With only one or two exceptions, the launch lineup is mediocre – and certainly not tailored to the typical hardcore/early adopter audience. It requires a significant amount of room to play. And the price is $50 higher than publisher partners were asking for. But, you know what? None of that is going to matter. Kinect is... good enough for now.
Kinect clearly appeals to the casual gaming crowd, and offers very little for core gamers (who make up the vast majority of the 360 installed base)... so the most likely consumer to benefit from Kinect likely doesn’t yet own a 360 (and may already own a Wii), therefore they obviously need to buy Kinect and a 360, which will cost upwards of $400... At this point in the console cycle, the entry price points for new gamers should be coming down, not up