Giant sharks that topple enemies with Trip of a Deathtime, then hit them when they're down. Strong against ice magic.
Their cruel claws have scuppered so many ships that sailors are more scared of them than they are of storms.
Exp | 432 | Gold carried | 126 | HP | 98 | MP | 9 | Atk | 108 | Def | 90 | Agi | 90 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 125 | Ice | 50 | Wind | 100 | Blast | 200 | Earth | 100 | Dark | 100 | Light | 100 |
Dazle | 100 | Sleep | 0 | Death | 75 | Drain MP | 100 | Confusion | 100 | Fizle | 0 | Stop | 50 |
Poison | 50 | Paralyze | 75 | Dec Atk | 75 | Dec Def | 75 | Dec Speed | 75 | Dec MR | 100 | Mesmerize | 50 |
Betentacled terrors that are immune to poison, paralysis and sleep. Whack them silly before they launch a Spike Strike.
Explosive octopuses assembled in the underworld. The smooth movement of their many legs is ludicrously lifelike.
Exp | 375 | Gold carried | 144 | HP | 75 | MP | 0 | Atk | 85 | Def | 156 | Agi | 90 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 75 | Ice | 75 | Wind | 100 | Blast | 150 | Earth | 100 | Dark | 100 | Light | 100 |
Dazle | 0 | Sleep | 0 | Death | 150 | Drain MP | 0 | Confusion | 50 | Fizle | 0 | Stop | 50 |
Poison | 0 | Paralyze | 0 | Dec Atk | 50 | Dec Def | 75 | Dec Speed | 50 | Dec MR | 50 | Mesmerize | 0 |
Nihilistic, flame-retarded desert warriors that use Flame Slash and Flame Breath, and are experts on selflessness.
Their radiantly sun-kissed skin is a real hit with the ladies, but these dedicated swordsmen don't have time for dating.
Exp | 360 | Gold carried | 104 | HP | 92 | MP | 8 | Atk | 90 | Def | 100 | Agi | 83 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 75 | Ice | 125 | Wind | 100 | Blast | 100 | Earth | 100 | Dark | 125 | Light | 125 |
Dazle | 50 | Sleep | 75 | Death | 75 | Drain MP | 100 | Confusion | 100 | Fizle | 0 | Stop | 75 |
Poison | 75 | Paralyze | 75 | Dec Atk | 75 | Dec Def | 75 | Dec Speed | 75 | Dec MR | 75 | Mesmerize | 35 |
Known as 'sandstreakers' for their insane speed, which is added to with Acceleratle, and supplemented with sleep atttacks.
Evolved with an ostrich was so captivated by a cobra that it copied its every quality and become a new breed of bird.
Exp | 405 | Gold carried | 108 | HP | 101 | MP | 9 | Atk | 93 | Def | 98 | Agi | 99 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 100 | Ice | 125 | Wind | 100 | Blast | 100 | Earth | 100 | Dark | 100 | Light | 100 |
Dazle | 75 | Sleep | 50 | Death | 75 | Drain MP | 100 | Confusion | 75 | Fizle | 75 | Stop | 75 |
Poison | 50 | Paralyze | 50 | Dec Atk | 75 | Dec Def | 75 | Dec Speed | 50 | Dec MR | 75 | Mesmerize | 35 |
Not content just to be strong, they get tough with Kabuff, then try to get critical. Watch out for their Sandstorm strikes.
Desert predators, they sit silently below the sands masking their scent, then pounce when prey approaches.
Exp | 450 | Gold carried | 168 | HP | 110 | MP | 7 | Atk | 85 | Def | 105 | Agi | 100 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 100 | Ice | 125 | Wind | 100 | Blast | 100 | Earth | 100 | Dark | 100 | Light | 100 |
Dazle | 75 | Sleep | 50 | Death | 75 | Drain MP | 100 | Confusion | 50 | Fizle | 100 | Stop | 75 |
Poison | 75 | Paralyze | 75 | Dec Atk | 75 | Dec Def | 100 | Dec Speed | 75 | Dec MR | 75 | Mesmerize | 25 |
Heavyweights who save up their strength, then hit hard. Beat them, though, and you just might break the bank.
Some say that the storied city of gold said to stand somewhere in the Djust Desert is only a gold golem seen through a heat haze.
Exp | 414 | Gold carried | 505 | HP | 250 | MP | 0 | Atk | 136 | Def | 130 | Agi | 77 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 100 | Ice | 75 | Wind | 125 | Blast | 100 | Earth | 100 | Dark | 125 | Light | 100 |
Dazle | 50 | Sleep | 50 | Death | 50 | Drain MP | 0 | Confusion | 50 | Fizle | 0 | Stop | 50 |
Poison | 0 | Paralyze | 0 | Dec Atk | 75 | Dec Def | 75 | Dec Speed | 75 | Dec MR | 100 | Mesmerize | 25 |
Slow they may be, but their heavy weapons, in particular their ribbit launchers, are the terror of travellers everywhere.
Toad tanks dressed in drab for desert warfare. They work like well-oiled machines thanks to magnificent maintenance.
Exp | 522 | Gold carried | 146 | HP | 142 | MP | 10 | Atk | 102 | Def | 116 | Agi | 64 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 75 | Ice | 100 | Wind | 100 | Blast | 150 | Earth | 100 | Dark | 100 | Light | 100 |
Dazle | 50 | Sleep | 75 | Death | 75 | Drain MP | 100 | Confusion | 100 | Fizle | 0 | Stop | 50 |
Poison | 50 | Paralyze | 50 | Dec Atk | 75 | Dec Def | 75 | Dec Speed | 50 | Dec MR | 100 | Mesmerize | 35 |
They envy the living, and torment them tirelessly. Their terrifying attacks may also sap tension, so take due care.
Reanimated retainers who have returned to revenge themselves upon the regent who ruled that they be buried alive beside them.
Exp | 455 | Gold carried | 96 | HP | 138 | MP | 12 | Atk | 112 | Def | 80 | Agi | 66 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 125 | Ice | 75 | Wind | 100 | Blast | 100 | Earth | 100 | Dark | 75 | Light | 200 |
Dazle | 75 | Sleep | 50 | Death | 50 | Drain MP | 100 | Confusion | 50 | Fizle | 0 | Stop | 50 |
Poison | 50 | Paralyze | 50 | Dec Atk | 75 | Dec Def | 75 | Dec Speed | 100 | Dec MR | 100 | Mesmerize | 25 |
Monsters made of amorphous goo that are best subdued with spells. Try frying or freezing them for the best results.
Their green bodies are apparently the result of being raised by bubble slimes after misplacing their parents.
Exp | 440 | Gold carried | 168 | HP | 120 | MP | 16 | Atk | 102 | Def | 85 | Agi | 75 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 125 | Ice | 125 | Wind | 100 | Blast | 100 | Earth | 75 | Dark | 100 | Light | 100 |
Dazle | 75 | Sleep | 50 | Death | 50 | Drain MP | 100 | Confusion | 50 | Fizle | 75 | Stop | 75 |
Poison | 0 | Paralyze | 25 | Dec Atk | 50 | Dec Def | 75 | Dec Speed | 50 | Dec MR | 100 | Mesmerize | 25 |