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Nintendo is Lazy and You Don't Care

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  1. I couldn't agree more.

    ..In fact, I could: The Legend of Zelda: Twilight Princess sucked. It was heartbreaking for me that I didn't like it; my disillusions with Square Enix haven't been devastating, but does life go on after Nintendo starts putting out shitty games?

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  2. I haven't had a chance to play The Legend of Zelda: Twilight Princess yet (still) but I more or less agree. However, that being said, R&D1 is gone and Shigeru Miyamoto can't stay the world's reigning evil genius forever. Sure, Nintendo will always be a powerhouse, and I'm sure that some new whiz kid will come up through the company at some point and redefine the way we look at the word 'video game'. Words. Whatever.

    Nintendo's still been doing a great job with keeping the integrity of their licenses intact when they do use outside talent. The Metroid Prime series comes immediately to mind, as does Wario Land: Shake It! There's still life left in the original heavyweight, and even if worse comes to worse and Nintendo goes the route of Sega...ok, well that would be more or less the end of the world. But didn't a lot of people say that about Sega too?

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  3. I initially thought The Legend of Zelda: Twilight Princess was awesome. But you know what? I never did finish it. Got right to the last boss and just stopped playing. I've never felt a massive urge to go back...parts of the game were great. I really did like the art design but there was something large missing, I couldn't put my finger on it and I still can't. Something wasn't right.

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  4. There seems to be three in-house development teams that are currently holding the torch for "core-centric" games at Nintendo and they are Nintendo SPD Production Group 1 (formerly known as R&D 1), Nintendo EAD Software Group No. 3 and Nintendo EAD Software Group Tokyo. All comprise of the Mario, Metroid and Zelda franchises. Nintendo Software Technology seems to be doing sweet fuck all besides their latest Mario vs. Donkey Kong: Minis March Again for DSi which is a diluted version of Mario vs. Donkey Kong 2: March of the Minis even though Masamichi Abe(Pikmin creator) is working there, it makes me wonder if NST will be developing Pikmin 3 next.

    So two of those three in-house studios are making the games I'm looking forward to (SDP Pro 1 and EAD Tokyo). Meanwhile Nintendo has got 6 in-house studios dedicating themselves to the trite Casamassina is ranting on about. 6 fucking studios, that's some crazy shit right there. The only other options for "core-centric" games are the external studios (subsidiaries of Nintendo). Guys like Retro Studios, HAL Labs (haaaaaa), Intelligent Systems, Project Sora, Monolith Soft etc.

    So yea ultimately, I'd have to mostly agree with Casamassina there, Nintendo has changed, and ultimately for the worst, as everything I've come to know and love from them is disintegrating rapidly, and part of that is thanks to Mr. Miyamoto. As an example of why, I believe he's the sole reason we won't be seeing a new Star Fox game again for a very long time, either that or he'll find a way to retro glaze it like the latest 2D Mario installment. Asshole.

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  5. That's pretty insightful, but I'm not clear exactly why you blame Miyamoto. The IGN column cited a response he had as to why Peach wasn't in NSMBW: she wasn't in the game because Toad's physique more closely resembles that of Mario, "and if one of the four had a dress, we'd have to come up with a special programming to handle how the skirt is handled in gameplay," which is pure laziness. That's just one example though, and I wonder if you have any more insight as to why he's the cause of Nintendo's perpetuating slide.

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  6. And I thought this whole time Princess Peach wasn't a playable character because she was kidnapped by Bowser.

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  7. Matt said:
    That's pretty insightful, but I'm not clear exactly why you blame Miyamoto. The IGN column cited a response he had as to why Peach wasn't in NSMBW: she wasn't in the game because Toad's physique more closely resembles that of Mario, "and if one of the four had a dress, we'd have to come up with a special programming to handle how the skirt is handled in gameplay," which is pure laziness. That's just one example though, and I wonder if you have any more insight as to why he's the cause of Nintendo's perpetuating slide.

    I don't blame him entirely, but I do believe he's the dam holding the stream of creativity back at times. Why do I say this? Well Star Fox is a prime example of such creative retention. Sometimes I get the feeling that Miyamoto takes strides to "innovate" a game just for the sake of innovation which can thoroughly hurt the IP he's "innovating". This isn't necessarily the crux of the problem regarding Nintendo's laziness per se but at times a little discerning, I guess. I could go even further and say that Miyamoto has done so much for the industry which is absolutely commendable and yet, now it seems he's to be this tower of importance of which everything he's done in the past now must also be set for the future. Don't get me wrong, I love Mario and Zelda, but wouldn't it be nice if some of the younger blood in Nintendo could extend their creativity beyond the bane of pre-existing IPs? I know I'd like to see what Yoshiaki Koizumi or Takashi Tezuka could come up with, I'm sure they've got some pretty engrossing ideas.

    Furthermore, why did Project H.A.M.M.E.R. and Kirby Wii fall off the face of the earth? You see where I'm going with this? It's not just the simple graphics of Wii Sports, Wii Play etc or how/why Princess Peach didn't make it into NSMBW because of some physics calibrating issues (which is quite exhibiting of Nintendo, and quite disgusting at that), I think it's also to do with Nintendo's laziness to play it safe with pre-/current/post-existing IPs. I mean isn't it obvious when you've got Pikmin 3 being shoved to the corner all of a sudden? I dunno, call me a drama queen here but I would love to see Nintendo churn out a new IP, I dare them to, if only to show that they can also "innovate" outside their staple franchises, THAT would be innovative in and of itself IMO.

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  8. I thought this was pretty revealing:

    G4: why do you think it was always difficult for developers when Fox got out of the Arwing. Fox is a pilot, but they’d always get him out of…like the tank, the tank was cool, but it still felt like an Arwing - Why do you think people wanted to take him out of being a pilot and have him run around on foot?

    Cuthbert: I think that’s all Miyamoto. Whenever I speak to Miyamoto about Star Fox, he says it’s not meant to be just a flying, sci-fi shooting game. It’s meant to be anything we want to think up. But the core fans don’t want that, but Miyamoto doesn’t really care about that. He wants to make what he wants to make, so he just goes ahead and gets it done.

    http://g4tv.com/thefeed/blog/post/694530/Original-Star-Fox-Creator-Not-Interested-In-Making-Star-Fox-For-Wii.html

    It would be great to see something new. Has there been anything new on the Wii yet? Wii Sports doesn't count. It's been around for three years and there's been nothing.

    As for Pikmin 3, I don't understand for a second why we're not seeing a Pikmin motherfucking 4 preview right now. I haven't played the re-released Pikmin with Wii play control, but the game is perfect for the Wii platform. Pikmin 3 should have been a launch title.

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  9. Let's not forget Rare's gone now (I know I never will). I know new IP was made by Nintendo but a lot of exclusive titles with new IP were Rare, whether you liked the titles or not they sold copies and pleased people. Once the Gamecube came out developers flocked elsewhere, thus making the Gamecube primarily a first-party only affair. The Wii's now come out and developers are running for it since it's popular, but how many third-party games on the Wii can we say we've played and enjoyed? I'm not saying there's none, but there's still something missing in the creativity area. Yes Nintendo should be doing new stuff/better stuff but I think others should as well.

    I don't really play my Wii much anymore, so I admit I'm not really in a position to jump in here but I believe I don't play it much anymore for a reason.

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  10. Nephtis said:
    Let's not forget Rare's gone now (I know I never will). I know new IP was made by Nintendo but a lot of exclusive titles with new IP were Rare, whether you liked the titles or not they sold copies and pleased people. Once the Gamecube came out developers flocked elsewhere, thus making the Gamecube primarily a first-party only affair. The Wii's now come out and developers are running for it since it's popular, but how many third-party games on the Wii can we say we've played and enjoyed? I'm not saying there's none, but there's still something missing in the creativity area. Yes Nintendo should be doing new stuff/better stuff but I think others should as well.

    I don't really play my Wii much anymore, so I admit I'm not really in a position to jump in here but I believe I don't play it much anymore for a reason.

    Absolutely. I can say that in this generation, I've played my Wii the most, which includes third party games, but yes there is more to be done in that department for sure. Having said that I am more interested in 1st and 2nd parties on Wii if only because that's the main reason why I invested in Nintendo's product. Of course that isn't panning out the way I expected it to and now Nintendo is kinda playing "catch-up" with it's "nintendo-core" audience. That's fine I guess, seeing as they're planning on a longer generation cycle this time, there's enough time and space to fill that void. But yes, more third party originals would be really nice.

    Matt said:
    I thought this was pretty revealing:

    G4: why do you think it was always difficult for developers when Fox got out of the Arwing. Fox is a pilot, but they’d always get him out of…like the tank, the tank was cool, but it still felt like an Arwing - Why do you think people wanted to take him out of being a pilot and have him run around on foot?

    Cuthbert: I think that’s all Miyamoto. Whenever I speak to Miyamoto about Star Fox, he says it’s not meant to be just a flying, sci-fi shooting game. It’s meant to be anything we want to think up. But the core fans don’t want that, but Miyamoto doesn’t really care about that. He wants to make what he wants to make, so he just goes ahead and gets it done.

    http://g4tv.com/thefeed/blog/post/694530/Original-Star-Fox-Creator-Not-Interested-In-Making-Star-Fox-For-Wii.html

    It would be great to see something new. Has there been anything new on the Wii yet? Wii Sports doesn't count. It's been around for three years and there's been nothing.

    As for Pikmin 3, I don't understand for a second why we're not seeing a Pikmin motherfucking 4 preview right now. I haven't played the re-released Pikmin with Wii play control, but the game is perfect for the Wii platform. Pikmin 3 should have been a launch title.

    Nothing on the horizon as of yet but I can assure you the EAD studios are working their asses off on SOMETHING. One of those studios (most likely EAD Software Group no. 1) is rumored to be making the next "Wii Sports" million dollar maker: Wii Relax which is going to use the new Wii Vitality Sensor peripheral. Just a rumor, but they have patented the name so.....as to whether it uses said peripheral is another story entirely, we'll see at this E3 I guess.

    Speaking of E3, perhaps that's where we'll see some brand new content revealed. I'm hoping anyway. I know that Nintendo is aware that they're lacking in the core-centric, so I'm hoping they'll seek action to remedy it. Wishful thinking? Maaybe, but I think last E3 proved to be a step in the right direction and we definitely need more of it to come this year.

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    • Thu September 24, 2020
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