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Dragon Quest IX guide / Bestiary

Monster data explanation
Statistics and Attributes Key
 EXP - The experience points your party will gain when killing this monster.
Gold - The gold your party will gain when killing this monster.
 ATK - The attack power of the monster.
 DEF - The defense power of the monster.
 AGI - The agility of the monster that also affects its speed.

 Fire - Fire attribute (Frizz, Frizzle, etc)
  Ice - Ice attribute (Crack, Crackle, etc)
 Wind - Wind attribute (Woosh, Swoosh, etc)
Blast - Explosion and thunder attribute (Bang, Boom, etc)
Earth - Earth attribute (Funereal fource, etc)
 Dark - Dark attribute (Zam, Zammle, etc)
Light - Light attribute (Starburst throw, Life fource, etc)

Dazle - Hallucinate/Illusion effect
Sleep - Sleep effect
Death - Instant death effect
DrnMP - Drain MP effect
Confu - Confusion effect
Fizle - Block spellcasting effect
 Stop - Stop action effect
Poisn - Poison effect
Prlyz - Paralyze effect
DecAK - Decrease attack effect
DecDF - Decrease defense effect
DecSP - Decrease speed effect
DecMR - Decrease magic resistance effect
Msmrz - Susceptibility to become mesmerized by character's style

Each monster has a value given for each of the above attributes. A higher number in a given attribute represents a weakness towards that attribute. A lower number represents strength and resistance towards that attribute. Neutral is defined by the value of 100. Values above 100 indicate weakness while values below 100 indicate strength. A value of zero (0) indicates immunity to that attribute.

For example, if a monster has Fire at 75 and Ice at 150, it would only take 75% damage from fire based attacks, but 150% damage from ice based attacks.

The numbers for the Status Attributes indicate how likely that particular status is to affect the monster when cast upon it. So you are not very likely to put a monster to sleep that has the Sleep status attribute at 25.

Finally, the percentages next to the item drops represent the percentage chance you have of acquiring that item at the end of a battle.

Slime
#001a | Slime

Common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.

Haunts
Angel Falls
Items Dropped
Medicinal herb (12.5%)
Slimedrop (6.25%)
Exp2 Gold carried4 HP8 MP2 Atk10 Def7 Agi7
Fire125 Ice125 Wind125 Blast125 Earth125 Dark125 Light125
Dazle100 Sleep100 Death100 Drain MP100 Confusion100 Fizle0 Stop100
Poison100 Paralyze100 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize100
Slime
#001b | Slime

Common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.

Haunts
Alltrades Abbey
Items Dropped
Medicinal herb (12.5%)
Slimedrop (6.25%)
Exp48 Gold carried16 HP55 MP4 Atk42 Def48 Agi80
Fire125 Ice125 Wind125 Blast125 Earth125 Dark125 Light125
Dazle100 Sleep100 Death100 Drain MP100 Confusion100 Fizle0 Stop100
Poison100 Paralyze100 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize100
Slime
#001c | Slime

Common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.

Haunts
Bloomingdale
Items Dropped
Medicinal herb (12.5%)
Slimedrop (6.25%)
Exp72 Gold carried24 HP76 MP4 Atk52 Def65 Agi128
Fire125 Ice125 Wind125 Blast125 Earth125 Dark125 Light125
Dazle100 Sleep100 Death100 Drain MP100 Confusion100 Fizle0 Stop100
Poison100 Paralyze100 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize100
She-slime
#014 | Slime

These slimes are the result of a rare genetic mutation, and are also known as 'don't-often-see-slimes'.

They're bitter rivals of standard slimes, who they match for shape, size and colour, but can't beat as far as fan base goes.

Haunts
Western Stornway
Zere
Items Dropped
Medicinal herb (12.5%)
Slimedrop (12.5%)
Exp20 Gold carried22 HP19 MP4 Atk23 Def18 Agi25
Fire100 Ice100 Wind100 Blast100 Earth100 Dark125 Light125
Dazle100 Sleep100 Death100 Drain MP100 Confusion100 Fizle0 Stop100
Poison100 Paralyze100 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize100
Bubble slime
#016 | Slime

Everything these slithering slimes touch is poisoned, so take heed and have some antidotal herbs or a Squelch spell to hand.

After a day off spend relaxing in a poisonous pool to invigorate their venomousness, they bubble might more brightly.

Haunts
Western Stornway
Zere
Items Dropped
Antidotal herb (12.5%)
Slimedrop (12.5%)
Exp24 Gold carried18 HP23 MP4 Atk26 Def15 Agi8
Fire100 Ice100 Wind100 Blast100 Earth100 Dark100 Light125
Dazle50 Sleep75 Death100 Drain MP100 Confusion100 Fizle0 Stop100
Poison0 Paralyze50 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize100
Healslime
#029 | Slime

Unselfish slimes that are always on standby to step in and save others. Often summoned by their monster mates for support.

They greet friends with their right tentacles, foes with their left, and everyone else with the others.

Haunts
Brigadoom
Western Coffinwell
Items Dropped
Medicinal herb (12.5%)
Slimedrop (12.5%)
Exp56 Gold carried30 HP30 MP10 Atk30 Def26 Agi33
Fire100 Ice100 Wind100 Blast100 Earth100 Dark200 Light100
Dazle75 Sleep75 Death100 Drain MP100 Confusion75 Fizle100 Stop75
Poison75 Paralyze75 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize100
Metal slime
#046 | Slime

Those lucky enough to meet one of these and defeat it before it dashes off will find it a very rewarding experience.

Warning: Ordinary oozes have recently been wrapping themselves in aluminium foil and masquerading as metal slimes.

Haunts
Quarantomb
Pluvi Isle
Items Dropped
Strong medicine (1.56%)
Seed of life (0.39%)
Exp4096 Gold carried20 HP4 MP255 Atk35 Def256 Agi89
Fire100 Ice100 Wind100 Blast100 Earth100 Dark100 Light100
Dazle0 Sleep0 Death0 Drain MP100 Confusion0 Fizle0 Stop0
Poison0 Paralyze0 Dec Atk0 Dec Def0 Dec Speed0 Dec MR0 Mesmerize5
Slime knight
#048 | Slime

An all-out attack is the only way to best these balanced battlers who use Helm Splitter and Heal.

Proud peacekeepers of the slime realm and paragons of chivalry, they protect the powerless and punish oppressors.

Haunts
Newid Isle
Tower of Trades
Items Dropped
Slimedrop (6.25%)
Iron broadsword (0.78%)
Exp127 Gold carried74 HP60 MP9 Atk62 Def60 Agi49
Fire100 Ice100 Wind100 Blast100 Earth100 Dark125 Light100
Dazle75 Sleep50 Death75 Drain MP100 Confusion50 Fizle75 Stop75
Poison100 Paralyze75 Dec Atk75 Dec Def75 Dec Speed75 Dec MR75 Mesmerize60
Slime stack
#051 | Slime

You'd think three slimes would be better than one, but there's more bickering than battling with these tetchy towers.

Trios of slimes with royal ambitions who banded together to become king slimes, but were too few to do so.

Haunts
Newid Isle
Tower of Trades
Items Dropped
Slimedrop (12.5%)
Slime earrings (3.13%)
Exp317 Gold carried137 HP177 MP24 Atk93 Def68 Agi102
Fire100 Ice100 Wind100 Blast125 Earth100 Dark200 Light100
Dazle50 Sleep50 Death50 Drain MP100 Confusion50 Fizle0 Stop50
Poison75 Paralyze50 Dec Atk75 Dec Def75 Dec Speed75 Dec MR75 Mesmerize60
Metal slime knight
#075 | Slime

Well-rounded warriors who are battle naturals, and can attack twice in one turn with their falcon-like fleetness.

Although captive metal slimes may seem like easy experience, they get caught because they're the least experienced ones.

Haunts
Heights of Loneliness
Items Dropped
Light shield (1.56%)
Iron helmet (0.78%)
Exp305 Gold carried82 HP46 MP8 Atk82 Def140 Agi80
Fire50 Ice50 Wind50 Blast50 Earth100 Dark200 Light100
Dazle100 Sleep50 Death50 Drain MP100 Confusion50 Fizle75 Stop50
Poison0 Paralyze50 Dec Atk75 Dec Def75 Dec Speed75 Dec MR75 Mesmerize25
Medislime
#083 | Slime

Monsters are always made up to see these support slimes' yellow faces when they turn up to tend them with Midheal.

In a bid to be the best-beloved of beasts, they make a meal of healing, mending with Midheal when Heal will do.

Haunts
The Bad Cave
Items Dropped
Strong medicine (6.25%)
Slimedrop (3.13%)
Exp300 Gold carried110 HP82 MP20 Atk82 Def80 Agi70
Fire100 Ice100 Wind100 Blast100 Earth100 Dark200 Light75
Dazle75 Sleep75 Death75 Drain MP100 Confusion75 Fizle75 Stop75
Poison75 Paralyze50 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize35
Metal medley
#089 | Slime

A towering team of titanium tykes who can combine their clout to cast Kerfrizz.

Some say that the stout slime playing the supporting role in the stack is made of steel instead of the standard metal slime stuff.

Haunts
Lonely Coast
The Bad Cave
Items Dropped
Slimedrop (12.5%)
Mythril ore (0.78%)
Exp12288 Gold carried60 HP6 MP255 Atk70 Def256 Agi135
Fire100 Ice100 Wind100 Blast100 Earth100 Dark100 Light100
Dazle0 Sleep0 Death0 Drain MP100 Confusion0 Fizle0 Stop0
Poison0 Paralyze0 Dec Atk0 Dec Def0 Dec Speed0 Dec MR0 Mesmerize5
King slime
#090 | Slime

These superior slimes ooze authority, bringing their bulk to bear on opponents and mending mates with Midheal.

They're built when bands of blobby buddies stick together to find strength in numbers.

Haunts
Bloomingdale
Pluvi Isle
Items Dropped
Slimedrop (12.5%)
Slime crown (0.39%)
Exp600 Gold carried164 HP245 MP32 Atk136 Def95 Agi75
Fire100 Ice100 Wind100 Blast100 Earth100 Dark200 Light50
Dazle50 Sleep50 Death50 Drain MP100 Confusion50 Fizle75 Stop25
Poison100 Paralyze25 Dec Atk75 Dec Def75 Dec Speed75 Dec MR75 Mesmerize50
Sootheslime
#131 | Slime

Healslimes who've mastered the mighty Moreheal. So selfless that they often offload MP onto allies.

They're so sick of people saying their name is stale that they're considering 'sublime slime' as a slick new substitute.

Haunts
Cringle Coast
The Old School
Items Dropped
Medicinal herb (12.5%)
Slimedrop (12.5%)
Exp1050 Gold carried172 HP138 MP40 Atk113 Def125 Agi105
Fire100 Ice100 Wind100 Blast100 Earth100 Dark200 Light75
Dazle75 Sleep75 Death100 Drain MP100 Confusion75 Fizle75 Stop75
Poison75 Paralyze50 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize25
Liquid metal slime
#153 | Slime

Their defence and speed are pretty impressive, but nowhere near as amazing as the amount of experience they give!

They're constantly striving to see who can last the longest without getting whacked and still succeed in scarpering.

Haunts
The Bowhole
Items Dropped
Agility ring (3.13%)
Depressing shoes (0.78%)
Exp40200 Gold carried40 HP8 MP255 Atk100 Def256 Agi179
Fire100 Ice100 Wind100 Blast100 Earth100 Dark100 Light100
Dazle0 Sleep0 Death0 Drain MP100 Confusion0 Fizle0 Stop0
Poison0 Paralyze0 Dec Atk0 Dec Def0 Dec Speed0 Dec MR0 Mesmerize5
Cureslime
#195 | Slime

Kind-hearted slimes who care more about curing than killing. Commonly called on by the similarly coloured lethal armour.

They'd love to help travellers with healing spells too, but they're terrified of being told off by uptight king slimes.

Haunts
Realm of the Mighty
Items Dropped
Slimedrop (6.25%)
Panacea (1.56%)
Exp1350 Gold carried167 HP165 MP120 Atk158 Def172 Agi143
Fire100 Ice100 Wind100 Blast100 Earth100 Dark150 Light75
Dazle75 Sleep50 Death50 Drain MP100 Confusion50 Fizle50 Stop50
Poison75 Paralyze50 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize25
King cureslime
#206 | Slime

They may look like mere support slimes, but as well as Fullheal and Omniheal, they can put their weight behind their big body blows.

Their emerald insides are stuffed with the stuff spells are made of, and any magic they cast is built to last.

Haunts
Grotto
Items Dropped
Slimedrop (1.56%)
Slime crown (0.78%)
Exp3030 Gold carried174 HP256 MP255 Atk216 Def235 Agi101
Fire100 Ice100 Wind100 Blast100 Earth100 Dark150 Light50
Dazle50 Sleep50 Death0 Drain MP100 Confusion50 Fizle50 Stop50
Poison50 Paralyze0 Dec Atk100 Dec Def100 Dec Speed50 Dec MR100 Mesmerize10
Gem jamboree
#207 | Slime

Bevies of blobs bonded by their love of beauty and booty. If you're lucky enough to meet one, don't let it get away.

Being at the bottom of a monolith of heavy metal makes the lowest slimes in these stacks a shade short-tempered.

Haunts
Grotto
Items Dropped
Gleeban gold piece (6.25%)
Gold bar (0.39%)
Exp960 Gold carried1130 HP5 MP255 Atk208 Def512 Agi296
Fire100 Ice100 Wind100 Blast100 Earth100 Dark100 Light100
Dazle0 Sleep0 Death0 Drain MP100 Confusion0 Fizle0 Stop0
Poison0 Paralyze0 Dec Atk0 Dec Def0 Dec Speed0 Dec MR0 Mesmerize5
Metal king slime
#214 | Slime

Big bundles of shiny joy whose ample insides hide the ingredients for an incredible experience.

They admire a certain medal-mad monarch, and like to collect mini medals from their mini metal friends to mimic his methods.

Haunts
Grotto
Items Dropped
Slime crown (0.78%)
Orichalcum (0.39%)
Exp120040 Gold carried80 HP16 MP0 Atk318 Def512 Agi349
Fire100 Ice100 Wind100 Blast100 Earth100 Dark100 Light100
Dazle0 Sleep0 Death0 Drain MP100 Confusion0 Fizle0 Stop0
Poison0 Paralyze0 Dec Atk0 Dec Def0 Dec Speed0 Dec MR0 Mesmerize5
Slionheart
#215 | Slime

Supreme slimes who ooze class, and whose incredible strength and insane speed are second only those of the gods.

They may see themselves as superior to slimes, but they still return to see in the new year with their bouncy brethren.

Haunts
Grotto
Items Dropped
Falcon blade (0.78%)
Pallium Regale (0.39%)
Exp6200 Gold carried184 HP825 MP72 Atk506 Def512 Agi336
Fire100 Ice100 Wind100 Blast75 Earth100 Dark150 Light100
Dazle50 Sleep0 Death0 Drain MP100 Confusion0 Fizle0 Stop50
Poison0 Paralyze0 Dec Atk0 Dec Def50 Dec Speed50 Dec MR0 Mesmerize10
Darkonium slime
#220 | Slime

There's not a single spell that will scratch these superslimes, who crush the competition with a powerful particle ray.

They spend their days proudly polishing their faultless facets and likening them to twinkling stars and priceless pearls.

Haunts
Grotto
Items Dropped
Slimedrop (3.13%)
Thinking cap (0.78%)
Exp5880 Gold carried150 HP420 MP48 Atk400 Def500 Agi403
Fire0 Ice0 Wind0 Blast0 Earth0 Dark0 Light0
Dazle0 Sleep0 Death0 Drain MP100 Confusion0 Fizle0 Stop0
Poison0 Paralyze0 Dec Atk0 Dec Def0 Dec Speed0 Dec MR0 Mesmerize5
Gem slime
#226 | Slime

They await adventurers with a graceful grin, then maul them with Magic Burst. Immune to all magic.

These shining slimes were long sought by adventurers, thanks to a tale that told of all they touched turned to gold.

Haunts
Grotto
Items Dropped
Gold bar (0.78%)
Orichalcum (0.39%)
Exp6000 Gold carried10080 HP20 MP88 Atk455 Def512 Agi456
Fire100 Ice100 Wind100 Blast100 Earth100 Dark100 Light100
Dazle0 Sleep0 Death0 Drain MP100 Confusion0 Fizle0 Stop0
Poison0 Paralyze0 Dec Atk0 Dec Def0 Dec Speed0 Dec MR0 Mesmerize5
Platinum king jewel
#229 | Slime

The unrivalled experience of besting these hard-to-hit, Dazzle-dispensing diamonds makes them a dream come true.

They spend their days off with their metal king slime mates, gazing rapt at their reflections in their buddies' bulbous bodies.

Haunts
Grotto
Items Dropped
Platinum ore (12.5%)
Seed of skill (0.39%)
Exp240000 Gold carried1000 HP20 MP20 Atk356 Def546 Agi505
Fire100 Ice100 Wind100 Blast100 Earth100 Dark100 Light100
Dazle0 Sleep0 Death0 Drain MP100 Confusion0 Fizle0 Stop0
Poison0 Paralyze0 Dec Atk0 Dec Def0 Dec Speed0 Dec MR0 Mesmerize5
Prime slime
#252 | Slime

Legendary slime soldiers who amplify their attack with Oomph, and whose lightning speed lets them attack twice on the trot.

Rumours abound about these brutal blobs. Some say they're heaven-sent, others that they're the saviours of slimekind.

Haunts
Grotto
Items Dropped
Valkyrie sword (1.56%)
Falcon blade (0.78%)
Exp5600 Gold carried178 HP914 MP24 Atk445 Def375 Agi432
Fire100 Ice100 Wind100 Blast50 Earth100 Dark150 Light100
Dazle50 Sleep0 Death50 Drain MP100 Confusion0 Fizle50 Stop50
Poison0 Paralyze0 Dec Atk100 Dec Def50 Dec Speed50 Dec MR0 Mesmerize10
Shogum
#285 | Slime

A slime so saturated with fighting spirit that its body has turned from blue to red. Doesn't know the meaning of defeat.

Master of the slime armies, he searches ceaselessly for his nine long-lost companions.

Haunts
Grotto (Boss)
Items Dropped
Miracle sword (5%)
Apprentice's gloves (2%)
Items Stolen
Platinum headgear
Exp19000 Gold carried1110 HP3600 MP255 Atk242 Def298 Agi130
Fire100 Ice100 Wind100 Blast100 Earth100 Dark200 Light100
Dazle0 Sleep0 Death0 Drain MP100 Confusion0 Fizle0 Stop25
Poison0 Paralyze0 Dec Atk15 Dec Def25 Dec Speed50 Dec MR50 Mesmerize10
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