreme, or 3D Dot Game Heroes.

The nostalgia-based revival of older game styles has also been accompanied by the development of the modern chiptune genre of game music. Chiptunes are characterized by severe limitations of sound imposed by the author's self-restriction to using only the original sound chips from 8-bit or 16-bit games. These compositions feature in many retro-style modern games and are popular in the demoscene.


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Created 8 years, 8 months ago by Matt | Edited 8 years, 8 months ago | 1594 views
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