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News & Blogs Archive

Kirby's Dream Land to be released on 3DS eShop

Kirby's Dream Land will be releeased on the Nintendo 3DS eShop on June 27 (today!) in the United States1 and on June 30 in Europe & Australia2. Originally released for the Game Boy in 1992, the platform title stars Kirby who needs to reclaim the stolen food for Dream Land. The game was developed by Hal Laboratory and is a welcome addition to the growing awesomeness that is the eShop.

Notes
  1. NintendoWorldReportp

  2. Official Nintendo Magazine UK

A typical video game involves a significant amount of physical activity. ... And pushing buttons that achieve an interactive, virtual form of target practice, while containing an expressive component, is not just like watching a typical movie.

Justice Stephen Breyer, dissenting in a 7-2 U.S. Supreme Court ruling that declared videogames, like movies, music and books, are protected under the First Amendment right to free speech.1

Notes
  1. Supreme Court Decision: The Dissenters' Side (Gamasutra)

Australia to look at applying classification ratings to art galleries

BlogAustralia, the land of censorship. Or is it? For me, this is a part of normal life, with every form of conceivable media being rated by one board or another. Other countries (the United States specifically) seem to look down on our nation like we're run by some form of liberty destroying robots. Yet here we are at the crossroads; art galleries are now possibly going to have classification law setup.

Read on

The Legend of Zelda: Ocarina of Time 3D, a faithful and smart remake

heartHaving just purchased a Nintendo 3DS almost entirely for The Legend of Zelda: Ocarina of Time 3D one could argue I am a bit bias here. That wouldn't be entirely inaccurate - but I did put this title in with a certain degree of hesitation. Thankfully I was not only relieved by the lack of pointless changes but pleasantly surprised by what I found. Read on

Kid Icarus and Metroid

Kid Icarus and Metroid

Kid Icarus and Metroid for NES share several similarities. For one, they feature remarkably similar gameplay, though Kid Icarus is a bit more linear. More importantly, they both utilize the same game engine and were released on the same day in America, and a big selling point for both titles was its use of passwords. Although its called "Sacred Words" in Kid Icarus, the password system is identical in both games, though you can't recruit Justin Bailey in your quest to save Angel Land.

Kid Icarus even features Metroids as enemies in Level 3, the Skyworld, although they do not behave the same as they do in Metroid. Some screenshots recently released at E3 2011 reveal that these Metroid-like enemies, called "Komayto", will return to fight again in the upcoming Kid Icarus: Uprising.

Read on

Beyond Good & Evil HD coming to PSN next week

Beyond Good & Evil HD, released in March for Xbox Live Marketplace1, is coming to PS3 via PlayStation Network Tuesday, June 28 for $9.99.

For this update, developer Ubisoft has incorporated more than just full 1080p resolution. As highlighted in this ars technica article, Beyond Good & Evil HD also has received some significant graphical upgrades, including new textures and character models. Read on

Notes
  1. Marketplace.Xbox.com

Do you really want to play a blockbuster title on the small screen? Handheld systems compromise certain types of gameplay by design — [their] controls are cramped, oddly placed and there just isn’t the same amount of real estate on the screen for big, 3D action.

Though Resident Evil: Revelations currently features the best character models and graphics out of any 3DS title on the floor at E3, it’s still kind of a downer to play it on a system ill-equipped to simulate big console titles.

IGN editor Samuel Claiborn arguing that "blockbuster" titles are compromised in handheld form.

Sources

Going on an adventure by yourself is lonely and dull. Navi may seem “annoying” at times, but it’s hard to imagine Ocarina of Time without communication with Navi, and communication partners like Navi have been employed in different forms in subsequent games in the Zelda series.

I think that how you feel when you have to say goodbye to a partner who you sometimes thought was “annoying” is an important element of the experience of Ocarina of Time.

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