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Tetsuya Nomura began his career at a vocational school, creating art for magazine advertisements. It was not until the 1990s that he was recruited by Squaresoft to contribute to Final Fantasy IV's battle graphics, and then to work as graphic director and minor character designer under Yoshitaka Amano for Final Fantasy VI.
Director Tatsuya Kando and character designer Tetsuya Nomura have previously stated they would like to make a sequel, especially due to the reception in the United States.12. The World Ends with You sold 410,000 copies in the United States, compared to 210,000 in Japan Read on
While there are no new Final Fantasy games shown at this year's E3, Square Enix did reveal a trailer called "Agni's Philosophy" that demonstrates the Luminous Studio engine, next-gen tech that can, according to a press release1, "depict high quality 'real time computer graphics' at the same level as 'pre-rendered computer graphics'. The fine details of the characters, who express life-like humanity, are showcased through their rich facial expressions, subtleties of their pupils and hair, and their brilliantly flowing garments."
In the West, Mass Effect has become a benchmark of sorts, offering the one-two punch of immediacy and innovation. Should Final Fantasy move away from its traditional Japanese role-playing element and ape, say, Mass Effect? Or Fallout 3? Is it necessary to hire a new character designer to give the games a fresh look?
In a recent premier party, Kingdom Hearts II director Tetsuya Nomura commented on the fact that the changes made to accommodate Kingdom Hearts II for its United States release were minimal and thus not conducive of an International version. More interestingly, Nomura-san emphasized his plans for another Kingdom Hearts project, which he stressed would not be a direct sequel or foray into other media types, and noted that Square Enix has a "surprise ceremony" in store for E3. A line of Kingdom Hearts controllers, perhaps?