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Dragon Quest IX guide / Bestiary

Monster data explanation
Statistics and Attributes Key
 EXP - The experience points your party will gain when killing this monster.
Gold - The gold your party will gain when killing this monster.
 ATK - The attack power of the monster.
 DEF - The defense power of the monster.
 AGI - The agility of the monster that also affects its speed.

 Fire - Fire attribute (Frizz, Frizzle, etc)
  Ice - Ice attribute (Crack, Crackle, etc)
 Wind - Wind attribute (Woosh, Swoosh, etc)
Blast - Explosion and thunder attribute (Bang, Boom, etc)
Earth - Earth attribute (Funereal fource, etc)
 Dark - Dark attribute (Zam, Zammle, etc)
Light - Light attribute (Starburst throw, Life fource, etc)

Dazle - Hallucinate/Illusion effect
Sleep - Sleep effect
Death - Instant death effect
DrnMP - Drain MP effect
Confu - Confusion effect
Fizle - Block spellcasting effect
 Stop - Stop action effect
Poisn - Poison effect
Prlyz - Paralyze effect
DecAK - Decrease attack effect
DecDF - Decrease defense effect
DecSP - Decrease speed effect
DecMR - Decrease magic resistance effect
Msmrz - Susceptibility to become mesmerized by character's style

Each monster has a value given for each of the above attributes. A higher number in a given attribute represents a weakness towards that attribute. A lower number represents strength and resistance towards that attribute. Neutral is defined by the value of 100. Values above 100 indicate weakness while values below 100 indicate strength. A value of zero (0) indicates immunity to that attribute.

For example, if a monster has Fire at 75 and Ice at 150, it would only take 75% damage from fire based attacks, but 150% damage from ice based attacks.

The numbers for the Status Attributes indicate how likely that particular status is to affect the monster when cast upon it. So you are not very likely to put a monster to sleep that has the Sleep status attribute at 25.

Finally, the percentages next to the item drops represent the percentage chance you have of acquiring that item at the end of a battle.

Firespirit
#010 | Elemental

These Frizz spell elementals are best beaten with spells or abilities, as weapons will often pass right through them.

Not even kids use Frizz these days.' It was these thoughtless words that forged the furious firespirit.

Haunts
The Hexagon
Items Dropped
Holy water (3.13%)
Magic water (0.78%)
Exp12 Gold carried15 HP14 MP3 Atk9 Def9 Agi9
Fire50 Ice150 Wind100 Blast100 Earth100 Dark100 Light100
Dazle0 Sleep50 Death75 Drain MP100 Confusion100 Fizle100 Stop0
Poison0 Paralyze0 Dec Atk75 Dec Def75 Dec Speed75 Dec MR75 Mesmerize50
Cumaulus
#027 | Elemental

Companionable clouds who crowd around their victims and clobber them with constant facefuls of Frizz.

Amalgamations of the ominous air that amasses in the upper atmosphere, forming foul, ferocious clouds.

Haunts
Doomingale Forest
Brigadoom
Items Dropped
Tangleweb (3.13%)
Coagulant (1.56%)
Exp62 Gold carried42 HP30 MP10 Atk28 Def30 Agi72
Fire100 Ice100 Wind125 Blast100 Earth100 Dark100 Light125
Dazle50 Sleep50 Death100 Drain MP100 Confusion75 Fizle100 Stop0
Poison0 Paralyze50 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize50
Lost soul
#038 | Elemental

Self-destructive miseries of the monster realm who shy away from reality, only to implode self-importantly.

These wandering wretches would readily renounce their roaming and undo their disrepute. They long to happen upon happiness.

Haunts
Eastern Coffinwell
Western Coffinwell
Items Dropped
Holy water (12.5%)
Angel bell (1.56%)
Exp96 Gold carried40 HP62 MP10 Atk32 Def32 Agi70
Fire100 Ice100 Wind100 Blast100 Earth100 Dark100 Light200
Dazle50 Sleep50 Death50 Drain MP100 Confusion75 Fizle0 Stop0
Poison0 Paralyze0 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize50
Cyclown
#049 | Elemental

Their whipping whirlwinds slice through enemies and stop wind attacks from working.

They turn heads with their hypnotic hurricanes and tempt people into their wicked world of whirling winds.

Haunts
Newid Isle
Items Dropped
Glass frit (3.13%)
Agility ring (0.78%)
Exp108 Gold carried79 HP56 MP8 Atk52 Def48 Agi78
Fire150 Ice100 Wind50 Blast100 Earth100 Dark125 Light125
Dazle75 Sleep50 Death50 Drain MP100 Confusion75 Fizle0 Stop50
Poison0 Paralyze25 Dec Atk75 Dec Def100 Dec Speed100 Dec MR75 Mesmerize75
Mudraker
#052 | Elemental

These amorphous masses of mud toughen themselves with Kabuff, then set about throwing stones.

The souls of travellers who sink in sludge and become clumps of clay so they can try to slip and slither their slow way home.

Haunts
Newid Isle
Tywll Cave
Items Dropped
Cowpat (6.25%)
Mystifying mixture (0.78%)
Exp188 Gold carried86 HP120 MP12 Atk85 Def50 Agi26
Fire100 Ice100 Wind125 Blast100 Earth75 Dark100 Light125
Dazle100 Sleep50 Death50 Drain MP100 Confusion75 Fizle100 Stop50
Poison0 Paralyze25 Dec Atk75 Dec Def100 Dec Speed50 Dec MR100 Mesmerize25
Admirer
#099 | Elemental

Monsters made of amorphous goo that are best subdued with spells. Try frying or freezing them for the best results.

Their green bodies are apparently the result of being raised by bubble slimes after misplacing their parents.

Haunts
The Plumbed Depths
Items Dropped
Lava lump (3.13%)
Corundum (1.56%)
Exp440 Gold carried168 HP120 MP16 Atk102 Def85 Agi75
Fire125 Ice125 Wind100 Blast100 Earth75 Dark100 Light100
Dazle75 Sleep50 Death50 Drain MP100 Confusion50 Fizle75 Stop75
Poison0 Paralyze25 Dec Atk50 Dec Def75 Dec Speed50 Dec MR100 Mesmerize25
Shivery shrubbery
#125 | Elemental

They go around in gangs trying to turn the world to ice by stealing MP with Drain Magic and using it to cast Crackle.

Ice crystal critters with an insatiable lust for life, they try to live fast before they die young in the spring thaw.

Haunts
Snowberia
Snowberian Coast
Items Dropped
Ice crystal (3.13%)
Narspicious (1.56%)
Exp680 Gold carried98 HP81 MP14 Atk96 Def99 Agi102
Fire150 Ice50 Wind100 Blast100 Earth100 Dark75 Light150
Dazle75 Sleep75 Death75 Drain MP200 Confusion50 Fizle75 Stop75
Poison0 Paralyze50 Dec Atk75 Dec Def50 Dec Speed50 Dec MR75 Mesmerize25
Whirly girly
#142 | Elemental

Wild women of the weather world who work wonders with wind spells, and push Swoosh from beneath their squalling skirts.

Experts believe that the reddish colour of the cyclones that surround them is caused by the colour of their skin.

Haunts
Eastern Wormwood
Wormwood Canyon
Items Dropped
Agility ring (3.13%)
Pretty betsy (0.39%)
Exp1020 Gold carried132 HP144 MP17 Atk120 Def150 Agi131
Fire100 Ice125 Wind50 Blast100 Earth100 Dark150 Light100
Dazle0 Sleep0 Death50 Drain MP100 Confusion50 Fizle50 Stop75
Poison0 Paralyze25 Dec Atk75 Dec Def75 Dec Speed75 Dec MR50 Mesmerize15
Cumulus rex
#158 | Elemental

They hold sway over hordes of hell niños, and maul mortals with deadly discharges. Well-armed against wind and lightning.

They cut up their cloudy thrones to create hell niño helpers to tend their bushy beards.

Haunts
Wyrmtail
Wyrmsmaw
Items Dropped
Thunderball (6.25%)
Lightning staff (0.78%)
Exp1400 Gold carried144 HP252 MP18 Atk140 Def151 Agi134
Fire150 Ice100 Wind50 Blast50 Earth100 Dark100 Light150
Dazle0 Sleep50 Death50 Drain MP100 Confusion25 Fizle50 Stop0
Poison0 Paralyze0 Dec Atk50 Dec Def50 Dec Speed50 Dec MR50 Mesmerize0
Hell niño
#163 | Elemental

Super-heated clouds that travel in packs of Flame-Breath-firing mayhem, trying to turn all to ash. They attack twice at times too.

They see the clouds of the sunset sky as their mothers, and can often be seen gazing heavenward in times of trouble.

Haunts
Wyrmtail
Wyrmsmaw
Items Dropped
Coagulant (3.13%)
Flame shield (0.78%)
Exp960 Gold carried108 HP125 MP11 Atk115 Def145 Agi117
Fire50 Ice150 Wind100 Blast100 Earth75 Dark100 Light200
Dazle50 Sleep50 Death50 Drain MP100 Confusion25 Fizle0 Stop75
Poison0 Paralyze0 Dec Atk50 Dec Def50 Dec Speed75 Dec MR75 Mesmerize0
Live lava
#165 | Elemental

Molten masses that frazzle foes feverishly with Frizzle, but won't last long if attacked with ice.

The spirits of those who trip and fall into volcanoes. They murder mortals in search of subsititues for their burned bodies.

Haunts
The Magmaroo
Items Dropped
Lava lump (6.25%)
Magma staff (0.78%)
Exp1620 Gold carried110 HP165 MP24 Atk140 Def186 Agi124
Fire50 Ice150 Wind100 Blast100 Earth100 Dark100 Light100
Dazle50 Sleep50 Death50 Drain MP100 Confusion25 Fizle75 Stop50
Poison0 Paralyze25 Dec Atk75 Dec Def75 Dec Speed50 Dec MR75 Mesmerize0
Magmalice
#168 | Elemental

They might look like champion rock chuckers, but it's their slap you want to watch out for. Hard to harm with earth or fire.

One theory suggests that they are the lava limbs of mega moai that went the way of most magma and flowed free.

Haunts
The Magmaroo
Wyrmneck
Items Dropped
Lava lump (6.25%)
Hephaestus' flame (0.78%)
Exp2000 Gold carried160 HP200 MP18 Atk158 Def225 Agi105
Fire50 Ice150 Wind100 Blast100 Earth75 Dark100 Light150
Dazle0 Sleep50 Death0 Drain MP100 Confusion75 Fizle0 Stop0
Poison0 Paralyze0 Dec Atk75 Dec Def75 Dec Speed50 Dec MR100 Mesmerize0
Freezing fog
#177 | Elemental

Savage snowclouds that control the cold, are impervious to ice, and can call forth a fog to deepen their defence.

They may look soft and fluffy, but there's a hard, icy core at the centre of every one.

Haunts
The Gittish Empire
Gittingham Palace
Items Dropped
Ice crystal (6.25%)
Sage's elixir (1.56%)
Exp1360 Gold carried120 HP126 MP10 Atk126 Def156 Agi162
Fire150 Ice50 Wind100 Blast100 Earth100 Dark50 Light200
Dazle0 Sleep0 Death25 Drain MP100 Confusion25 Fizle0 Stop50
Poison0 Paralyze0 Dec Atk50 Dec Def50 Dec Speed50 Dec MR50 Mesmerize0
Cumulus vex
#190 | Elemental

These kings among clouds rule the skies of hell, and can channel the power of lightning into a Weakening Wave.

These monsters may be the result of a mutation in the misty genes of the freezing fog.

Haunts
Realm of the Mighty
Items Dropped
Thunderball (6.25%)
Seed of sorcery (0.39%)
Exp2300 Gold carried178 HP268 MP40 Atk169 Def246 Agi161
Fire100 Ice100 Wind50 Blast50 Earth50 Dark100 Light200
Dazle0 Sleep0 Death0 Drain MP100 Confusion25 Fizle0 Stop0
Poison0 Paralyze0 Dec Atk75 Dec Def50 Dec Speed75 Dec MR75 Mesmerize0
Firn fiend
#202 | Elemental

Should be fried with fire before they induce indolence with Sweet Breath and follow up with Freezing Blizzard.

Ice elementals born from glaciers. They absorb treasures left by fallen adventurers and stash them inside themselves.

Haunts
Realm of the Mighty
Items Dropped
Ice crystal (6.25%)
Reset stone (0.39%)
Exp3200 Gold carried172 HP365 MP0 Atk195 Def268 Agi104
Fire200 Ice50 Wind100 Blast100 Earth50 Dark100 Light150
Dazle50 Sleep50 Death0 Drain MP0 Confusion25 Fizle0 Stop0
Poison0 Paralyze0 Dec Atk50 Dec Def50 Dec Speed75 Dec MR75 Mesmerize0
Cumulus hex
#212 | Elemental

Mental elementals that mislead with Mist Me, and dish out Disruptive Waves and Freezing Blizzards. Afraid of fire and light.

Drawn to the battlefield by the scent of blood, they beckon warriors to the red clouds they ride on, never to return.

Haunts
Grotto
Items Dropped
Mistick (3.13%)
Flowing dress (1.56%)
Exp5850 Gold carried197 HP796 MP255 Atk462 Def472 Agi282
Fire150 Ice100 Wind50 Blast50 Earth50 Dark100 Light150
Dazle50 Sleep50 Death0 Drain MP100 Confusion0 Fizle0 Stop50
Poison0 Paralyze0 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize0
Uncommon cold
#235 | Elemental

Snow elementals that could freeze even fire, and will pitilessly turn all before them to ice unless taken out of play.

The souls of travellers who snuff it in snowstorms are set adrift on sleety winds to be consumed by the uncommon cold.

Haunts
Grotto
Items Dropped
Ice crystal (3.13%)
Icicle dirk (0.78%)
Exp6200 Gold carried104 HP907 MP28 Atk528 Def487 Agi356
Fire150 Ice50 Wind100 Blast100 Earth100 Dark100 Light150
Dazle0 Sleep0 Death0 Drain MP100 Confusion0 Fizle0 Stop0
Poison0 Paralyze0 Dec Atk0 Dec Def0 Dec Speed0 Dec MR0 Mesmerize0
Geothaum
#236 | Elemental

They emit waves of darkness which lower the agility and defence of all enemies. Hard to harm with earth or darkness.

All they feel is a burning need to slap the living into an endless nightmare. No one knows what the rest of their bodies look like.

Haunts
Grotto
Items Dropped
Flintstone (6.25%)
Evencloth (3.13%)
Exp6600 Gold carried86 HP708 MP0 Atk708 Def668 Agi72
Fire100 Ice100 Wind100 Blast100 Earth50 Dark50 Light200
Dazle50 Sleep50 Death0 Drain MP0 Confusion50 Fizle0 Stop0
Poison0 Paralyze0 Dec Atk50 Dec Def75 Dec Speed0 Dec MR50 Mesmerize0
Scarlet fever
#242 | Elemental

Rivers run dry, animals die, and the grass and trees are burnt to cinders when the scarlet fever walks the land.

These hellfire-exhaling horrors are born when souls that cannot rest are engulfed in evil auras. None can rest while they live.

Haunts
Grotto
Items Dropped
Lava lump (6.25%)
Fire blade (0.78%)
Exp5600 Gold carried115 HP743 MP28 Atk429 Def478 Agi319
Fire50 Ice150 Wind100 Blast100 Earth100 Dark100 Light150
Dazle0 Sleep0 Death0 Drain MP100 Confusion0 Fizle0 Stop0
Poison0 Paralyze0 Dec Atk25 Dec Def25 Dec Speed25 Dec MR25 Mesmerize0
Ragin' Contagion
#260 | Elemental

The very essence of illness, it was sealed up in the Quarantomb for a century, but came back to curse Coffinwell once more.

This toxic pox was created to ensure that the nameless terror that slept in the Qurantomb stayed sealed inside forever.

Haunts
Quarantomb
Items Dropped
Royal soil (100%)
Exp2295 Gold carried600 HP696 MP255 Atk68 Def68 Agi50
Fire125 Ice100 Wind75 Blast100 Earth75 Dark75 Light125
Dazle0 Sleep0 Death0 Drain MP100 Confusion0 Fizle0 Stop25
Poison0 Paralyze0 Dec Atk0 Dec Def75 Dec Speed50 Dec MR50 Mesmerize0
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