Yeah, in some ways this year is gonna make me really wish I had a Wii, betwixt Epic Mickey, Metroid: Other M, and whatever Project Sora ends up being. But I wouldn't be able to afford all those anyways.
Yea it will be interesting to see what Masahiro Sakurai will come up with. He's got full control over the entire process and development of this project which means he'll be able to put all those suppressed ideas and concepts into fruition that were held back when he was still working at HAL Labs.'
I have to say I've been reminiscing about Super Mario Galaxy quite a bit lately and I'm also really looking forward to Super Mario Galaxy 2. As fulfilling as the first one seemed, I've recently had the feeling that it never came full circle, as if two years after finishing it, it still seems to have a lot of potential. I guess it's a good thing there's a sequel, then.
I remember longing to play it again last winter as well. I think I sometimes get seasonal nostalgia for games I played at some period during the year. Every autumn I have to play Advance Wars and/or Fire Emblem, and I'm in heat for Resident Evil and Metal Gear Solid in the summer.
Yea I know what you mean. I think it's interesting that we're getting another Mario sequel so soon as Nintendo in the past only released one Mario game per generation and really, it's a good move for them as this was what they used to do back in the NES/SNES days; using the trial and error model to perfect the existing formula. Like you said, Galaxy has a lot of potential and so all Nintendo has to do, is take in the criticisms/observations and "trim the fat" of what didn't work, and focus/excel on what did so the sequel can be even more engrossing and enriching with the current formula still intact. It's the reason why Super Mario Bros. 3 was so successful for it's time: Without the mistakes and shortcomings of both Super Mario Bros. and Super Mario Bros. 2 I don't believe Nintendo would have ever been able to conceive the third installment.
Hopefully Galaxy 2 will follow that trend.