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Although Square Enix announced Final Fantasy XIII in 2006 with an elaborate trailer, the team behind the game had little direction beyond this proof of concept, which led to problems as development ramped up. This lack of a shared vision is one of the aspects of development explored in a Game Developer magazine in-depth postmortem of FF XIII, written by Motomu Toriyama and Akihiko Maeda. Follow the link for excerpts; the full article must be purchased.

Every once in a while, there's a game you remember because it was in the right place at the right time. Maybe your grandmother bought you some random game that she thought looked good because she couldn't remember what game you actually wanted. Maybe the same thing happened to your best friend and he invited you over to help him decide if it was any good. Or maybe, just maybe, you frequented a video store with a half-assed rental section...

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