The reasoning for the choice was because we wanted to take full advantage of the unique characteristics of the N3DS. The system excels at creating the illusion of depth and allows users to see stereoscopic 3D without the use of glasses. With the majority of the game taking place in dense jungles, Snake Eater seemed like the best fit to take advantage of these features. In the jungle, there are trees, stones, occasional waterfalls that extend off into the distance, making it a good fit for 3D. With the capabilities of N3DS, we are able to show off the depth and breadth of these beautiful natural environments like never before.