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Dragon Quest IX guide / Bestiary

Monster data explanation
Statistics and Attributes Key
 EXP - The experience points your party will gain when killing this monster.
Gold - The gold your party will gain when killing this monster.
 ATK - The attack power of the monster.
 DEF - The defense power of the monster.
 AGI - The agility of the monster that also affects its speed.

 Fire - Fire attribute (Frizz, Frizzle, etc)
  Ice - Ice attribute (Crack, Crackle, etc)
 Wind - Wind attribute (Woosh, Swoosh, etc)
Blast - Explosion and thunder attribute (Bang, Boom, etc)
Earth - Earth attribute (Funereal fource, etc)
 Dark - Dark attribute (Zam, Zammle, etc)
Light - Light attribute (Starburst throw, Life fource, etc)

Dazle - Hallucinate/Illusion effect
Sleep - Sleep effect
Death - Instant death effect
DrnMP - Drain MP effect
Confu - Confusion effect
Fizle - Block spellcasting effect
 Stop - Stop action effect
Poisn - Poison effect
Prlyz - Paralyze effect
DecAK - Decrease attack effect
DecDF - Decrease defense effect
DecSP - Decrease speed effect
DecMR - Decrease magic resistance effect
Msmrz - Susceptibility to become mesmerized by character's style

Each monster has a value given for each of the above attributes. A higher number in a given attribute represents a weakness towards that attribute. A lower number represents strength and resistance towards that attribute. Neutral is defined by the value of 100. Values above 100 indicate weakness while values below 100 indicate strength. A value of zero (0) indicates immunity to that attribute.

For example, if a monster has Fire at 75 and Ice at 150, it would only take 75% damage from fire based attacks, but 150% damage from ice based attacks.

The numbers for the Status Attributes indicate how likely that particular status is to affect the monster when cast upon it. So you are not very likely to put a monster to sleep that has the Sleep status attribute at 25.

Finally, the percentages next to the item drops represent the percentage chance you have of acquiring that item at the end of a battle.

Teeny sanguini
#003 | Demon

Cowskin-coloured little deviles who only chase after travellers because they want to play.

The cow pattern pales, and patches of pink poke through as they mature. You could say they rose as they rise!

Haunts
Angel Falls
Items Dropped
Medicinal herb (6.25%)
Holy water (1.56%)
Exp4 Gold carried7 HP13 MP2 Atk12 Def6 Agi15
Fire125 Ice125 Wind125 Blast125 Earth125 Dark125 Light125
Dazle100 Sleep100 Death100 Drain MP100 Confusion100 Fizle0 Stop100
Poison100 Paralyze100 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize100
Winkster
#012 | Demon

These trainee tricksters have just learnt Frizz, and will fritter away all their MP trying to use it.

Their legends tell that they can become fully fledged wizards by flattening a certain foe with Frizz, so they cast it constantly.

Haunts
Western Stornway
Zere
Items Dropped
Cotton trousers (3.13%)
Oak staff (1.56%)
Exp22 Gold carried25 HP18 MP3 Atk19 Def16 Agi22
Fire100 Ice100 Wind100 Blast100 Earth100 Dark100 Light125
Dazle100 Sleep100 Death100 Drain MP100 Confusion100 Fizle100 Stop100
Poison100 Paralyze100 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize100
Blinkster
#030 | Demon

Wait for these witless wizards to waste their MP on snowy spells, then whack them back!

On days off, they don top hats and set out to work the magic circuit. They're available for birthdays and other bashes.

Haunts
Brigadoom
Eastern Coffinwell
Items Dropped
Leather shoes (3.13%)
Wizard's staff (0.78%)
Exp64 Gold carried40 HP33 MP5 Atk26 Def26 Agi50
Fire100 Ice100 Wind100 Blast100 Earth100 Dark125 Light125
Dazle75 Sleep50 Death100 Drain MP100 Confusion100 Fizle100 Stop100
Poison100 Paralyze50 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize100
Jinkster
#056 | Demon

Smash these supportive spellcasters before they can bolster their buddies' tension and tend to their wounds.

Court jesters of the monster realm, they make their way in the world by brown-nosing, but are laughed at behind their backs.

Haunts
Newid Isle
Tower of Trades
Items Dropped
Magic water (3.13%)
Pointy hat (1.56%)
Exp127 Gold carried80 HP60 MP11 Atk50 Def60 Agi78
Fire100 Ice100 Wind100 Blast100 Earth100 Dark100 Light125
Dazle100 Sleep100 Death100 Drain MP100 Confusion100 Fizle75 Stop100
Poison100 Paralyze75 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize75
Pink sanguini
#080 | Demon

Sanguinis who have cast off their cowskin kiddie coats for pink adolescent pelts. They love to have travellers for tea!

Although adolescents, they're far from fully fledged. Ahh, if only they could stay like this forever...

Haunts
Bloomingdale
Items Dropped
Moonwort bulb (6.25%)
Nectar (3.13%)
Exp236 Gold carried112 HP85 MP9 Atk85 Def92 Agi104
Fire125 Ice100 Wind100 Blast100 Earth100 Dark125 Light125
Dazle100 Sleep75 Death100 Drain MP100 Confusion100 Fizle0 Stop75
Poison100 Paralyze100 Dec Atk75 Dec Def75 Dec Speed100 Dec MR100 Mesmerize50
Manguini
#103 | Demon

They rake their vicious claws through enemies with glee, and make use of their slim stature to sidestep strikes.

Their chins get longer and longer with age until, when they finally touch the ground, it's time for the manguini to meet its maker.

Haunts
The Plumbed Depths
Hermany
Items Dropped
Wing of bat (12.5%)
Terrible tattoo (3.13%)
Exp477 Gold carried126 HP108 MP11 Atk112 Def114 Agi117
Fire100 Ice100 Wind100 Blast125 Earth100 Dark75 Light150
Dazle100 Sleep50 Death50 Drain MP100 Confusion50 Fizle0 Stop75
Poison75 Paralyze75 Dec Atk50 Dec Def50 Dec Speed50 Dec MR100 Mesmerize50
Gruffon
#119 | Demon

They may be strong have have high HP, but they're just to laid back to last. Strike first, and you're bound to beat them.

They're so lazy that sometimes they can't even be bothered to eat, and they throw rocks to avoid having to move to attack.

Haunts
Lonely Coast
Mt Ulzuun
Items Dropped
Wing of bat (12.5%)
Terrible tattoo (3.13%)
Exp540 Gold carried136 HP136 MP12 Atk118 Def106 Agi76
Fire125 Ice100 Wind100 Blast100 Earth100 Dark100 Light125
Dazle50 Sleep75 Death50 Drain MP100 Confusion50 Fizle0 Stop50
Poison75 Paralyze50 Dec Atk75 Dec Def75 Dec Speed75 Dec MR50 Mesmerize50
Troll
#124 | Demon

These enormous enemies' attacks are enough to level mountains. Beware of the bothersome Bagsy Last.

They've been licking their clubs like loonies ever since some sorcerer said a drop of dribble might improve their accuracy.

Haunts
Mt Ulzuun
Gerzuun
Items Dropped
Oaken club (12.5%)
Seed of strength (0.39%)
Exp1500 Gold carried52 HP413 MP255 Atk158 Def70 Agi60
Fire100 Ice100 Wind100 Blast125 Earth75 Dark100 Light150
Dazle50 Sleep50 Death50 Drain MP75 Confusion50 Fizle0 Stop50
Poison75 Paralyze50 Dec Atk75 Dec Def75 Dec Speed75 Dec MR100 Mesmerize25
Great gruffon
#129 | Demon

Thick fur means the cold doesn't concern them, and great might makes them formidable when they muster their strength.

Brigadiers of the brrearthenwarrior's battalions, they patrol icy parts, checking that they're chilly enough.

Haunts
Snowberia
Cringle Coast
Items Dropped
Wing of bat (12.5%)
Fur poncho (1.56%)
Exp1180 Gold carried126 HP150 MP12 Atk120 Def120 Agi70
Fire125 Ice50 Wind100 Blast150 Earth100 Dark75 Light125
Dazle50 Sleep100 Death50 Drain MP100 Confusion50 Fizle0 Stop75
Poison100 Paralyze50 Dec Atk75 Dec Def75 Dec Speed75 Dec MR100 Mesmerize35
Sculptrice
#136 | Demon

Snowy statues that can disconcert with Dazzleflash and cast the catastrophic Crackle to encase the very soul in ice.

Built when billions of bits of blizzard blow together and bond over their ambition to bash traveller's brains in.

Haunts
Cringle Coast
The Old School
Items Dropped
Galvanised geta (1.56%)
Saint's ashes (0.78%)
Exp920 Gold carried178 HP145 MP36 Atk145 Def144 Agi89
Fire100 Ice100 Wind125 Blast100 Earth75 Dark100 Light200
Dazle0 Sleep0 Death50 Drain MP100 Confusion25 Fizle75 Stop25
Poison0 Paralyze0 Dec Atk50 Dec Def100 Dec Speed75 Dec MR75 Mesmerize15
Gramarye gruffon
#143 | Demon

Grown-up gruffons who are beyond the boulder-throwing badness of their boyhoods, and now know Zammle as well.

They bought books to learn about Zammle, but were so busy slacking off that it took them a century to study it.

Haunts
Eastern Wormwood
Western Wormwood
Items Dropped
Wing of bat (6.25%)
Safety shoes (1.56%)
Exp1310 Gold carried145 HP215 MP22 Atk150 Def125 Agi76
Fire100 Ice100 Wind100 Blast150 Earth100 Dark50 Light100
Dazle50 Sleep50 Death50 Drain MP100 Confusion75 Fizle75 Stop50
Poison100 Paralyze50 Dec Atk75 Dec Def75 Dec Speed75 Dec MR75 Mesmerize25
Bloody manguini
#145 | Demon

Freaky beasts who drain adventurers of their blood and MP, and sometimes flip them out with Fuddle Dance.

When a pink sanguini goes to bed with a belly fully of lovely blood, this is the fab form it will have taken when it wakes.

Haunts
Western Wormwood
The Bowhole
Items Dropped
Wing of bat (12.5%)
Terrible tattoo (6.25%)
Exp1000 Gold carried148 HP154 MP16 Atk133 Def148 Agi139
Fire75 Ice100 Wind150 Blast100 Earth100 Dark75 Light150
Dazle75 Sleep50 Death0 Drain MP200 Confusion50 Fizle75 Stop75
Poison75 Paralyze50 Dec Atk75 Dec Def75 Dec Speed75 Dec MR50 Mesmerize25
Python priest
#148 | Demon

Reptilian reverends who can cast Swoosh, and make use of Multiheal when their mates are in trouble.

They have no bodies as such, and all that lurks beneath their red robes is a seething sea of snakes.

Haunts
The Bowhole
Items Dropped
Watermaul wand (1.56%)
Fizzle-retardant suit (0.78%)
Exp950 Gold carried164 HP136 MP60 Atk120 Def160 Agi130
Fire100 Ice100 Wind100 Blast150 Earth100 Dark50 Light150
Dazle50 Sleep75 Death50 Drain MP100 Confusion50 Fizle50 Stop50
Poison75 Paralyze50 Dec Atk75 Dec Def50 Dec Speed75 Dec MR75 Mesmerize15
Moosifer
#154 | Demon

They blow Flame Breath from their nostrils, attack with pure, undiluted rage and use Multiheal to be even more annoying.

They're so short-tempered that their continuous tantrums have turned their skin an angry shade of puce.

Haunts
Lonely Coast
Wormwood Canyon
Items Dropped
Magic beast hide (6.25%)
Seed of life (0.39%)
Exp1240 Gold carried152 HP156 MP18 Atk140 Def155 Agi133
Fire50 Ice100 Wind150 Blast100 Earth100 Dark50 Light150
Dazle50 Sleep50 Death50 Drain MP100 Confusion50 Fizle75 Stop75
Poison75 Paralyze50 Dec Atk75 Dec Def75 Dec Speed75 Dec MR75 Mesmerize25
Cyclops
#157 | Demon

Towering titans who may be sort of sluggish, but more than make up for it with insane strength, huge HP and crippling criticals.

Their clubs are incredibly useful, doubling as backscratchers, pillows and any number of other advantageous items.

Haunts
Wyrmtail
Wyrmwing
Items Dropped
Oaken club (6.25%)
Fur vest (0.78%)
Exp1400 Gold carried84 HP355 MP8 Atk170 Def150 Agi75
Fire100 Ice50 Wind100 Blast150 Earth100 Dark100 Light150
Dazle50 Sleep50 Death50 Drain MP100 Confusion50 Fizle0 Stop50
Poison75 Paralyze25 Dec Atk75 Dec Def75 Dec Speed75 Dec MR100 Mesmerize25
Boss troll
#179 | Demon

Super-sized swingers who can smack foes into next week with one whack of their colossal clubs.

They sometimes put their furry outfits on back-to-front in the bleary hours of early morning, but no one ever notices.

Haunts
Gittingham Palace
Oubliette
Items Dropped
Oaken club (6.25%)
Boomer briefs (1.56%)
Exp2400 Gold carried98 HP496 MP10 Atk186 Def86 Agi95
Fire100 Ice100 Wind100 Blast100 Earth100 Dark50 Light150
Dazle50 Sleep50 Death50 Drain MP100 Confusion75 Fizle0 Stop50
Poison75 Paralyze25 Dec Atk75 Dec Def75 Dec Speed75 Dec MR75 Mesmerize25
Aggrosculpture
#184 | Demon

Malicious monsters who batter adventurers with Boom and Freezing Blizzard, and have no real weaknesses to bite back at.

Their wings are where their souls reside, and as long as they remain, they can always be brought back to life.

Haunts
Oubliette
Ocean
Items Dropped
Gold ring (3.13%)
Skull ring (0.39%)
Exp2280 Gold carried132 HP220 MP18 Atk150 Def220 Agi153
Fire100 Ice100 Wind100 Blast100 Earth100 Dark100 Light100
Dazle0 Sleep50 Death50 Drain MP100 Confusion25 Fizle50 Stop25
Poison50 Paralyze25 Dec Atk75 Dec Def75 Dec Speed75 Dec MR75 Mesmerize10
Genie sanguini
#189 | Demon

Cute little critters that can sing a Gritty Ditty to pump up their pals, or do the Kerplunk Dance to bring them back from beyond.

Little sanguinis who were supposed to mature into bloody manguinis, but grew into these lovable lumps instead.

Haunts
Realm of the Mighty
Items Dropped
Prayer ring (1.56%)
Saint's ashes (0.78%)
Exp1260 Gold carried96 HP155 MP37 Atk89 Def155 Agi162
Fire100 Ice100 Wind100 Blast100 Earth100 Dark200 Light50
Dazle0 Sleep0 Death25 Drain MP75 Confusion25 Fizle0 Stop50
Poison100 Paralyze25 Dec Atk100 Dec Def100 Dec Speed50 Dec MR25 Mesmerize15
Gigantes
#192 | Demon

Stupidly strong, stamina-heavy and slightly slapdash smashers who can be licked with lightning.

Some say they're massive sports fans, so much so that they've named their race after their favourite team.

Haunts
Realm of the Mighty
Items Dropped
Strength ring (1.56%)
Ace of clubs (0.78%)
Exp3200 Gold carried110 HP640 MP9 Atk212 Def190 Agi115
Fire100 Ice50 Wind100 Blast150 Earth100 Dark100 Light100
Dazle50 Sleep50 Death1 Drain MP100 Confusion50 Fizle0 Stop50
Poison50 Paralyze25 Dec Atk75 Dec Def75 Dec Speed75 Dec MR75 Mesmerize15
Great troll
#196 | Demon

Kings among trolls, they might be big dunces, but their insane stamina more than makes up for it.

They use their strength to keep the other trolls down, but can't quite fit their heads into their tiny crowns.

Haunts
Realm of the Mighty
Items Dropped
Special medicine (3.13%)
Marauder's maul (0.78%)
Exp3800 Gold carried78 HP768 MP36 Atk220 Def132 Agi107
Fire100 Ice100 Wind100 Blast100 Earth50 Dark50 Light200
Dazle50 Sleep50 Death50 Drain MP75 Confusion50 Fizle0 Stop50
Poison75 Paralyze0 Dec Atk75 Dec Def75 Dec Speed75 Dec MR75 Mesmerize15
Cobra cardinal
#197 | Demon

Masters of most forms of magic, who are admired by many monsters, and cause chaos with Kazing, Kasnooze and Zammle.

They like to joke that studying all the spells in the world takes a lot of 'cobrains' because it's 'cardinally hard'.

Haunts
Realm of the Mighty
Items Dropped
Fizzle-retardant blouse (0.78%)
Elfin elixir (0.39%)
Exp2180 Gold carried184 HP236 MP90 Atk163 Def198 Agi160
Fire100 Ice100 Wind100 Blast150 Earth50 Dark50 Light200
Dazle0 Sleep50 Death0 Drain MP100 Confusion50 Fizle25 Stop50
Poison50 Paralyze25 Dec Atk100 Dec Def50 Dec Speed50 Dec MR50 Mesmerize5
Barbatos
#201 | Demon

Beasts whose burning rage causes them to spit flames and cast Kaboom. Protected against pyrotechnical techniques.

The weeny wings on their backs bloom into spectacular, sky-soaring sails when they return to their hellish home.

Haunts
Realm of the Mighty
Items Dropped
Terrible tattoo (6.25%)
Raging bull helm (0.78%)
Exp3400 Gold carried187 HP355 MP30 Atk199 Def255 Agi178
Fire50 Ice150 Wind100 Blast100 Earth100 Dark100 Light100
Dazle0 Sleep0 Death50 Drain MP100 Confusion25 Fizle75 Stop25
Poison25 Paralyze0 Dec Atk50 Dec Def50 Dec Speed50 Dec MR75 Mesmerize10
Terror troll
#209 | Demon

It's hard to hurt these denizens of the depths with darkness or earth abilities. They hit hideously hard but mostly miss their mark.

Often sought out by adventurers in training, as their incredibly durable bodies make perfect punchbags.

Haunts
Grotto
Items Dropped
Royal soil (6.25%)
Roguess's robes (0.78%)
Exp4880 Gold carried58 HP1176 MP40 Atk454 Def263 Agi84
Fire100 Ice100 Wind100 Blast100 Earth50 Dark50 Light200
Dazle50 Sleep50 Death50 Drain MP100 Confusion50 Fizle0 Stop50
Poison75 Paralyze0 Dec Atk75 Dec Def75 Dec Speed75 Dec MR75 Mesmerize10
Boa bishop
#223 | Demon

Masterly mages of the reptile kingdom. They attack twice, and can bring buddies back from the brink with Omniheal.

Their mesmerising eyes, which sap the will of those they stare at and send them to sleep, still shine even in death.

Haunts
Grotto
Items Dropped
Wizard's hat (1.56%)
Wizard's robe (0.39%)
Exp4400 Gold carried168 HP633 MP136 Atk309 Def296 Agi264
Fire125 Ice75 Wind100 Blast125 Earth100 Dark75 Light75
Dazle0 Sleep50 Death50 Drain MP100 Confusion0 Fizle50 Stop50
Poison0 Paralyze0 Dec Atk0 Dec Def0 Dec Speed0 Dec MR0 Mesmerize10
Cannibelle
#230 | Demon

They wander the world searching for souls to consume, believing that each victim's cry of despair makes them ever more beautiful.

Made when misunderstood maidens, bitter at being badly treated, sell their souls to become beautiful beasts.

Haunts
Grotto
Items Dropped
Spangled dress (6.25%)
Fencing rock (0.78%)
Exp4250 Gold carried156 HP468 MP90 Atk396 Def396 Agi228
Fire50 Ice150 Wind100 Blast100 Earth100 Dark100 Light150
Dazle0 Sleep0 Death0 Drain MP100 Confusion0 Fizle0 Stop0
Poison0 Paralyze0 Dec Atk25 Dec Def25 Dec Speed25 Dec MR25 Mesmerize0
Master moosifer
#245 | Demon

They can tense up in an instant, and have hellishly hot halitosis. Also able to impair attack with a filthy fog.

When they know their time has come, they voyage to the valley at the end of the underworld, and calmly breathe their last.

Haunts
Grotto
Items Dropped
Magic beast hide (12.5%)
Raging ruby (0.78%)
Exp7600 Gold carried175 HP1056 MP40 Atk684 Def648 Agi308
Fire50 Ice125 Wind100 Blast100 Earth100 Dark75 Light150
Dazle0 Sleep0 Death0 Drain MP100 Confusion0 Fizle0 Stop50
Poison0 Paralyze0 Dec Atk0 Dec Def50 Dec Speed50 Dec MR50 Mesmerize10
Slugly betsy
#247 | Demon

Warty, weighty witches who watch over their own with support spells. Irksome if they cast Kazing or Magic Barrier.

They may look monstrous but love nothing more than looking after the little beasties of river, sea and shore.

Haunts
Grotto
Items Dropped
Watermaul wand (1.56%)
Nomadic dell (0.78%)
Exp5500 Gold carried158 HP1477 MP120 Atk404 Def236 Agi170
Fire150 Ice50 Wind100 Blast100 Earth50 Dark150 Light100
Dazle0 Sleep50 Death0 Drain MP200 Confusion50 Fizle75 Stop50
Poison0 Paralyze0 Dec Atk50 Dec Def100 Dec Speed50 Dec MR0 Mesmerize10
Boogie manguini
#249 | Demon

Dancing yellow devils who know every step there is -- not just the support steps, but tension-building tactical ones too.

The young ones are nicknamed 'yellow-bellies', but they're not too pleased to have this pointed out by their beastly brethren.

Haunts
Grotto
Items Dropped
Wing of bat (12.5%)
Lunaria (1.56%)
Exp5230 Gold carried149 HP488 MP20 Atk402 Def478 Agi393
Fire100 Ice100 Wind100 Blast75 Earth125 Dark75 Light125
Dazle50 Sleep50 Death50 Drain MP100 Confusion50 Fizle50 Stop50
Poison50 Paralyze50 Dec Atk50 Dec Def50 Dec Speed50 Dec MR50 Mesmerize15
Morag
#259 | Demon

Came to bring destruction to Brigadoom, but was rather taken with the Wight Knight, so sealed herself away with him instead.

She chose to bring gloom to Brigadoom for reasons related to the darkest parts of the heart.

Haunts
Brigadoom
Items Dropped
High heels (100%)
Exp1600 Gold carried350 HP456 MP255 Atk56 Def58 Agi54
Fire100 Ice50 Wind125 Blast100 Earth125 Dark75 Light125
Dazle0 Sleep0 Death0 Drain MP100 Confusion0 Fizle25 Stop25
Poison0 Paralyze0 Dec Atk50 Dec Def100 Dec Speed75 Dec MR100 Mesmerize10
Larstastnaras
#266 | Demon

The true form of Sarantsatsral, the wicked witch who tried to take control of the plains by bending Batkhaan's ear.

She was once a run-of-the-mill nobody of a monster, but found a fygg and her fortunes changed for the fatter.

Haunts
Batsureg
Items Dropped
Enchanted stone (100%)
Exp8200 Gold carried2000 HP1562 MP255 Atk140 Def150 Agi95
Fire125 Ice125 Wind75 Blast75 Earth50 Dark100 Light150
Dazle0 Sleep0 Death0 Drain MP100 Confusion0 Fizle0 Stop25
Poison0 Paralyze0 Dec Atk25 Dec Def50 Dec Speed50 Dec MR75 Mesmerize5
Atlas
#289 | Demon

A humongous hulk who's as big as house. Ponds appearing in towns and villages are duly dubbed 'Atlas' footprints'.

A giant thought to be older than time itself. Some say that he lived in the palace of an almighty realm before being sealed away.

Haunts
Grotto (Boss)
Items Dropped
Giant's hammer (5%)
Tropotoga (2%)
Items Stolen
Tough guy tattoo
Exp50000 Gold carried1680 HP6500 MP255 Atk462 Def274 Agi163
Fire100 Ice100 Wind100 Blast100 Earth100 Dark100 Light200
Dazle0 Sleep25 Death0 Drain MP100 Confusion0 Fizle0 Stop25
Poison0 Paralyze0 Dec Atk15 Dec Def25 Dec Speed50 Dec MR50 Mesmerize15
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