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Link and Zelda are best buds living in the floating island paradise of Skyloft. But when Link starts having nightmares of a great beast engulfing the whole world, a sequence of events begins that will change everything - including the mythology of the Zelda franchise.
Past Zelda games empowered players by giving them the ability to shape the world, which is exactly why Skyward's puzzles seem so uncreative in comparison -- they're mostly tied to the game's motion-control input, rather than the inspired tools of Zeldas past. Even the series' day/night cycle has been excised in Skyward Sword, replaced with a binary option (the equivalent of a virtual light switch) used to solve a handful of side-quests in a shockingly small number of locations. The former ability to tinker with so many elements of Hyrule gave this fictional world a certain sense of veracity; in comparison, Skyward Sword comes off as a look-but-don't-touch Zelda museum.
Nintendo released a book to celebrate the 25th anniversary of the Zelda series titled 'Hyrule Historia'. The book contains artwork, designs, and information. It also contains the hotly debated timeline of the series - except this time it's 100% official. In the early 2000s Nintendo of America released this timeline - complete with a warning that this was only their interpretation and the actual timeline remains open to debate. Translator Dan Owsen wanted to upload a draft but Nintendo Japan requested them to cancel the plan - as despite having an official plan in Japan they want to keep the speculation and theories running for the fandom.
The book is currently available in Japanese only however a fan translation has begun. The above image is a translated version of the official timeline provided in the book.
Nintendo 2011, Hyrule Historia, Shogakukan, Japan.
Hasn’t the Wii hardware spent the past five years searching for the hero inside itself? ... How apt that this ultimate tale of heromaking should see Nintendo’s hardware become the console it was always meant to be.