BlogAny great video game has a groove to it, a kinesthetic dance of feedback and response that can easily be thought of as a kind of music.
Can you think of any games that succeeded or failed to establish a smooth "rhythm of play"?
A Platformer for Wii by Retro Studios and Nintendo in the Donkey Kong Country series
Controlled by a group of mischievous Tikis, the animals of Donkey Kong Island have raided Donkey Kong Banana Hoard and stolen his stash of bananas - and he understandably wants them back.
Donkey Kong Country returns in this spiritual successor to Rare's landmark Super NES series. Developed by Retro Studios (Metroid Prime series), DKCR is the first Donkey Kong title since 2004's Donkey Kong Jungle Beat. At its core, DKCR is a throwback to old-school side-scrolling platforming, barrel cannons, mine carts, and banana-grabbing meant to evoke nostalgia in a huge nod to the original series.
New to the game is the ability for two people to play together at the same time, one as Donkey Kong, one as Diddy Kong. Players can navigate the levels separately or as one unit. Diddy Kong can ride on Donkey Kong's back and hop off whenever he pleases, allowing novice players to ride on Donkey Kong's back through more challenging areas of the game.
BlogAny great video game has a groove to it, a kinesthetic dance of feedback and response that can easily be thought of as a kind of music.
Can you think of any games that succeeded or failed to establish a smooth "rhythm of play"?
Donkey Kong Country Returns concept art by Retro Studios' Sammy Hall.
Donkey Kong Country Returns was released on the Nintendo Wii yesterday in Australia. Nintendo pulled a marketing stunt in Sydney by placing a huge pile of bananas labelled "Kong's Banana Hoard" in the middle of Circular Quay. The bananas were offered to the public for free and the company also organised a giant bite mark to be added to The Big Banana at Coffs Harbour. Read on
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