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Dragon Quest IX guide / Bestiary

Monster data explanation
Statistics and Attributes Key
 EXP - The experience points your party will gain when killing this monster.
Gold - The gold your party will gain when killing this monster.
 ATK - The attack power of the monster.
 DEF - The defense power of the monster.
 AGI - The agility of the monster that also affects its speed.

 Fire - Fire attribute (Frizz, Frizzle, etc)
  Ice - Ice attribute (Crack, Crackle, etc)
 Wind - Wind attribute (Woosh, Swoosh, etc)
Blast - Explosion and thunder attribute (Bang, Boom, etc)
Earth - Earth attribute (Funereal fource, etc)
 Dark - Dark attribute (Zam, Zammle, etc)
Light - Light attribute (Starburst throw, Life fource, etc)

Dazle - Hallucinate/Illusion effect
Sleep - Sleep effect
Death - Instant death effect
DrnMP - Drain MP effect
Confu - Confusion effect
Fizle - Block spellcasting effect
 Stop - Stop action effect
Poisn - Poison effect
Prlyz - Paralyze effect
DecAK - Decrease attack effect
DecDF - Decrease defense effect
DecSP - Decrease speed effect
DecMR - Decrease magic resistance effect
Msmrz - Susceptibility to become mesmerized by character's style

Each monster has a value given for each of the above attributes. A higher number in a given attribute represents a weakness towards that attribute. A lower number represents strength and resistance towards that attribute. Neutral is defined by the value of 100. Values above 100 indicate weakness while values below 100 indicate strength. A value of zero (0) indicates immunity to that attribute.

For example, if a monster has Fire at 75 and Ice at 150, it would only take 75% damage from fire based attacks, but 150% damage from ice based attacks.

The numbers for the Status Attributes indicate how likely that particular status is to affect the monster when cast upon it. So you are not very likely to put a monster to sleep that has the Sleep status attribute at 25.

Finally, the percentages next to the item drops represent the percentage chance you have of acquiring that item at the end of a battle.

Cheeky tiki
#121 | Material

With their dazzling defensive dexterity, these selfless souls often step in to protect their pals. Wallop 'em one by one.

Controversy rages in the world of zoology as to whether they're giant masks or winged mammals with widespread arms.

Haunts
Gerzuun
Items Dropped
Fresh water (6.25%)
Magic shield (0.78%)
Exp660 Gold carried100 HP117 MP9 Atk107 Def127 Agi100
Fire200 Ice100 Wind100 Blast100 Earth100 Dark100 Light100
Dazle100 Sleep50 Death100 Drain MP100 Confusion50 Fizle0 Stop75
Poison0 Paralyze25 Dec Atk75 Dec Def75 Dec Speed75 Dec MR100 Mesmerize35
Deadcurion
#122 | Zombie

They paralyse enemies, then poke them with Pressure Pointer. Ice doesn't irk them much, but fire will fry them good.

Especially stagnant soldiers selected from the rank ranks of the lesionnaires to lead them to gory glory.

Haunts
Gerzuun
Items Dropped
Iron mask (1.56%)
Battle fork (0.78%)
Exp790 Gold carried127 HP112 MP4 Atk115 Def117 Agi98
Fire200 Ice50 Wind100 Blast100 Earth100 Dark50 Light200
Dazle50 Sleep75 Death0 Drain MP100 Confusion50 Fizle0 Stop50
Poison50 Paralyze0 Dec Atk50 Dec Def75 Dec Speed75 Dec MR75 Mesmerize25
Infernal armour
#123 | Material

They can conduct lightning to engulf all enemies, and sometimes summon healslimes to lend a helping hand.

The souls of soldiers who died awful deaths, and were brought back in suits of armor forged in the fires of hell.

Haunts
Gerzuun
Items Dropped
Cautery sword (1.56%)
Silver mail (0.78%)
Exp850 Gold carried150 HP125 MP8 Atk135 Def130 Agi102
Fire75 Ice125 Wind100 Blast100 Earth100 Dark75 Light125
Dazle75 Sleep50 Death50 Drain MP100 Confusion50 Fizle0 Stop50
Poison0 Paralyze0 Dec Atk50 Dec Def75 Dec Speed75 Dec MR75 Mesmerize25
Troll
#124 | Demon

These enormous enemies' attacks are enough to level mountains. Beware of the bothersome Bagsy Last.

They've been licking their clubs like loonies ever since some sorcerer said a drop of dribble might improve their accuracy.

Haunts
Mt Ulzuun
Gerzuun
Items Dropped
Oaken club (12.5%)
Seed of strength (0.39%)
Exp1500 Gold carried52 HP413 MP255 Atk158 Def70 Agi60
Fire100 Ice100 Wind100 Blast125 Earth75 Dark100 Light150
Dazle50 Sleep50 Death50 Drain MP75 Confusion50 Fizle0 Stop50
Poison75 Paralyze50 Dec Atk75 Dec Def75 Dec Speed75 Dec MR100 Mesmerize25
Shivery shrubbery
#125 | Elemental

They go around in gangs trying to turn the world to ice by stealing MP with Drain Magic and using it to cast Crackle.

Ice crystal critters with an insatiable lust for life, they try to live fast before they die young in the spring thaw.

Haunts
Snowberia
Snowberian Coast
Items Dropped
Ice crystal (3.13%)
Narspicious (1.56%)
Exp680 Gold carried98 HP81 MP14 Atk96 Def99 Agi102
Fire150 Ice50 Wind100 Blast100 Earth100 Dark75 Light150
Dazle75 Sleep75 Death75 Drain MP200 Confusion50 Fizle75 Stop75
Poison0 Paralyze50 Dec Atk75 Dec Def50 Dec Speed50 Dec MR75 Mesmerize25
Tearwolf
#126 | Beast

Ultimate assassins of the wolf family, their claws are razor-sharp and lightning-fast, and they love to Feel the Burn.

Often unable to find food due to severe snow blindless, they're always famished, and short of fuse as a result.

Haunts
Snowberia
Snowberian Coast
Items Dropped
Magic beast hide (12.5%)
Cloak of evasion (1.56%)
Exp730 Gold carried140 HP136 MP44 Atk121 Def125 Agi112
Fire100 Ice75 Wind100 Blast125 Earth100 Dark100 Light100
Dazle50 Sleep50 Death50 Drain MP100 Confusion75 Fizle100 Stop75
Poison50 Paralyze50 Dec Atk75 Dec Def100 Dec Speed75 Dec MR50 Mesmerize25
Brrearthenwarrior
#127 | Material

Nippy knights on a quest to rid the world of evil with Chilly Breath and Kacrackle Slash.

They say that the first frost is the worst frost, but the best frost is the one the brrearthenwarrior brings.

Haunts
Snowberia
Snowberian Coast
Items Dropped
Ice crystal (3.13%)
Ice shield (0.39%)
Exp800 Gold carried149 HP125 MP0 Atk125 Def135 Agi105
Fire150 Ice50 Wind100 Blast100 Earth75 Dark100 Light100
Dazle50 Sleep50 Death50 Drain MP0 Confusion25 Fizle0 Stop50
Poison0 Paralyze0 Dec Atk75 Dec Def75 Dec Speed75 Dec MR100 Mesmerize25
Apeckalypse
#128 | Bird

Blighted birds that live on poisonous plants. They frighten foes with War Cry, and vex them with venomous attacks.

Profuse, protected plumage keeps out even the most crippling cold. Originally from the legendary Peckerel Mountains.

Haunts
Snowberia
Snowberian Coast
Items Dropped
Manky mud (3.13%)
Assassin's dagger (0.78%)
Exp740 Gold carried114 HP130 MP9 Atk118 Def118 Agi121
Fire125 Ice75 Wind100 Blast100 Earth100 Dark100 Light100
Dazle50 Sleep50 Death75 Drain MP100 Confusion50 Fizle0 Stop75
Poison0 Paralyze0 Dec Atk75 Dec Def75 Dec Speed50 Dec MR100 Mesmerize25
Great gruffon
#129 | Demon

Thick fur means the cold doesn't concern them, and great might makes them formidable when they muster their strength.

Brigadiers of the brrearthenwarrior's battalions, they patrol icy parts, checking that they're chilly enough.

Haunts
Snowberia
Cringle Coast
Items Dropped
Wing of bat (12.5%)
Fur poncho (1.56%)
Exp1180 Gold carried126 HP150 MP12 Atk120 Def120 Agi70
Fire125 Ice50 Wind100 Blast150 Earth100 Dark75 Light125
Dazle50 Sleep100 Death50 Drain MP100 Confusion50 Fizle0 Stop75
Poison100 Paralyze50 Dec Atk75 Dec Def75 Dec Speed75 Dec MR100 Mesmerize35
White trigertaur
#130 | Beast

Monstrous masters of ice who are super-skilled with their icicle-like spears, and also adept at using Thin Air.

Ex-tigers who attain eternal life by pledging themselves to the brrearthenwarriors, they sow snowstorms wherever they step.

Haunts
Snowberia
Cringle Coast
Items Dropped
Horse manure (6.25%)
Seed of deftness (0.39%)
Exp940 Gold carried167 HP128 MP10 Atk130 Def135 Agi116
Fire125 Ice75 Wind75 Blast100 Earth100 Dark100 Light100
Dazle75 Sleep50 Death0 Drain MP100 Confusion75 Fizle0 Stop75
Poison100 Paralyze50 Dec Atk75 Dec Def75 Dec Speed75 Dec MR100 Mesmerize25
Sootheslime
#131 | Slime

Healslimes who've mastered the mighty Moreheal. So selfless that they often offload MP onto allies.

They're so sick of people saying their name is stale that they're considering 'sublime slime' as a slick new substitute.

Haunts
Cringle Coast
The Old School
Items Dropped
Medicinal herb (12.5%)
Slimedrop (12.5%)
Exp1050 Gold carried172 HP138 MP40 Atk113 Def125 Agi105
Fire100 Ice100 Wind100 Blast100 Earth100 Dark200 Light75
Dazle75 Sleep75 Death100 Drain MP100 Confusion75 Fizle75 Stop75
Poison75 Paralyze50 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize25
Icikiller
#132 | Humanoid

Impervious to ice attacks, these long-nailed nightmares cast Moreheal and Bounce to keep things on an even keel.

Their claws of cold are built by brrearthenwarriors, who hone them to the heights of hardness by tearing down frozen trees.

Haunts
Snowberia
Cringle Coast
Items Dropped
Scale armour (6.25%)
Crow's claws (1.56%)
Exp1050 Gold carried172 HP140 MP24 Atk140 Def144 Agi136
Fire150 Ice50 Wind100 Blast100 Earth100 Dark100 Light100
Dazle75 Sleep50 Death50 Drain MP100 Confusion50 Fizle50 Stop50
Poison75 Paralyze50 Dec Atk75 Dec Def75 Dec Speed75 Dec MR100 Mesmerize15
Teaky mask
#133 | Material

Real nuisances who cover companions who are under attack, and even explode when the going gets tough.

Sir Sternivus bought back some of these as souvenirs from a scholarly excursion. They set him back six gold coins apiece.

Haunts
The Old School
Items Dropped
Hardwood headwear (6.25%)
Ice shield (0.39%)
Exp860 Gold carried117 HP98 MP26 Atk111 Def131 Agi114
Fire150 Ice75 Wind150 Blast100 Earth75 Dark100 Light100
Dazle50 Sleep50 Death50 Drain MP100 Confusion50 Fizle0 Stop75
Poison50 Paralyze25 Dec Atk75 Dec Def75 Dec Speed100 Dec MR100 Mesmerize25
Raving reaper
#134 | Material

Scary scythe swingers who like to aim for the vitals, and are sometimes so drunk on the darkness that they go haywire.

Some have no sympathy for the seamstresses who stitch them together only to get scythed. After all, you reap what you sew!

Haunts
The Old School
Items Dropped
Thief's turban (1.56%)
Assassin's dagger (0.78%)
Exp1050 Gold carried138 HP134 MP22 Atk135 Def134 Agi119
Fire125 Ice100 Wind100 Blast100 Earth50 Dark50 Light150
Dazle50 Sleep0 Death0 Drain MP100 Confusion25 Fizle75 Stop25
Poison0 Paralyze0 Dec Atk75 Dec Def75 Dec Speed75 Dec MR50 Mesmerize15
Wight priest
#135 | Zombie

Always take these maleficient ministers out first, as they can raise their dead with Zing, and send foes back with Thwack.

Their robes may look manky, but they've been deliberately aged to give them the lived-in look that's so huge this season.

Haunts
The Old School
Items Dropped
Gold rosary (3.13%)
Ascetic robe (0.78%)
Exp940 Gold carried147 HP126 MP80 Atk108 Def136 Agi125
Fire150 Ice50 Wind100 Blast100 Earth150 Dark100 Light200
Dazle75 Sleep0 Death0 Drain MP100 Confusion50 Fizle50 Stop25
Poison75 Paralyze50 Dec Atk75 Dec Def50 Dec Speed0 Dec MR50 Mesmerize25
Sculptrice
#136 | Demon

Snowy statues that can disconcert with Dazzleflash and cast the catastrophic Crackle to encase the very soul in ice.

Built when billions of bits of blizzard blow together and bond over their ambition to bash traveller's brains in.

Haunts
Cringle Coast
The Old School
Items Dropped
Galvanised geta (1.56%)
Saint's ashes (0.78%)
Exp920 Gold carried178 HP145 MP36 Atk145 Def144 Agi89
Fire100 Ice100 Wind125 Blast100 Earth75 Dark100 Light200
Dazle0 Sleep0 Death50 Drain MP100 Confusion25 Fizle75 Stop25
Poison0 Paralyze0 Dec Atk50 Dec Def100 Dec Speed75 Dec MR75 Mesmerize15
Handsome crab
#137 | Aquatic

Deft defenders and cool critical critters, these colossal crabs are the scourge of the seas. Flash-fry them with a little fire.

Every full moon, they assemble under the ocean and quiety clack their claws to mark the start of their monthly meeting.

Haunts
Lonely Coast
Pluvi Isle
Items Dropped
Resurrock (3.13%)
Deadly nightblade (0.78%)
Exp1350 Gold carried156 HP121 MP6 Atk68 Def195 Agi56
Fire150 Ice50 Wind100 Blast100 Earth100 Dark100 Light100
Dazle75 Sleep75 Death100 Drain MP100 Confusion75 Fizle0 Stop75
Poison100 Paralyze50 Dec Atk75 Dec Def75 Dec Speed75 Dec MR75 Mesmerize25
Sail serpent
#138 | Dragon

Spiteful serpents that love to paralyze people with Burning Breath and vex them with venomous attacks.

Chose 'sail serpent' because they thought it was cool, but now they worry that it makes a mockery of their massive ears.

Haunts
Lonely Coast
Wyrmwing
Items Dropped
Snakeskin (12.5%)
Snakeskin whip (0.78%)
Exp850 Gold carried114 HP148 MP14 Atk144 Def143 Agi125
Fire100 Ice150 Wind100 Blast100 Earth100 Dark125 Light100
Dazle75 Sleep50 Death100 Drain MP100 Confusion50 Fizle0 Stop50
Poison0 Paralyze0 Dec Atk75 Dec Def75 Dec Speed75 Dec MR100 Mesmerize25
Grim grinner
#139 | Humanoid

Hellish, ice-breathing gnomes that wield a mean shield, and supplement their defence with Defending Champion.

They come from families of long standing in the world of shield collecting, and have stacks of spares.

Haunts
Eastern Wormwood
Western Wormwood
Items Dropped
Cautery sword (1.56%)
Magic shield (1.56%)
Exp760 Gold carried118 HP110 MP24 Atk115 Def176 Agi110
Fire100 Ice75 Wind150 Blast100 Earth100 Dark75 Light150
Dazle75 Sleep50 Death75 Drain MP100 Confusion50 Fizle0 Stop75
Poison100 Paralyze50 Dec Atk75 Dec Def75 Dec Speed75 Dec MR100 Mesmerize25
Sluggernaut
#140 | Bug

They can turn up the tension with a bit of Egg On, and do their best to dance up a defensive storm for their allies.

They do their apprenticeships in the dances of the world by donning wigs and joining the Mirage Mahal's dancing troupe.

Haunts
Eastern Wormwood
Western Wormwood
Items Dropped
Cloak of evasion (3.13%)
Starlet sandals (0.78%)
Exp720 Gold carried120 HP118 MP16 Atk96 Def123 Agi124
Fire75 Ice125 Wind75 Blast100 Earth100 Dark150 Light100
Dazle50 Sleep75 Death75 Drain MP200 Confusion50 Fizle0 Stop75
Poison75 Paralyze50 Dec Atk100 Dec Def75 Dec Speed75 Dec MR100 Mesmerize25
Splatterhorn
#141 | Beast

They stoically soak up damage while stacking up strength with Double Up. Deck them with darkness before they strike.

The standard splatterhorn greeting is to smash one's horn straight into one's counterpart's countenance.

Haunts
Eastern Wormwood
Western Wormwood
Items Dropped
Magic beast horn (6.25%)
Magic beast hide (3.13%)
Exp980 Gold carried122 HP134 MP15 Atk120 Def164 Agi118
Fire50 Ice125 Wind100 Blast75 Earth100 Dark150 Light100
Dazle75 Sleep50 Death50 Drain MP100 Confusion75 Fizle0 Stop75
Poison50 Paralyze50 Dec Atk75 Dec Def75 Dec Speed75 Dec MR100 Mesmerize25
Whirly girly
#142 | Elemental

Wild women of the weather world who work wonders with wind spells, and push Swoosh from beneath their squalling skirts.

Experts believe that the reddish colour of the cyclones that surround them is caused by the colour of their skin.

Haunts
Eastern Wormwood
Wormwood Canyon
Items Dropped
Agility ring (3.13%)
Pretty betsy (0.39%)
Exp1020 Gold carried132 HP144 MP17 Atk120 Def150 Agi131
Fire100 Ice125 Wind50 Blast100 Earth100 Dark150 Light100
Dazle0 Sleep0 Death50 Drain MP100 Confusion50 Fizle50 Stop75
Poison0 Paralyze25 Dec Atk75 Dec Def75 Dec Speed75 Dec MR50 Mesmerize15
Gramarye gruffon
#143 | Demon

Grown-up gruffons who are beyond the boulder-throwing badness of their boyhoods, and now know Zammle as well.

They bought books to learn about Zammle, but were so busy slacking off that it took them a century to study it.

Haunts
Eastern Wormwood
Western Wormwood
Items Dropped
Wing of bat (6.25%)
Safety shoes (1.56%)
Exp1310 Gold carried145 HP215 MP22 Atk150 Def125 Agi76
Fire100 Ice100 Wind100 Blast150 Earth100 Dark50 Light100
Dazle50 Sleep50 Death50 Drain MP100 Confusion75 Fizle75 Stop50
Poison100 Paralyze50 Dec Atk75 Dec Def75 Dec Speed75 Dec MR75 Mesmerize25
Skeleton soldier
#144 | Zombie

Bony bruisers who give of their best whoever they're battling. They serve up sleep attacks and mend themselves with Midheal.

Proud in the extreme, they follow the chivalric path even in death, and will smite all who stand against their liege lord.

Haunts
Eastern Wormwood
Western Wormwood
Items Dropped
Chain mail (3.13%)
Platinum sword (1.56%)
Exp1100 Gold carried149 HP146 MP12 Atk136 Def160 Agi126
Fire125 Ice75 Wind100 Blast100 Earth125 Dark100 Light150
Dazle75 Sleep50 Death50 Drain MP100 Confusion50 Fizle75 Stop25
Poison75 Paralyze25 Dec Atk75 Dec Def75 Dec Speed75 Dec MR100 Mesmerize15
Bloody manguini
#145 | Demon

Freaky beasts who drain adventurers of their blood and MP, and sometimes flip them out with Fuddle Dance.

When a pink sanguini goes to bed with a belly fully of lovely blood, this is the fab form it will have taken when it wakes.

Haunts
Western Wormwood
The Bowhole
Items Dropped
Wing of bat (12.5%)
Terrible tattoo (6.25%)
Exp1000 Gold carried148 HP154 MP16 Atk133 Def148 Agi139
Fire75 Ice100 Wind150 Blast100 Earth100 Dark75 Light150
Dazle75 Sleep50 Death0 Drain MP200 Confusion50 Fizle75 Stop75
Poison75 Paralyze50 Dec Atk75 Dec Def75 Dec Speed75 Dec MR50 Mesmerize25
Blood mummy
#146 | Zombie

Set these blood-stained mummies on fire before they trash team members' tension with their spite-filled strikes.

They're so completely concentrated on coping with their crippling contempt that it impairs their ability to act.

Haunts
The Bowhole
Items Dropped
Grubby bandage (12.5%)
Malicite (0.78%)
Exp1200 Gold carried108 HP166 MP12 Atk138 Def135 Agi67
Fire150 Ice75 Wind75 Blast100 Earth100 Dark75 Light150
Dazle75 Sleep50 Death50 Drain MP100 Confusion50 Fizle0 Stop25
Poison50 Paralyze25 Dec Atk50 Dec Def75 Dec Speed75 Dec MR75 Mesmerize15
Harmour
#147 | Material

Suits of armour animated by evil forces. Not just masters of Multithrust, but deft users of Double Up as well.

Upset with the stone guardians for saying that if you speak to them from the left-hand side, they'll reply in a girlie voice.

Haunts
Western Wormwood
The Bowhole
Items Dropped
Silver mail (1.56%)
Iron mask (0.78%)
Exp1300 Gold carried120 HP145 MP0 Atk135 Def180 Agi108
Fire100 Ice100 Wind100 Blast50 Earth150 Dark100 Light150
Dazle0 Sleep0 Death50 Drain MP0 Confusion25 Fizle0 Stop50
Poison0 Paralyze0 Dec Atk50 Dec Def75 Dec Speed75 Dec MR100 Mesmerize5
Python priest
#148 | Demon

Reptilian reverends who can cast Swoosh, and make use of Multiheal when their mates are in trouble.

They have no bodies as such, and all that lurks beneath their red robes is a seething sea of snakes.

Haunts
The Bowhole
Items Dropped
Watermaul wand (1.56%)
Fizzle-retardant suit (0.78%)
Exp950 Gold carried164 HP136 MP60 Atk120 Def160 Agi130
Fire100 Ice100 Wind100 Blast150 Earth100 Dark50 Light150
Dazle50 Sleep75 Death50 Drain MP100 Confusion50 Fizle50 Stop50
Poison75 Paralyze50 Dec Atk75 Dec Def50 Dec Speed75 Dec MR75 Mesmerize15
Sculpture vulture
#149 | Material

Monumental monsters who bolster their unbreakable bodies with Buff, and chuck out Chilly Breath like there's no tomorrow.

They stand stock-still like statues by shrines and suchlike, then pounce on anyone uncautious enough to approach.

Haunts
The Bowhole
Wyrmtail
Items Dropped
Narspicious (3.13%)
Resurrock (0.78%)
Exp1320 Gold carried160 HP153 MP33 Atk140 Def190 Agi110
Fire50 Ice150 Wind150 Blast100 Earth100 Dark100 Light100
Dazle0 Sleep0 Death50 Drain MP100 Confusion25 Fizle50 Stop25
Poison0 Paralyze0 Dec Atk50 Dec Def100 Dec Speed75 Dec MR100 Mesmerize10
Living statue
#150 | Material

They pump their massive bodies full of power, then pound the ground. Cure quickly if flattened by their frightening feet.

They heard on the breeze that there's a sanctuary for statues atop the Heights of Lonlieness, and are keen to check it out.

Haunts
The Bowhole
Wyrmtail
Items Dropped
Flintstone (6.25%)
Resurrock (0.78%)
Exp1500 Gold carried172 HP236 MP0 Atk155 Def200 Agi99
Fire100 Ice100 Wind125 Blast100 Earth75 Dark100 Light100
Dazle50 Sleep0 Death50 Drain MP0 Confusion50 Fizle0 Stop50
Poison0 Paralyze0 Dec Atk75 Dec Def75 Dec Speed75 Dec MR75 Mesmerize10

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