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What do you get when you combine Plok! with Braid and S... -- ???'s Sblog @ Videogam.in

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What do you get when you combine Plok! with Braid and Super Mario Galaxy?

BlogSoosiz http://www.touchfoo.com/soosiz/Soosiz

I've been playing around with an iPhone for my job (as a user interface designer) and in the process been discovering a lot of great apps and games on the App Store. One of those, which coincidentally was only just released last week, is Soosiz, a pretty cute little platformer that takes the best parts of Super Mario Galaxy's innovative planetoid-based platforming and combines it with an artistic direction that feels like a blend between Plok! and Braid.

The game was seemingly developed by two Finnish brothers and scored by some dude whose music they found available with a Creative Commons license - equally reminiscent of the path Jonathan Blow's shoestring music direction strategy took.

I won't talk too much about how it plays right now - I'm only at world 2, having played about 3 minutes at work - but once I get a little deeper into it I'll make an attempt at a review. For now though, I'm at least pleasantly surprised by its superficial qualities.

If you have an iPhone, check it out! One of the best things about the App Store is that anything that costs anything probably only costs $2, and who doesn't have $2 to check out something as quirky as a Mario-Braid-Plok crossover?

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  • http://videogam.in/s1491

What do you get when you combine Plok! with Braid and Super Mario Galaxy?

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  1. who doesn't have $2 to check out something as quirky as a Mario-Braid-Plok crossover?

    Fair enough, I'll definitely check out Soosiz when I get an iPhone later this year.

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  2. Warning: mysqli_fetch_assoc() expects parameter 1 to be mysqli_result, bool given in /home/ninsiteuser/public_old/bin/php/class.user.php on line 79
  3. Might I note that after further investigation, it does in fact turn out that this game has no physics engine and therefore there is no gravity. That means that you cannot just jump between planetoids in a way that makes sense, but only when the game is programmed to accept it. In other words, it's kind of hackish. I don't really have a problem with that since if you play the game normally you never notice, but if you go around trying to do long jumps around small rocks like you can in Mario Galaxy, you'll just fall to your death and be confused about it.

    Be warned!

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    • ???
    • Thu January 20, 2022
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