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Studio Ghibli

A Japanese animation and film studio

Studio Ghibli

Studio Ghibli, Inc. (株式会社スタジオジブリ, Kabushiki-gaisha Sutajio Jiburi) is a Japanese animation and film studio founded in June 1985. The company's logo features the character Totoro (a large forest spirit) from Hayao Miyazaki's film My Neighbor Totoro. It has its headquarters in Koganei, Tokyo. At one time the studio was based in Kichijōji, Musashino, Tokyo.

Many anime features created by Studio Ghibli have won the Animage Anime Grand Prix award including: Castle in the Sky in 1986; My Neighbor Totoro in 1988; and Kiki's Delivery Service in 1989. In 2002, Spirited Away won a Golden Bear and an Oscar for Best Animated Feature which remains the only film made outside the English-speaking world to have done so.

In 2010 Studio Ghibli developed their first videogame, Ni no Kuni: Shikkoku no Madoshi, co-developed with Level-5 for Nintendo DS.

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Ni no Kuni: Wrath of the White Witch demo impressions

Ni no Kuni world

Ni no Kuni: Wrath of the White Witch is a game I've been excited about since I learnt about its cousin Ni no Kuni: Shikkoku no Madoshi on the Nintendo DS years ago. It's nearly out in America and Europe (and Australia, whoo!) and I've got my Wizard's Edition on pre-order. So Namco Bandai Games released a demo on the PlayStation 3 this week. It has one gigantic flaw: it's not out until next month and I'm extremely frustrated by this. Read on

Ni No Kuni...epitomizes the old-school console RPG; in fact, it feels more like a classic Dragon Quest game than recent Dragon Quest sequels do...Imagine if DQVIII's sequel had appeared on an HD system rather than on the tiny DS, that Akira Toriyama's artwork had been swapped out for image design by Studio Ghibli, and that the combat system added a real-time element and played up the monster-collecting mechanics of Dragon Quest V and Dragon Quest VII...To top off the Dragon Quest vibe, Ni No Kuni's English localization has been spearheaded by Richard Honeywood, the former head of Squaresoft localization who defined the Dragon Quest dialogue style with his work on DQVIII. Ni No Kuni reads and sounds exactly like it was ripped from the DQ world; characters speak with a variety of European dialects (including a persnickety Welsh monster companion) and puns abound. A feline fortune teller is called a "Purrognosticator"; a pig soldier is called a "Boarrior"; and the mechanical pig boss you battle at the demo's end is called "Porco Grosso." That... is Ni No Kuni. And it's endlessly charming.

Created 7 years, 8 months ago by Matt | Edited 7 years, 8 months ago | 1967 views
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