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Dragon Quest IX guide / Bestiary

Monster data explanation
Statistics and Attributes Key
 EXP - The experience points your party will gain when killing this monster.
Gold - The gold your party will gain when killing this monster.
 ATK - The attack power of the monster.
 DEF - The defense power of the monster.
 AGI - The agility of the monster that also affects its speed.

 Fire - Fire attribute (Frizz, Frizzle, etc)
  Ice - Ice attribute (Crack, Crackle, etc)
 Wind - Wind attribute (Woosh, Swoosh, etc)
Blast - Explosion and thunder attribute (Bang, Boom, etc)
Earth - Earth attribute (Funereal fource, etc)
 Dark - Dark attribute (Zam, Zammle, etc)
Light - Light attribute (Starburst throw, Life fource, etc)

Dazle - Hallucinate/Illusion effect
Sleep - Sleep effect
Death - Instant death effect
DrnMP - Drain MP effect
Confu - Confusion effect
Fizle - Block spellcasting effect
 Stop - Stop action effect
Poisn - Poison effect
Prlyz - Paralyze effect
DecAK - Decrease attack effect
DecDF - Decrease defense effect
DecSP - Decrease speed effect
DecMR - Decrease magic resistance effect
Msmrz - Susceptibility to become mesmerized by character's style

Each monster has a value given for each of the above attributes. A higher number in a given attribute represents a weakness towards that attribute. A lower number represents strength and resistance towards that attribute. Neutral is defined by the value of 100. Values above 100 indicate weakness while values below 100 indicate strength. A value of zero (0) indicates immunity to that attribute.

For example, if a monster has Fire at 75 and Ice at 150, it would only take 75% damage from fire based attacks, but 150% damage from ice based attacks.

The numbers for the Status Attributes indicate how likely that particular status is to affect the monster when cast upon it. So you are not very likely to put a monster to sleep that has the Sleep status attribute at 25.

Finally, the percentages next to the item drops represent the percentage chance you have of acquiring that item at the end of a battle.

Claw hammer
#091 | Aquatic

Giant sharks that topple enemies with Trip of a Deathtime, then hit them when they're down. Strong against ice magic.

Their cruel claws have scuppered so many ships that sailors are more scared of them than they are of storms.

Haunts
Lonely Coast
Ocean
Items Dropped
Magic beast hide (6.25%)
Tough guy tattoo (0.78%)
Exp432 Gold carried126 HP98 MP9 Atk108 Def90 Agi90
Fire125 Ice50 Wind100 Blast200 Earth100 Dark100 Light100
Dazle100 Sleep0 Death75 Drain MP100 Confusion100 Fizle0 Stop50
Poison50 Paralyze75 Dec Atk75 Dec Def75 Dec Speed75 Dec MR100 Mesmerize50
Shocktopus
#092 | Machine

Betentacled terrors that are immune to poison, paralysis and sleep. Whack them silly before they launch a Spike Strike.

Explosive octopuses assembled in the underworld. The smooth movement of their many legs is ludicrously lifelike.

Haunts
Djust Desert
Ocean
Items Dropped
Magic beast horn (6.25%)
Iron nails (3.13%)
Exp375 Gold carried144 HP75 MP0 Atk85 Def156 Agi90
Fire75 Ice75 Wind100 Blast150 Earth100 Dark100 Light100
Dazle0 Sleep0 Death150 Drain MP0 Confusion50 Fizle0 Stop50
Poison0 Paralyze0 Dec Atk50 Dec Def75 Dec Speed50 Dec MR50 Mesmerize0
Axolhotl
#093 | Aquatic

Nihilistic, flame-retarded desert warriors that use Flame Slash and Flame Breath, and are experts on selflessness.

Their radiantly sun-kissed skin is a real hit with the ladies, but these dedicated swordsmen don't have time for dating.

Haunts
Bloomingdale
Djust Desert
Items Dropped
Iron helmet (3.13%)
Cautery sword (1.56%)
Exp360 Gold carried104 HP92 MP8 Atk90 Def100 Agi83
Fire75 Ice125 Wind100 Blast100 Earth100 Dark125 Light125
Dazle50 Sleep75 Death75 Drain MP100 Confusion100 Fizle0 Stop75
Poison75 Paralyze75 Dec Atk75 Dec Def75 Dec Speed75 Dec MR75 Mesmerize35
Parched peckerel
#094 | Bird

Known as 'sandstreakers' for their insane speed, which is added to with Acceleratle, and supplemented with sleep atttacks.

Evolved with an ostrich was so captivated by a cobra that it copied its every quality and become a new breed of bird.

Haunts
Djust Desert
Items Dropped
Kitty litter (3.13%)
Glass frit (1.56%)
Exp405 Gold carried108 HP101 MP9 Atk93 Def98 Agi99
Fire100 Ice125 Wind100 Blast100 Earth100 Dark100 Light100
Dazle75 Sleep50 Death75 Drain MP100 Confusion75 Fizle75 Stop75
Poison50 Paralyze50 Dec Atk75 Dec Def75 Dec Speed50 Dec MR75 Mesmerize35
Power hammer
#095 | Aquatic

Not content just to be strong, they get tough with Kabuff, then try to get critical. Watch out for their Sandstorm strikes.

Desert predators, they sit silently below the sands masking their scent, then pounce when prey approaches.

Haunts
Lonely Coast
Djust Desert
Items Dropped
Glass frit (3.13%)
Kitty litter (1.56%)
Exp450 Gold carried168 HP110 MP7 Atk85 Def105 Agi100
Fire100 Ice125 Wind100 Blast100 Earth100 Dark100 Light100
Dazle75 Sleep50 Death75 Drain MP100 Confusion50 Fizle100 Stop75
Poison75 Paralyze75 Dec Atk75 Dec Def100 Dec Speed75 Dec MR75 Mesmerize25
Gold golem
#096 | Material

Heavyweights who save up their strength, then hit hard. Beat them, though, and you just might break the bank.

Some say that the storied city of gold said to stand somewhere in the Djust Desert is only a gold golem seen through a heat haze.

Haunts
Djust Desert
Items Dropped
Gold ring (3.13%)
Gleeban gold piece (0.39%)
Exp414 Gold carried505 HP250 MP0 Atk136 Def130 Agi77
Fire100 Ice75 Wind125 Blast100 Earth100 Dark125 Light100
Dazle50 Sleep50 Death50 Drain MP0 Confusion50 Fizle0 Stop50
Poison0 Paralyze0 Dec Atk75 Dec Def75 Dec Speed75 Dec MR100 Mesmerize25
Expload
#097 | Beast

Slow they may be, but their heavy weapons, in particular their ribbit launchers, are the terror of travellers everywhere.

Toad tanks dressed in drab for desert warfare. They work like well-oiled machines thanks to magnificent maintenance.

Haunts
Djust Desert
Items Dropped
Toad oil (12.5%)
Bow tie (1.56%)
Exp522 Gold carried146 HP142 MP10 Atk102 Def116 Agi64
Fire75 Ice100 Wind100 Blast150 Earth100 Dark100 Light100
Dazle50 Sleep75 Death75 Drain MP100 Confusion100 Fizle0 Stop50
Poison50 Paralyze50 Dec Atk75 Dec Def75 Dec Speed50 Dec MR100 Mesmerize35
Mummy
#098 | Zombie

They envy the living, and torment them tirelessly. Their terrifying attacks may also sap tension, so take due care.

Reanimated retainers who have returned to revenge themselves upon the regent who ruled that they be buried alive beside them.

Haunts
Djust Desert
The Plumbed Depths
Items Dropped
Grubby bandage (12.5%)
Malicite (0.39%)
Exp455 Gold carried96 HP138 MP12 Atk112 Def80 Agi66
Fire125 Ice75 Wind100 Blast100 Earth100 Dark75 Light200
Dazle75 Sleep50 Death50 Drain MP100 Confusion50 Fizle0 Stop50
Poison50 Paralyze50 Dec Atk75 Dec Def75 Dec Speed100 Dec MR100 Mesmerize25
Admirer
#099 | Elemental

Monsters made of amorphous goo that are best subdued with spells. Try frying or freezing them for the best results.

Their green bodies are apparently the result of being raised by bubble slimes after misplacing their parents.

Haunts
The Plumbed Depths
Items Dropped
Lava lump (3.13%)
Corundum (1.56%)
Exp440 Gold carried168 HP120 MP16 Atk102 Def85 Agi75
Fire125 Ice125 Wind100 Blast100 Earth75 Dark100 Light100
Dazle75 Sleep50 Death50 Drain MP100 Confusion50 Fizle75 Stop75
Poison0 Paralyze25 Dec Atk50 Dec Def75 Dec Speed50 Dec MR100 Mesmerize25