Metal Gear producer Hideo Kojima is the standard go-to when discussing game creators who practice a film-like auteur approach to game design, and ten years after its launch Metal Gear Solid 2 remains his most decidedly auteurist turn. Few games have ever commanded as high a profile or represented so much for the future and direction of an entire platform as MGS2. But even within that rarified company, Kojima's PlayStation 2 blockbuster remains unique. Never before or since has a game producer seized on his visibility and clout to so radically transform a tentpole production into an elaborate soapbox statement...
Metal Gear Solid 2: Gaming's Greatest Con Job
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