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Dragon Quest IX guide / Bestiary

Monster data explanation
Statistics and Attributes Key
 EXP - The experience points your party will gain when killing this monster.
Gold - The gold your party will gain when killing this monster.
 ATK - The attack power of the monster.
 DEF - The defense power of the monster.
 AGI - The agility of the monster that also affects its speed.

 Fire - Fire attribute (Frizz, Frizzle, etc)
  Ice - Ice attribute (Crack, Crackle, etc)
 Wind - Wind attribute (Woosh, Swoosh, etc)
Blast - Explosion and thunder attribute (Bang, Boom, etc)
Earth - Earth attribute (Funereal fource, etc)
 Dark - Dark attribute (Zam, Zammle, etc)
Light - Light attribute (Starburst throw, Life fource, etc)

Dazle - Hallucinate/Illusion effect
Sleep - Sleep effect
Death - Instant death effect
DrnMP - Drain MP effect
Confu - Confusion effect
Fizle - Block spellcasting effect
 Stop - Stop action effect
Poisn - Poison effect
Prlyz - Paralyze effect
DecAK - Decrease attack effect
DecDF - Decrease defense effect
DecSP - Decrease speed effect
DecMR - Decrease magic resistance effect
Msmrz - Susceptibility to become mesmerized by character's style

Each monster has a value given for each of the above attributes. A higher number in a given attribute represents a weakness towards that attribute. A lower number represents strength and resistance towards that attribute. Neutral is defined by the value of 100. Values above 100 indicate weakness while values below 100 indicate strength. A value of zero (0) indicates immunity to that attribute.

For example, if a monster has Fire at 75 and Ice at 150, it would only take 75% damage from fire based attacks, but 150% damage from ice based attacks.

The numbers for the Status Attributes indicate how likely that particular status is to affect the monster when cast upon it. So you are not very likely to put a monster to sleep that has the Sleep status attribute at 25.

Finally, the percentages next to the item drops represent the percentage chance you have of acquiring that item at the end of a battle.

Meowgician
#019 | Beast

Fierce felines also known as Frizzcats because they fire off frequent blasts of Frizz - sometimes to unexpected effect.

Before being mages, they were extremely aristocratic cats, and can't be seen in public without cleanly washed faces.

Haunts
Zere
Items Dropped
Oak Staff (6.25%)
Silk robe (3.13%)
Exp40 Gold carried28 HP29 MP5 Atk25 Def20 Agi32
Fire100 Ice100 Wind100 Blast100 Earth100 Dark125 Light125
Dazle50 Sleep75 Death100 Drain MP100 Confusion75 Fizle100 Stop100
Poison100 Paralyze100 Dec Atk75 Dec Def75 Dec Speed100 Dec MR75 Mesmerize100
Boppin' badger
#023 | Beast

Badgers with large leaves and the gift of the groove. Their moves are admired by many in the monster world.

They'd rather be dancing than doing battle, so they beat their bellies like bongos to try and get travellers tapping their toes too.

Haunts
Zere
Items Dropped
Medicinal herb (6.25%)
Magic beast hide (3.13%)
Exp60 Gold carried30 HP39 MP4 Atk38 Def28 Agi33
Fire100 Ice100 Wind100 Blast100 Earth100 Dark125 Light125
Dazle100 Sleep100 Death100 Drain MP100 Confusion100 Fizle0 Stop100
Poison100 Paralyze100 Dec Atk100 Dec Def75 Dec Speed100 Dec MR100 Mesmerize100
Ram raider
#026 | Beast

These rampant rams will do nothing but nut you, but you'd do well to defend yourself when their tension is high.

They faithfully follow their father's advice to get their heads down and charge headlong into all that life hurls at them.

Haunts
Doomingale Forest
Items Dropped
Sleeping hibiscus (6.25%)
Lambswool (3.13%)
Exp70 Gold carried30 HP57 MP4 Atk46 Def28 Agi40
Fire100 Ice100 Wind100 Blast100 Earth100 Dark125 Light125
Dazle75 Sleep75 Death100 Drain MP100 Confusion75 Fizle0 Stop75
Poison75 Paralyze75 Dec Atk100 Dec Def100 Dec Speed75 Dec MR100 Mesmerize100
Badger mager
#040 | Beast

Badges who have begun the long journey on the way of the Badja, but have only learnt one spell so far: Woosh.

They undergo harsh, hundred-year apprenticeships with cobra cardinals, starting with wood-cutting and making their way up.

Haunts
Western Coffinwell
Items Dropped
Moonwort bulb (6.25%)
Magic beast hide (3.13%)
Exp105 Gold carried60 HP56 MP12 Atk53 Def48 Agi54
Fire100 Ice100 Wind100 Blast100 Earth100 Dark125 Light125
Dazle75 Sleep75 Death100 Drain MP100 Confusion75 Fizle100 Stop75
Poison100 Paralyze75 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize75
Badboon
#050 | Beast

Giant apes and lords of the jungle who store up their anger, then attack with full, explosive force.

The one with the loudest War Cry wins the leadership, so every spring the forest comes alive with their cacophonous cries.

Haunts
Newid Isle
Tower of Trades
Items Dropped
Magic beast hide (6.25%)
Strong medicine (3.13%)
Exp171 Gold carried69 HP90 MP6 Atk80 Def64 Agi40
Fire100 Ice100 Wind100 Blast100 Earth100 Dark125 Light125
Dazle75 Sleep75 Death75 Drain MP100 Confusion75 Fizle0 Stop75
Poison100 Paralyze50 Dec Atk75 Dec Def100 Dec Speed50 Dec MR100 Mesmerize75
Bewarewolf
#067 | Beast

It's best to bash these baddies quickly, as their tension is turned up a notch every time they take damage.

They've come out of retirement to show the poser pups of today that the coolest course is to shut up and get the job done.

Haunts
Slurry Coast
Dourbridge
Items Dropped
Magic beast hide (6.25%)
Iron claws (1.56%)
Exp225 Gold carried98 HP87 MP255 Atk83 Def89 Agi77
Fire100 Ice100 Wind100 Blast125 Earth100 Dark100 Light100
Dazle100 Sleep50 Death75 Drain MP100 Confusion50 Fizle0 Stop75
Poison100 Paralyze75 Dec Atk75 Dec Def75 Dec Speed75 Dec MR100 Mesmerize50
Clawcerer
#068 | Beast

First-rate feline mages who can addle with Dazzle, and whose long tails aren't just for show.

When meowgicians eat up all their fish like good kitties, Omeowga 3 oils make them brainier, and they become clawcerers.

Haunts
Dourbridge
Lonely Plains
Items Dropped
Kitty litter (3.13%)
Staff of sentencing (0.78%)
Exp212 Gold carried104 HP75 MP17 Atk75 Def75 Agi81
Fire100 Ice125 Wind100 Blast100 Earth125 Dark100 Light125
Dazle50 Sleep50 Death50 Drain MP100 Confusion50 Fizle50 Stop75
Poison75 Paralyze50 Dec Atk100 Dec Def75 Dec Speed75 Dec MR50 Mesmerize50
Rampage
#069 | Beast

Barbaric blue sheep that sap foes' speed with Deceleratle, then smash into them as soon as they see them sagging.

Chimaeras and clockwork cuckoos congregate in their cosy coats to weather out wintry nights.

Haunts
Dourbridge
Lonely Plains
Items Dropped
Lambswool (12.5%)
Magic beast hide (1.56%)
Exp224 Gold carried114 HP100 MP12 Atk80 Def80 Agi60
Fire125 Ice75 Wind100 Blast100 Earth125 Dark100 Light100
Dazle50 Sleep100 Death75 Drain MP100 Confusion50 Fizle75 Stop75
Poison100 Paralyze50 Dec Atk75 Dec Def75 Dec Speed50 Dec MR75 Mesmerize50
Trigertaur
#072 | Beast

Intimidating enemies who damage defense with Sap, then take foes to task with their tridents. Whistle to really rile them.

Created when top-flight tiger knights merged with their mounts to make themselves faster on the field of battle.

Haunts
Lonely Plains
Bloomingdale
Items Dropped
Magic beast hide (12.5%)
Holy lance (0.78%)
Exp350 Gold carried136 HP100 MP12 Atk98 Def100 Agi85
Fire100 Ice125 Wind100 Blast100 Earth100 Dark100 Light100
Dazle75 Sleep75 Death50 Drain MP100 Confusion50 Fizle75 Stop75
Poison100 Paralyze50 Dec Atk75 Dec Def75 Dec Speed75 Dec MR75 Mesmerize50
Scarewolf
#081 | Beast

They're not just razor-taloned terrors, their tension also increases every time they're attacked. Handle with care.

They bring out their eye colour by accessorising matching grey boots and mini-dresses with striking blue belts.

Haunts
Lonely Coast
Bloomingdale
Items Dropped
Magic beast hide (12.5%)
Sacred claws (1.56%)
Exp325 Gold carried126 HP102 MP32 Atk94 Def105 Agi87
Fire100 Ice75 Wind100 Blast125 Earth100 Dark100 Light100
Dazle50 Sleep50 Death75 Drain MP100 Confusion50 Fizle0 Stop75
Poison75 Paralyze75 Dec Atk75 Dec Def75 Dec Speed50 Dec MR100 Mesmerize50
Big badboon
#082 | Beast

Swirling whirlwings of unstoppable power. If they call for a friend, prepare for the end!

Dwelling in the dank depths of the forest makes a mossy mess of their fur, but fresh, fragrant flowers also flourish there.

Haunts
Bloomingdale
Items Dropped
Magic beast hide (12.5%)
Strength ring (0.78%)
Exp420 Gold carried96 HP147 MP8 Atk106 Def74 Agi62
Fire100 Ice125 Wind100 Blast100 Earth100 Dark100 Light100
Dazle100 Sleep100 Death75 Drain MP100 Confusion100 Fizle0 Stop75
Poison100 Paralyze75 Dec Atk75 Dec Def75 Dec Speed100 Dec MR100 Mesmerize50
Expload
#097 | Beast

Slow they may be, but their heavy weapons, in particular their ribbit launchers, are the terror of travellers everywhere.

Toad tanks dressed in drab for desert warfare. They work like well-oiled machines thanks to magnificent maintenance.

Haunts
Djust Desert
Items Dropped
Toad oil (12.5%)
Bow tie (1.56%)
Exp522 Gold carried146 HP142 MP10 Atk102 Def116 Agi64
Fire75 Ice100 Wind100 Blast150 Earth100 Dark100 Light100
Dazle50 Sleep75 Death75 Drain MP100 Confusion100 Fizle0 Stop50
Poison50 Paralyze50 Dec Atk75 Dec Def75 Dec Speed50 Dec MR100 Mesmerize35