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Dragon Quest IX guide / Bestiary

Monster data explanation
Statistics and Attributes Key
 EXP - The experience points your party will gain when killing this monster.
Gold - The gold your party will gain when killing this monster.
 ATK - The attack power of the monster.
 DEF - The defense power of the monster.
 AGI - The agility of the monster that also affects its speed.

 Fire - Fire attribute (Frizz, Frizzle, etc)
  Ice - Ice attribute (Crack, Crackle, etc)
 Wind - Wind attribute (Woosh, Swoosh, etc)
Blast - Explosion and thunder attribute (Bang, Boom, etc)
Earth - Earth attribute (Funereal fource, etc)
 Dark - Dark attribute (Zam, Zammle, etc)
Light - Light attribute (Starburst throw, Life fource, etc)

Dazle - Hallucinate/Illusion effect
Sleep - Sleep effect
Death - Instant death effect
DrnMP - Drain MP effect
Confu - Confusion effect
Fizle - Block spellcasting effect
 Stop - Stop action effect
Poisn - Poison effect
Prlyz - Paralyze effect
DecAK - Decrease attack effect
DecDF - Decrease defense effect
DecSP - Decrease speed effect
DecMR - Decrease magic resistance effect
Msmrz - Susceptibility to become mesmerized by character's style

Each monster has a value given for each of the above attributes. A higher number in a given attribute represents a weakness towards that attribute. A lower number represents strength and resistance towards that attribute. Neutral is defined by the value of 100. Values above 100 indicate weakness while values below 100 indicate strength. A value of zero (0) indicates immunity to that attribute.

For example, if a monster has Fire at 75 and Ice at 150, it would only take 75% damage from fire based attacks, but 150% damage from ice based attacks.

The numbers for the Status Attributes indicate how likely that particular status is to affect the monster when cast upon it. So you are not very likely to put a monster to sleep that has the Sleep status attribute at 25.

Finally, the percentages next to the item drops represent the percentage chance you have of acquiring that item at the end of a battle.

Mecha-mynah
#009 | Machine

Rapid, robotic birds, adept at upping their work-rate with Accelerate. Mistake them for typical tweeters at your own peril.

They can't deviate from pre-programmed patters, so they're poor team players who can only plod along at a preset pace.

Haunts
The Hexagon
Items Dropped
Chimaera wing (3.13%)
Feather fan (1.56%)
Exp12 Gold carried20 HP6 MP4 Atk20 Def38 Agi9
Fire100 Ice100 Wind100 Blast200 Earth100 Dark100 Light100
Dazle75 Sleep75 Death50 Drain MP100 Confusion100 Fizle100 Stop0
Poison0 Paralyze0 Dec Atk75 Dec Def75 Dec Speed75 Dec MR75 Mesmerize0
Clockwork cuckoo
#034 | Machine

Mechanical birds that are neither moved by beauty nor motivated to revenge. Fry their circuits with lightning spells.

They're proudest when pounding all their enemies at once with weapon-like wings by busting out Birdcutter.

Haunts
Eastern Coffinwell
Western Coffinwell
Items Dropped
Chimaera wing (3.13%)
Iron nails (1.56%)
Exp72 Gold carried41 HP27 MP0 Atk46 Def80 Agi40
Fire50 Ice50 Wind100 Blast150 Earth100 Dark100 Light100
Dazle50 Sleep50 Death50 Drain MP0 Confusion75 Fizle0 Stop0
Poison0 Paralyze0 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize0
Hunter mech
#087 | Machine

Robotic seekers of little metal blobs who don't take kindly to adventurers trying to poach their prey.

If one of these metal-hunting mechanical marauders is nearby, surely its mark can't be far off...

Haunts
The Bad Cave
Pluvi Isle
Items Dropped
Iron ore (3.13%)
Hunter's bow (1.56%)
Exp450 Gold carried144 HP95 MP5 Atk95 Def110 Agi100
Fire75 Ice75 Wind100 Blast200 Earth100 Dark100 Light100
Dazle0 Sleep0 Death0 Drain MP0 Confusion75 Fizle0 Stop25
Poison0 Paralyze0 Dec Atk75 Dec Def75 Dec Speed75 Dec MR50 Mesmerize0
Shocktopus
#092 | Machine

Betentacled terrors that are immune to poison, paralysis and sleep. Whack them silly before they launch a Spike Strike.

Explosive octopuses assembled in the underworld. The smooth movement of their many legs is ludicrously lifelike.

Haunts
Djust Desert
Ocean
Items Dropped
Magic beast horn (6.25%)
Iron nails (3.13%)
Exp375 Gold carried144 HP75 MP0 Atk85 Def156 Agi90
Fire75 Ice75 Wind100 Blast150 Earth100 Dark100 Light100
Dazle0 Sleep0 Death150 Drain MP0 Confusion50 Fizle0 Stop50
Poison0 Paralyze0 Dec Atk50 Dec Def75 Dec Speed50 Dec MR50 Mesmerize0
Robo-robin
#112 | Machine

They may look like sweet little songbirds, but these mechanical murder machines are set to explode when their HP gets low.

Their main aim in exterminating adventurers is to take their armour and other items as parts for producing more of their kind.

Haunts
Iluugazar Plains
Mt Ulbaruun
Items Dropped
Iron ore (6.25%)
Handrills (0.78%)
Exp580 Gold carried98 HP75 MP0 Atk100 Def210 Agi113
Fire75 Ice75 Wind100 Blast150 Earth100 Dark100 Light100
Dazle0 Sleep0 Death0 Drain MP0 Confusion50 Fizle0 Stop0
Poison0 Paralyze0 Dec Atk50 Dec Def50 Dec Speed50 Dec MR50 Mesmerize0
Killing machine
#174 | Machine

These super-fast, multi-tasking, military machines always attack twice per turn, and know an astounding amount of abilities.

Fervent fans of their flawlessly efficient forms assert that an adventure without one is a waste of everyone's time.

Haunts
The Gittish Empire
Gittingham Palace
Items Dropped
Iron nails (6.25%)
Seed of agility (0.39%)
Exp1880 Gold carried168 HP182 MP0 Atk155 Def216 Agi164
Fire75 Ice100 Wind100 Blast125 Earth100 Dark100 Light150
Dazle0 Sleep0 Death0 Drain MP0 Confusion25 Fizle0 Stop25
Poison0 Paralyze0 Dec Atk75 Dec Def75 Dec Speed75 Dec MR75 Mesmerize0
AU-1000
#227 | Machine

Reinforced robots that render attack impossible with a blast of blinding light, then slice foes silly.

They secretly scrape shavings off gem slimes to repair their gold plating when it gets patchy.

Haunts
Grotto
Items Dropped
Gold bar (0.78%)
Heavy hatchet (0.39%)
Exp6800 Gold carried216 HP996 MP0 Atk567 Def798 Agi124
Fire100 Ice100 Wind100 Blast100 Earth100 Dark200 Light75
Dazle0 Sleep0 Death0 Drain MP0 Confusion0 Fizle0 Stop50
Poison0 Paralyze0 Dec Atk50 Dec Def75 Dec Speed75 Dec MR50 Mesmerize0
Void droid
#228 | Machine

They shoot showers of arrows, slice savagely with their swords, and use any means available to annihilate enemies.

Brainchild of a scientist who made many weapons before crowning his career with these massively murderous machines.

Haunts
Grotto
Items Dropped
Mythril ore (3.13%)
Brawling brynie (0.78%)
Exp7800 Gold carried156 HP1325 MP0 Atk575 Def625 Agi348
Fire75 Ice75 Wind75 Blast200 Earth75 Dark100 Light100
Dazle0 Sleep0 Death0 Drain MP0 Confusion0 Fizle0 Stop50
Poison0 Paralyze0 Dec Atk75 Dec Def75 Dec Speed75 Dec MR50 Mesmerize0
Trauminator
#286 | Machine

Senses the life force of flesh-and-blood beings, and can't stop killing until every trace is erased from its environs.

This mad mechanical murder machine is thought to have existed since the very dawn of time itself.

Haunts
Grotto (Boss)
Items Dropped
Pro's axe (5%)
Hero's boots (2%)
Items Stolen
Handrills
Exp25500 Gold carried1252 HP4000 MP255 Atk264 Def354 Agi148
Fire100 Ice100 Wind100 Blast150 Earth100 Dark100 Light100
Dazle0 Sleep0 Death0 Drain MP100 Confusion0 Fizle0 Stop0
Poison0 Paralyze0 Dec Atk15 Dec Def25 Dec Speed50 Dec MR50 Mesmerize0
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