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Ni No Kuni...epitomizes the old-school console RPG; in fact, it feels more like a classic Dragon Quest game than recent Dragon Quest sequels do...Imagine if DQVIII's sequel had appeared on an HD system rather than on the tiny DS, that Akira Toriyama's artwork had been swapped out for image design by Studio Ghibli, and that the combat system added a real-time element and played up the monster-collecting mechanics of Dragon Quest V and Dragon Quest VII...To top off the Dragon Quest vibe, Ni No Kuni's English localization has been spearheaded by Richard Honeywood, the former head of Squaresoft localization who defined the Dragon Quest dialogue style with his work on DQVIII. Ni No Kuni reads and sounds exactly like it was ripped from the DQ world; characters speak with a variety of European dialects (including a persnickety Welsh monster companion) and puns abound. A feline fortune teller is called a "Purrognosticator"; a pig soldier is called a "Boarrior"; and the mechanical pig boss you battle at the demo's end is called "Porco Grosso." That... is Ni No Kuni. And it's endlessly charming.
The first next generation Mistwalker title was revealed in the form of a scan in some Japanese magazine today. There are no details pertaining to the title except for the name of the game: Blue Dragon. With Akira Toriyama at the helm of character design, it will be the first Sakaguchi-Toriyama collaboration since Chrono Trigger in 1995.1
The not-yet-released weekend edition of Japanese gaming magazine V-Jump will have a new page of information on Squenix's Dragon Quest VIII which, if not particularly interesting to your average Final Fantasy fanatic, is at the very least different in its attempt to bring the archaic series into 3d finally. The screens portray some basic activity in the game, such as battling, which looks a lot like Chrono Cross for some reason. The celshaded, cartoony look appears to bring Toriyama designs to life quite nicely, too. UPDATE: more here and here (07/17)1