BlogThanks to Eliot Lipp's dance mix of an iconic GoldenEye track, it's even easier to get your skank on to the sound of game music.
Bond. James Bond. Rare brought the world Goldeneye 007 in 1997 to critical acclaim and managed to make a game based on a film not only good, but overly addictive. The game offered a strong single player mission-based game with the addition of multiplayer mayhem in which you can walk around shooting, blowing up and slapping your fellow players. The title also had objectives in each mission that had to be met as well as a zoomable sniper rifle which at the time were relatively new in the FPS world. The game includes gadgets from other James Bond films and set a major benchmark for many first-person shooters to come.
Trivia
- The multiplayer mode was added late in the development process; Martin Hollis noted that the setting was "a complete afterthought". According to David Doak, the majority of the work on the multiplayer mode was done by Steve Ellis, who "sat in a room with all the code written for a single-player game and turned GoldenEye into a multiplayer game." 1
- The "Klobb" weapon (originally "Spyder") is named after former Nintendo employee Ken Lobb.