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Kid Icarus and Metroid for NES share several similarities. For one, they feature remarkably similar gameplay, though Kid Icarus is a bit more linear. More importantly, they both utilize the same game engine and were released on the same day in America, and a big selling point for both titles was its use of passwords. Although its called "Sacred Words" in Kid Icarus, the password system is identical in both games, though you can't recruit Justin Bailey in your quest to save Angel Land.
Kid Icarus even features Metroids as enemies in Level 3, the Skyworld, although they do not behave the same as they do in Metroid. Some screenshots recently released at E3 2011 reveal that these Metroid-like enemies, called "Komayto", will return to fight again in the upcoming Kid Icarus: Uprising.
Do you really want to play a blockbuster title on the small screen? Handheld systems compromise certain types of gameplay by design — [their] controls are cramped, oddly placed and there just isn’t the same amount of real estate on the screen for big, 3D action.
Though Resident Evil: Revelations currently features the best character models and graphics out of any 3DS title on the floor at E3, it’s still kind of a downer to play it on a system ill-equipped to simulate big console titles.
I'm sure there will be a new Metroid release making use of the new [Wii U] controller, not just to control Samus and her ship but also to give the player a new source of information. Maybe the player is looking at the screen but has the information that they need to defeat the enemy in their hands.
Satoru Iwata, Nintendo's global president, seems slightly confused... Nintendo has undoubtedly again reinvented how we play computer games. But the question is whether, in the face of growing competition, it can make its maverick, wacky dreams for the Wii U as affordable and easy to understand as the Wii.