Slippery squid with tentacles that leave foes transfixed, they travel together to try and send seafarers to Davy Jones' locker.
They get annoyed if anyone interferes when they're staring serenely out to sea with their tentacles trailing in the breeze.
Exp | 200 | Gold carried | 72 | HP | 70 | MP | 10 | Atk | 72 | Def | 68 | Agi | 80 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 125 | Ice | 100 | Wind | 100 | Blast | 75 | Earth | 100 | Dark | 125 | Light | 100 |
Dazle | 100 | Sleep | 100 | Death | 100 | Drain MP | 100 | Confusion | 100 | Fizle | 0 | Stop | 100 |
Poison | 75 | Paralyze | 0 | Dec Atk | 100 | Dec Def | 100 | Dec Speed | 100 | Dec MR | 100 | Mesmerize | 60 |
Hopping powder kegs with a whole heap of heavy artillery. Keep a particular eye out for the sickening Snot Shot.
Their mountain-shaped mouths are meant to be marvelous omens, and are treasured by travellers as goodwill gifts.
Exp | 290 | Gold carried | 90 | HP | 140 | MP | 10 | Atk | 80 | Def | 70 | Agi | 48 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 75 | Ice | 125 | Wind | 100 | Blast | 100 | Earth | 100 | Dark | 125 | Light | 125 |
Dazle | 75 | Sleep | 75 | Death | 100 | Drain MP | 100 | Confusion | 100 | Fizle | 0 | Stop | 75 |
Poison | 50 | Paralyze | 50 | Dec Atk | 75 | Dec Def | 75 | Dec Speed | 100 | Dec MR | 100 | Mesmerize | 60 |
Swat these big, brutish butterflies before they swarm all over the battlefield and paralyse everyone with Burning Breath.
Seen from behind, they're beautiful butterflies, but flip them around and you'll find they're far from fair of face.
Exp | 192 | Gold carried | 80 | HP | 76 | MP | 9 | Atk | 75 | Def | 76 | Agi | 80 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 100 | Ice | 100 | Wind | 75 | Blast | 100 | Earth | 100 | Dark | 200 | Light | 100 |
Dazle | 50 | Sleep | 50 | Death | 100 | Drain MP | 100 | Confusion | 75 | Fizle | 0 | Stop | 25 |
Poison | 50 | Paralyze | 0 | Dec Atk | 50 | Dec Def | 50 | Dec Speed | 50 | Dec MR | 100 | Mesmerize | 50 |
Trop-pickle vegetables, ripened in the sun, and unable to cope with ice conditions. Can confuse with their spinning spears.
Went away to warmer climes and couldn't bring themselves to leave. They settled there and the sun stained them scarlet.
Exp | 212 | Gold carried | 104 | HP | 85 | MP | 9 | Atk | 82 | Def | 80 | Agi | 62 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 100 | Ice | 150 | Wind | 100 | Blast | 100 | Earth | 100 | Dark | 100 | Light | 100 |
Dazle | 75 | Sleep | 50 | Death | 100 | Drain MP | 100 | Confusion | 75 | Fizle | 0 | Stop | 75 |
Poison | 75 | Paralyze | 50 | Dec Atk | 75 | Dec Def | 75 | Dec Speed | 75 | Dec MR | 75 | Mesmerize | 50 |
They like to bring buddies into battle to beef up the bloodshed, or if they're feeling inferior, they'll beckon forth a badja.
They rustle round the forest, kicking up clumps of fallen foliage and attacking adventurers who interrupt them.
Exp | 100 | Gold carried | 62 | HP | 65 | MP | 6 | Atk | 68 | Def | 55 | Agi | 90 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 125 | Ice | 125 | Wind | 100 | Blast | 100 | Earth | 100 | Dark | 100 | Light | 125 |
Dazle | 50 | Sleep | 75 | Death | 75 | Drain MP | 100 | Confusion | 50 | Fizle | 0 | Stop | 75 |
Poison | 75 | Paralyze | 75 | Dec Atk | 100 | Dec Def | 100 | Dec Speed | 75 | Dec MR | 100 | Mesmerize | 50 |
They ride atop a raging torrent, spinning their bodies to cast Crackle, and swirling like a stormy sea to evade attack.
They're sea spirits who sit inside their twisting aquatic tornadoes trying to turn travellers into so many tons of tundra.
Exp | 300 | Gold carried | 112 | HP | 126 | MP | 30 | Atk | 88 | Def | 78 | Agi | 96 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 125 | Ice | 75 | Wind | 100 | Blast | 100 | Earth | 100 | Dark | 125 | Light | 125 |
Dazle | 50 | Sleep | 50 | Death | 50 | Drain MP | 100 | Confusion | 50 | Fizle | 75 | Stop | 50 |
Poison | 0 | Paralyze | 25 | Dec Atk | 75 | Dec Def | 75 | Dec Speed | 100 | Dec MR | 75 | Mesmerize | 25 |
It's best to bash these baddies quickly, as their tension is turned up a notch every time they take damage.
They've come out of retirement to show the poser pups of today that the coolest course is to shut up and get the job done.
Exp | 225 | Gold carried | 98 | HP | 87 | MP | 255 | Atk | 83 | Def | 89 | Agi | 77 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 100 | Ice | 100 | Wind | 100 | Blast | 125 | Earth | 100 | Dark | 100 | Light | 100 |
Dazle | 100 | Sleep | 50 | Death | 75 | Drain MP | 100 | Confusion | 50 | Fizle | 0 | Stop | 75 |
Poison | 100 | Paralyze | 75 | Dec Atk | 75 | Dec Def | 75 | Dec Speed | 75 | Dec MR | 100 | Mesmerize | 50 |
First-rate feline mages who can addle with Dazzle, and whose long tails aren't just for show.
When meowgicians eat up all their fish like good kitties, Omeowga 3 oils make them brainier, and they become clawcerers.
Exp | 212 | Gold carried | 104 | HP | 75 | MP | 17 | Atk | 75 | Def | 75 | Agi | 81 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 100 | Ice | 125 | Wind | 100 | Blast | 100 | Earth | 125 | Dark | 100 | Light | 125 |
Dazle | 50 | Sleep | 50 | Death | 50 | Drain MP | 100 | Confusion | 50 | Fizle | 50 | Stop | 75 |
Poison | 75 | Paralyze | 50 | Dec Atk | 100 | Dec Def | 75 | Dec Speed | 75 | Dec MR | 50 | Mesmerize | 50 |
Barbaric blue sheep that sap foes' speed with Deceleratle, then smash into them as soon as they see them sagging.
Chimaeras and clockwork cuckoos congregate in their cosy coats to weather out wintry nights.
Exp | 224 | Gold carried | 114 | HP | 100 | MP | 12 | Atk | 80 | Def | 80 | Agi | 60 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 125 | Ice | 75 | Wind | 100 | Blast | 100 | Earth | 125 | Dark | 100 | Light | 100 |
Dazle | 50 | Sleep | 100 | Death | 75 | Drain MP | 100 | Confusion | 50 | Fizle | 75 | Stop | 75 |
Poison | 100 | Paralyze | 50 | Dec Atk | 75 | Dec Def | 75 | Dec Speed | 50 | Dec MR | 75 | Mesmerize | 50 |
Barbaric birds that attack twice with deadly drumsticks and cry cacophonously to creep out foes and call forth friends.
They evolved from big birds who swooped down from the skies to settle on the land, and had no further need of their wings.
Exp | 153 | Gold carried | 78 | HP | 65 | MP | 9 | Atk | 68 | Def | 65 | Agi | 68 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 125 | Ice | 100 | Wind | 100 | Blast | 100 | Earth | 100 | Dark | 100 | Light | 100 |
Dazle | 100 | Sleep | 100 | Death | 100 | Drain MP | 100 | Confusion | 50 | Fizle | 0 | Stop | 75 |
Poison | 100 | Paralyze | 100 | Dec Atk | 75 | Dec Def | 75 | Dec Speed | 75 | Dec MR | 100 | Mesmerize | 50 |
Stern statues that flatten foes with their breathtakign bulk and blind them with blasts of light.
The first mega moai was made when a mad old mystic sculpted a statue of himself that soaked up some sorcery and sprang to life.
Exp | 350 | Gold carried | 120 | HP | 125 | MP | 0 | Atk | 100 | Def | 125 | Agi | 9 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 100 | Ice | 100 | Wind | 200 | Blast | 100 | Earth | 75 | Dark | 100 | Light | 100 |
Dazle | 50 | Sleep | 75 | Death | 0 | Drain MP | 0 | Confusion | 50 | Fizle | 0 | Stop | 50 |
Poison | 0 | Paralyze | 0 | Dec Atk | 75 | Dec Def | 75 | Dec Speed | 75 | Dec MR | 100 | Mesmerize | 25 |
Intimidating enemies who damage defense with Sap, then take foes to task with their tridents. Whistle to really rile them.
Created when top-flight tiger knights merged with their mounts to make themselves faster on the field of battle.
Exp | 350 | Gold carried | 136 | HP | 100 | MP | 12 | Atk | 98 | Def | 100 | Agi | 85 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 100 | Ice | 125 | Wind | 100 | Blast | 100 | Earth | 100 | Dark | 100 | Light | 100 |
Dazle | 75 | Sleep | 75 | Death | 50 | Drain MP | 100 | Confusion | 50 | Fizle | 75 | Stop | 75 |
Poison | 100 | Paralyze | 50 | Dec Atk | 75 | Dec Def | 75 | Dec Speed | 75 | Dec MR | 75 | Mesmerize | 50 |
These suspiciously sprightly stones merrily maul opponents, beaming all the while, and bring their boulder buddies into battle.
Although rough and ready in their younger years, the hard edges wear off with time, and most make well-rounded adults.
Exp | 288 | Gold carried | 86 | HP | 75 | MP | 0 | Atk | 77 | Def | 103 | Agi | 67 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 100 | Ice | 100 | Wind | 125 | Blast | 100 | Earth | 100 | Dark | 100 | Light | 100 |
Dazle | 50 | Sleep | 50 | Death | 50 | Drain MP | 0 | Confusion | 50 | Fizle | 0 | Stop | 25 |
Poison | 0 | Paralyze | 50 | Dec Atk | 75 | Dec Def | 75 | Dec Speed | 100 | Dec MR | 100 | Mesmerize | 25 |
Flatted these foetid foes with fire and light spells before they blight body and mind with their filthy fingernails and foul breath.
They slither up slowly from beneath poisonous ponds to take hold of travellers and drag them down into the dank depths.
Exp | 270 | Gold carried | 100 | HP | 150 | MP | 10 | Atk | 82 | Def | 35 | Agi | 32 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 150 | Ice | 50 | Wind | 100 | Blast | 100 | Earth | 100 | Dark | 100 | Light | 200 |
Dazle | 50 | Sleep | 50 | Death | 50 | Drain MP | 100 | Confusion | 50 | Fizle | 0 | Stop | 50 |
Poison | 0 | Paralyze | 75 | Dec Atk | 75 | Dec Def | 75 | Dec Speed | 75 | Dec MR | 75 | Mesmerize | 25 |
Well-rounded warriors who are battle naturals, and can attack twice in one turn with their falcon-like fleetness.
Although captive metal slimes may seem like easy experience, they get caught because they're the least experienced ones.
Exp | 305 | Gold carried | 82 | HP | 46 | MP | 8 | Atk | 82 | Def | 140 | Agi | 80 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 50 | Ice | 50 | Wind | 50 | Blast | 50 | Earth | 100 | Dark | 200 | Light | 100 |
Dazle | 100 | Sleep | 50 | Death | 50 | Drain MP | 100 | Confusion | 50 | Fizle | 75 | Stop | 50 |
Poison | 0 | Paralyze | 50 | Dec Atk | 75 | Dec Def | 75 | Dec Speed | 75 | Dec MR | 75 | Mesmerize | 25 |
Blazing-breathed mountain birds of the chimaera family who are tough against fire, and may lay some good eggstras when licked.
Their sepia tone puts people in a misty-eyed mind of yesteryear, but they themselves are young, dump, and full of fun.
Exp | 288 | Gold carried | 126 | HP | 80 | MP | 12 | Atk | 80 | Def | 80 | Agi | 86 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 75 | Ice | 125 | Wind | 100 | Blast | 100 | Earth | 100 | Dark | 100 | Light | 100 |
Dazle | 50 | Sleep | 50 | Death | 75 | Drain MP | 100 | Confusion | 50 | Fizle | 75 | Stop | 50 |
Poison | 75 | Paralyze | 50 | Dec Atk | 75 | Dec Def | 50 | Dec Speed | 75 | Dec MR | 50 | Mesmerize | 50 |
These troublesome trees lower MP with Weird Dance and can cure with the medicinal herbs that blossom in their branches.
They often hide in the forest so they can pounce on and punish people who think it's clever to carve their initials into trees.
Exp | 315 | Gold carried | 102 | HP | 95 | MP | 12 | Atk | 83 | Def | 78 | Agi | 63 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 125 | Ice | 100 | Wind | 100 | Blast | 100 | Earth | 100 | Dark | 100 | Light | 100 |
Dazle | 75 | Sleep | 50 | Death | 100 | Drain MP | 200 | Confusion | 50 | Fizle | 0 | Stop | 50 |
Poison | 75 | Paralyze | 75 | Dec Atk | 100 | Dec Def | 75 | Dec Speed | 100 | Dec MR | 100 | Mesmerize | 50 |
They protect their pals with their bulky bodies, and brush off bog-standard blows with ease. Hit them hard or not at all.
The rock blocks of a ruined temple absorbed an evil aura and assembled to form the first stone golem.
Exp | 400 | Gold carried | 126 | HP | 156 | MP | 0 | Atk | 104 | Def | 130 | Agi | 55 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 100 | Ice | 100 | Wind | 200 | Blast | 100 | Earth | 75 | Dark | 100 | Light | 100 |
Dazle | 50 | Sleep | 50 | Death | 50 | Drain MP | 0 | Confusion | 50 | Fizle | 0 | Stop | 50 |
Poison | 0 | Paralyze | 0 | Dec Atk | 75 | Dec Def | 75 | Dec Speed | 75 | Dec MR | 100 | Mesmerize | 25 |
Be extra careful what you send this monster's way - you might find it coming right Back Atcha.
Luckily for them, the sheer scale of their faces forces the eyes to focus on size rather than sex appeal.
Exp | 226 | Gold carried | 108 | HP | 80 | MP | 255 | Atk | 80 | Def | 101 | Agi | 81 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 100 | Ice | 100 | Wind | 100 | Blast | 100 | Earth | 100 | Dark | 100 | Light | 125 |
Dazle | 75 | Sleep | 75 | Death | 75 | Drain MP | 100 | Confusion | 75 | Fizle | 0 | Stop | 75 |
Poison | 100 | Paralyze | 50 | Dec Atk | 100 | Dec Def | 75 | Dec Speed | 100 | Dec MR | 100 | Mesmerize | 50 |
Sanguinis who have cast off their cowskin kiddie coats for pink adolescent pelts. They love to have travellers for tea!
Although adolescents, they're far from fully fledged. Ahh, if only they could stay like this forever...
Exp | 236 | Gold carried | 112 | HP | 85 | MP | 9 | Atk | 85 | Def | 92 | Agi | 104 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 125 | Ice | 100 | Wind | 100 | Blast | 100 | Earth | 100 | Dark | 125 | Light | 125 |
Dazle | 100 | Sleep | 75 | Death | 100 | Drain MP | 100 | Confusion | 100 | Fizle | 0 | Stop | 75 |
Poison | 100 | Paralyze | 100 | Dec Atk | 75 | Dec Def | 75 | Dec Speed | 100 | Dec MR | 100 | Mesmerize | 50 |
They're not just razor-taloned terrors, their tension also increases every time they're attacked. Handle with care.
They bring out their eye colour by accessorising matching grey boots and mini-dresses with striking blue belts.
Exp | 325 | Gold carried | 126 | HP | 102 | MP | 32 | Atk | 94 | Def | 105 | Agi | 87 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 100 | Ice | 75 | Wind | 100 | Blast | 125 | Earth | 100 | Dark | 100 | Light | 100 |
Dazle | 50 | Sleep | 50 | Death | 75 | Drain MP | 100 | Confusion | 50 | Fizle | 0 | Stop | 75 |
Poison | 75 | Paralyze | 75 | Dec Atk | 75 | Dec Def | 75 | Dec Speed | 50 | Dec MR | 100 | Mesmerize | 50 |
Swirling whirlwings of unstoppable power. If they call for a friend, prepare for the end!
Dwelling in the dank depths of the forest makes a mossy mess of their fur, but fresh, fragrant flowers also flourish there.
Exp | 420 | Gold carried | 96 | HP | 147 | MP | 8 | Atk | 106 | Def | 74 | Agi | 62 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 100 | Ice | 125 | Wind | 100 | Blast | 100 | Earth | 100 | Dark | 100 | Light | 100 |
Dazle | 100 | Sleep | 100 | Death | 75 | Drain MP | 100 | Confusion | 100 | Fizle | 0 | Stop | 75 |
Poison | 100 | Paralyze | 75 | Dec Atk | 75 | Dec Def | 75 | Dec Speed | 100 | Dec MR | 100 | Mesmerize | 50 |
Monsters are always made up to see these support slimes' yellow faces when they turn up to tend them with Midheal.
In a bid to be the best-beloved of beasts, they make a meal of healing, mending with Midheal when Heal will do.
Exp | 300 | Gold carried | 110 | HP | 82 | MP | 20 | Atk | 82 | Def | 80 | Agi | 70 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 100 | Ice | 100 | Wind | 100 | Blast | 100 | Earth | 100 | Dark | 200 | Light | 75 |
Dazle | 75 | Sleep | 75 | Death | 75 | Drain MP | 100 | Confusion | 75 | Fizle | 75 | Stop | 75 |
Poison | 75 | Paralyze | 50 | Dec Atk | 100 | Dec Def | 100 | Dec Speed | 100 | Dec MR | 100 | Mesmerize | 35 |
Fearsome fiends who launch a weird light to weaken foes aaginst spells, then maul them with all manner of magic.
Bishops who bargained away their souls to become beasts, they seek out travellers to use as sacrifices to their masters.
Exp | 290 | Gold carried | 134 | HP | 90 | MP | 33 | Atk | 76 | Def | 64 | Agi | 90 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 100 | Ice | 100 | Wind | 100 | Blast | 100 | Earth | 150 | Dark | 100 | Light | 125 |
Dazle | 50 | Sleep | 50 | Death | 50 | Drain MP | 100 | Confusion | 50 | Fizle | 50 | Stop | 50 |
Poison | 75 | Paralyze | 75 | Dec Atk | 75 | Dec Def | 100 | Dec Speed | 75 | Dec MR | 50 | Mesmerize | 35 |
They love to cast Kasap then come back for a second attack with their big old beaks. Freeze them out if you can.
The daycare workers of the monster kingdom, they hang upside-down from trees and let baby beasties swing on them.
Exp | 266 | Gold carried | 88 | HP | 78 | MP | 10 | Atk | 72 | Def | 90 | Agi | 88 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 100 | Ice | 150 | Wind | 75 | Blast | 100 | Earth | 125 | Dark | 100 | Light | 100 |
Dazle | 50 | Sleep | 100 | Death | 75 | Drain MP | 100 | Confusion | 50 | Fizle | 100 | Stop | 75 |
Poison | 100 | Paralyze | 75 | Dec Atk | 75 | Dec Def | 50 | Dec Speed | 75 | Dec MR | 75 | Mesmerize | 35 |
They banish their enemies to the underworld by zapping them with Zammle. Weak against light due to their shady origins.
Raised on a diet of darkness in a world without light, they were once regular lunatics, but mutated after overdosing on evil.
Exp | 310 | Gold carried | 98 | HP | 85 | MP | 21 | Atk | 86 | Def | 100 | Agi | 90 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 100 | Ice | 100 | Wind | 100 | Blast | 75 | Earth | 100 | Dark | 75 | Light | 150 |
Dazle | 75 | Sleep | 50 | Death | 100 | Drain MP | 100 | Confusion | 50 | Fizle | 75 | Stop | 75 |
Poison | 50 | Paralyze | 75 | Dec Atk | 75 | Dec Def | 75 | Dec Speed | 75 | Dec MR | 50 | Mesmerize | 25 |
Robotic seekers of little metal blobs who don't take kindly to adventurers trying to poach their prey.
If one of these metal-hunting mechanical marauders is nearby, surely its mark can't be far off...
Exp | 450 | Gold carried | 144 | HP | 95 | MP | 5 | Atk | 95 | Def | 110 | Agi | 100 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 75 | Ice | 75 | Wind | 100 | Blast | 200 | Earth | 100 | Dark | 100 | Light | 100 |
Dazle | 0 | Sleep | 0 | Death | 0 | Drain MP | 0 | Confusion | 75 | Fizle | 0 | Stop | 25 |
Poison | 0 | Paralyze | 0 | Dec Atk | 75 | Dec Def | 75 | Dec Speed | 75 | Dec MR | 50 | Mesmerize | 0 |
They hit back with Whack at survivors of Thunder Slash or Roundaclout. Be canny and keep them from casting Midheal.
Rumour has it that they're salamarauders who trained so intensely that they turned into tough guys.
Exp | 540 | Gold carried | 156 | HP | 102 | MP | 18 | Atk | 102 | Def | 105 | Agi | 105 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 100 | Ice | 100 | Wind | 100 | Blast | 100 | Earth | 125 | Dark | 100 | Light | 125 |
Dazle | 100 | Sleep | 50 | Death | 0 | Drain MP | 100 | Confusion | 100 | Fizle | 75 | Stop | 75 |
Poison | 75 | Paralyze | 50 | Dec Atk | 75 | Dec Def | 75 | Dec Speed | 75 | Dec MR | 100 | Mesmerize | 35 |
A towering team of titanium tykes who can combine their clout to cast Kerfrizz.
Some say that the stout slime playing the supporting role in the stack is made of steel instead of the standard metal slime stuff.
Exp | 12288 | Gold carried | 60 | HP | 6 | MP | 255 | Atk | 70 | Def | 256 | Agi | 135 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 100 | Ice | 100 | Wind | 100 | Blast | 100 | Earth | 100 | Dark | 100 | Light | 100 |
Dazle | 0 | Sleep | 0 | Death | 0 | Drain MP | 100 | Confusion | 0 | Fizle | 0 | Stop | 0 |
Poison | 0 | Paralyze | 0 | Dec Atk | 0 | Dec Def | 0 | Dec Speed | 0 | Dec MR | 0 | Mesmerize | 5 |
These superior slimes ooze authority, bringing their bulk to bear on opponents and mending mates with Midheal.
They're built when bands of blobby buddies stick together to find strength in numbers.
Exp | 600 | Gold carried | 164 | HP | 245 | MP | 32 | Atk | 136 | Def | 95 | Agi | 75 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 100 | Ice | 100 | Wind | 100 | Blast | 100 | Earth | 100 | Dark | 200 | Light | 50 |
Dazle | 50 | Sleep | 50 | Death | 50 | Drain MP | 100 | Confusion | 50 | Fizle | 75 | Stop | 25 |
Poison | 100 | Paralyze | 25 | Dec Atk | 75 | Dec Def | 75 | Dec Speed | 75 | Dec MR | 75 | Mesmerize | 50 |