Lee Petty began his art career in 1994 at Inverse Ink as an artist and animator after graduating from San Jose State University in 1993. He has since undertaken a variety of roles for print, internet, film, video game and trade show exhibits.1
Petty was at art director at Accolade and later Circus Freak Studios where he worked on Slave Zero, Looney Tunes Racing and Test Drive: Off-Road: Wide Open. In March 2003 he joined Crystal Dynamics where he contributed art to Whiplash and Project: Snowblind. He subsequently joined Double Fine Productions in November 2007 and served as art director for Brütal Legend. During the development of the game, Double Fine held their first Amnesia Fortnight - designed to forget about the game and focus on new ideas. Petty pitched an idea that would eventually be developed into Stacking. Approved by Tim Schafer, Petty served as project lead for the title.
During 2012's Amnesia Fortnight, Petty pitched his game idea for Autonomous, a first-person construction game set in a 1980s inspired junkyard world. This title became the 4th-most voted pitch, and therefore was chosen by the public as one of the four projects to be made into a working prototype2.
In his spare time he creates art based around pirates, fairy tales, nursery rhymes and monsters which he uploads (among other art) to his blog, Lee Petty's Sketch Hole. His work on fairy tales and nursery rhymes takes on a darker, sometimes disturbing form.
My intention with these pieces is to not research the subject and accurately depict a scene from the story, but rather to explore elements of the narrative that I recall or somehow seem familiar. I often find that my recollection is a fairly distorted version of the original tale.3