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Boy meets girl. Girl is inadvertently swept back in time. Boy gives chase. Boy discovers that an alien macro-parasite lies dormant deep within the planet, slowly draining the planet of its energy in preparation for an apocalyptic awakening. The world's demise is all but predestined. Boy endeavors to do the unthinkable: defy destiny.
From Mass Effect to Skyrim, modern RPGs go to great lengths to merge linear, carefully crafted narrative with dynamic, emergent gameplay. Hundreds of thousands of man-hours are poured into these incredibly complex works, all in the effort to create a believable, cohesive story while giving players a sense of freedom in the way they play their game. The results of these efforts have been best-loved play experiences video games have offered.
But the goal of marrying linear narrative to dynamic gameplay is not out of reach for developers that don't have the resources to create such complex systems. No game shows this better than the classic RPG Chrono Trigger. Crafted by Square's "Dream Team" of RPG developers, Chrono Trigger balances developer control with player freedom using carefully-designed mechanics and a modular approach to narrative.
Siliconera has discovered a trademark registration and domain name claim by Square Enix for "Chrono Bind". I need to lie down. Square Enix is trolling gamers worldwide by registering a domain name and trademark starting with "Chrono" when in reality it's just a stupid minigame in FFXIII-2. Fuck you Square Enix.
Square Enix is publishing SQ chips on September 211. This an 8-bit arranged album which includes music from a number of new and old titles and is the latest in the SQ series. Hit the jump for a list of all the games represented. Read on
BlogThe more I think about it, the more it bothers. That is, the more people say "graphics don't matter" the more I think they're full of it. Actually, the more I think about it, I find the graphics are incredibly important to me. But maybe I'm being too loose with my definitions. Because whenever I think, "graphics," I automatically lump in art direction. Talking about how good the graphics are is pointless if what is being animated is boring to begin with.