You've gained access to the Silent Hill 2 page in the Videogam.incyclopædia, a database dedicated to Games, Game Designers, Consoles, Companies, Characters, Concepts, and more. Learn more
Every content page here can be edited. If you contribute enough information to a page, you may become its revered and adored Patron Saint.
You can become a fan of any Game, Person, Company, Console, or anything else.
You can also become a hater to express a complicated love/hate relationship.
Add any game to your Game Collection and create lists of titles that you own or would like to own or whatever. You can keep inventory of your games, show off your collection to your friends, or impress a member of the opposite sex.
Depressing. Silent Hill reached its peak with its second outing, known widely amongst gamers for its iconic Pyramid Head character. Yet the phallic symbol with the giant butcher's knife was merely part of the disturbing storyline presented here; James' intimate journey to find his wife was perhaps the most effective personal story told in video games at the time. Conveying a sense of maturity "Mature" games could only dream to achieve, this simple exposition of a man trying to understand himself and his feelings could not have been executed more successfully. A new landmark for "survival horror" -- and for games that wish to envelop the player in a believable, consistent universe.
The original European Playstation 2 edition also includes a second disc: a "Making-of" DVD video featuring trailers, an artwork gallery and a documentary on the title's development.
The Xbox port was released late in the same year as the PS2 version, on December 20, and the PC version in December of the following year. Each region had a different subtitle; the Xbox port was subtitled Saigo no Uta (最期の詩 or "Poem of the Last Moment") in Japan, Restless Dreams in North America, and Inner Fears in Europe. The ports also contained additional material. James' scenario was given a sixth ending and an additional sub-scenario titled "Born from a Wish" was included. This mini-game is shown from the perspective of Maria, which explains her background before she met James in the main game.1
James' outfit in the game is based on that of Jacob Singer in the film Jacob's Ladder. In fact, it could be said that James' entire character is based on that of Singer, in that his mannerisms and responses to certain stimuli are strikingly similar.
BlogKonami has announced that the Metal Gear Solid HD Collection will be available in the United States on November 8. Great if you live there. If you're in Europe - too bad. You have to wait until sometime next year, in 2012. Do we really still live in an era that requires months of extra waiting time for PAL releases because companies were too slack to get their European language localisation sorted earlier? Really? I call bullshit frankly, and I wish companies would move forward and localise things on time. It's not like Konami Europe didn't know the title was coming - what's the deal here? Final Fantasy XIII had no problem with this, neither did Metal Gear Solid 4: Guns of the Patriots. Even God of War III was only out a couple of days later in Europe than its United States release. Read on
After thinking it through carefully I have come to realize that I am unwilling to be part of any legal barrier or excuse which prevents a new generation from experiencing Silent Hill 2 the way the original Team Silent created it. The only way to do this appears to be for me to relinquish all my rights to Konami and so I hereby completely waive all rights to my motion capture and vocal performances in the Silent Hill 2 production without demand for additional consideration. Have your lawyer send me the proper documents required so that we can put this fiasco behind us. I call on Konami to release the HD versions of SH2, and all subsequent re-releases, with the original vocal tracks intact. If you desire, I welcome you to include the new vocal tracks so that fans can choose which version they prefer.
Konami knows that they owe me residuals for all previous unauthorized re-uses of my mocap and vocal performances. It would appear Konami is seeking to avoid further liability by changing the voice in their latest re-use of the SH2 materials. However, if any of my mocap appears in the new release, Konami will be liable for unauthorized reuse of my performance. Like Gump’s momma said, “stupid is as stupid does.” It would have been much better for everyone had Konami simply made me a reasonable offer…I’ll get around to seeking compensation through the courts one of these days. I simply don’t have the time for it right now. I hope this doesn’t bum out any fans… It’s just business as usual on the production side of games.