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News & Blogs Archive

Trash cans, landfills, and incinerators. Erasure, deletion, and obsolescence. These words could describe what has happened to the various building blocks of the video game industry in countries around the world. These building blocks consist of video game source code, the actual computer hardware used to create a particular video game, level layout diagrams, character designs, production documents, marketing material, and more.

These are just some elements of game creation that are gone -- never to be seen again...

SaGa 2 DS English patch

Crimson Nocturnal, an English translation group, has released an English patch for Saga 2 Hihou Densetsu: Goddess of Destiny, the DS remake of Final Fantasy Legend II (Game Boy) released in Japan two years ago.

If this remake slipped your radar, a 2009 1UP preview may whet your appetite:

Given the original’s lasting appeal, it’s hardly surprising that Square Enix has decided to revisit the game with a remake. What is surprising is that this new remake is no slapdash cell phone game, but rather a full-on DS game with gorgeous 3D graphics and stirring audio quality. SaGa 2: Goddess of Destiny marks the first time a Game Boy title has been reworked to this degree — and it’s an impressive reworking indeed.

Read on

Konami releases Hideo Kojima's original design for Metal Gear Solid 2

Konami has released Hideo Kojima's original draft design document for Metal Gear Solid 2: Sons of Liberty. The document is 38 pages long and completely translated into English by Marc Laidlaw and is a fascinating read into the early development ideas and strategies. The document was originally written on the 8th of January 1999.

You can download the document here: http://www.kojimaproductions.net/docs/

This information was obtained from The Gaming Liberty.com.

I was reading through a SH2 FAQ and came across ‘the letter’ from SH2. I really loved it and wanted more readers to have a chance to see it. The scene where Maria [sic] reads it, if you have never seen it, is one of the three most emotional moments I have ever had with the actors. The actress cried after she read it and many of us were getting a little misty-eyed. Try to listen to it on Youtube if you can. It was a great moment.

If reviewers want to give us a hard time about it because they're misunderstanding the game we made, it's not for me to tell them that they're wrong, absolutely not. But I wish people would get it out of their head that we made a Mario competitor, because we didn't.

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