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You've gained access to the Game design page in the Videogam.incyclopædia, a database dedicated to Games, Game Designers, Consoles, Companies, Characters, Concepts, and more. Learn more

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Game design

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News & Blogs

...The game has one simple mechanic: an object on the screen (either a laser light or a mouse or, in the latest update, a butterfly) moves around the screen in lifelike patterns, enticing the cat to touch it. Cats are scored on their performance, and the game even incorporates Game Center, to make sure kitty's best scores are saved for all to see.

...This has been a story about a girl and a planet. Because first and foremost, Super Metroid is a game about exploration, like so many others. What is amazing is how it approaches the experience of exploration with the same love and care as a writer would approach a story.

Konami releases Hideo Kojima's original design for Metal Gear Solid 2

Konami has released Hideo Kojima's original draft design document for Metal Gear Solid 2: Sons of Liberty. The document is 38 pages long and completely translated into English by Marc Laidlaw and is a fascinating read into the early development ideas and strategies. The document was originally written on the 8th of January 1999.

You can download the document here: http://www.kojimaproductions.net/docs/

This information was obtained from The Gaming Liberty.com.

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