Ni No Kuni...epitomizes the old-school console RPG; in fact, it feels more like a classic Dragon Quest game than recent Dragon Quest sequels do...Imagine if DQVIII's sequel had appeared on an HD system rather than on the tiny DS, that Akira Toriyama's artwork had been swapped out for image design by Studio Ghibli, and that the combat system added a real-time element and played up the monster-collecting mechanics of Dragon Quest V and Dragon Quest VII...To top off the Dragon Quest vibe, Ni No Kuni's English localization has been spearheaded by Richard Honeywood, the former head of Squaresoft localization who defined the Dragon Quest dialogue style with his work on DQVIII. Ni No Kuni reads and sounds exactly like it was ripped from the DQ world; characters speak with a variety of European dialects (including a persnickety Welsh monster companion) and puns abound. A feline fortune teller is called a "Purrognosticator"; a pig soldier is called a "Boarrior"; and the mechanical pig boss you battle at the demo's end is called "Porco Grosso." That... is Ni No Kuni. And it's endlessly charming.
Dragon Quest V is a game of affinities: marriage, family, and battle parties composed of monsters replace the tried and true Dragon Quest formula.