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Dragon Quest IX guide / Bestiary

Monster data explanation
Statistics and Attributes Key
 EXP - The experience points your party will gain when killing this monster.
Gold - The gold your party will gain when killing this monster.
 ATK - The attack power of the monster.
 DEF - The defense power of the monster.
 AGI - The agility of the monster that also affects its speed.

 Fire - Fire attribute (Frizz, Frizzle, etc)
  Ice - Ice attribute (Crack, Crackle, etc)
 Wind - Wind attribute (Woosh, Swoosh, etc)
Blast - Explosion and thunder attribute (Bang, Boom, etc)
Earth - Earth attribute (Funereal fource, etc)
 Dark - Dark attribute (Zam, Zammle, etc)
Light - Light attribute (Starburst throw, Life fource, etc)

Dazle - Hallucinate/Illusion effect
Sleep - Sleep effect
Death - Instant death effect
DrnMP - Drain MP effect
Confu - Confusion effect
Fizle - Block spellcasting effect
 Stop - Stop action effect
Poisn - Poison effect
Prlyz - Paralyze effect
DecAK - Decrease attack effect
DecDF - Decrease defense effect
DecSP - Decrease speed effect
DecMR - Decrease magic resistance effect
Msmrz - Susceptibility to become mesmerized by character's style

Each monster has a value given for each of the above attributes. A higher number in a given attribute represents a weakness towards that attribute. A lower number represents strength and resistance towards that attribute. Neutral is defined by the value of 100. Values above 100 indicate weakness while values below 100 indicate strength. A value of zero (0) indicates immunity to that attribute.

For example, if a monster has Fire at 75 and Ice at 150, it would only take 75% damage from fire based attacks, but 150% damage from ice based attacks.

The numbers for the Status Attributes indicate how likely that particular status is to affect the monster when cast upon it. So you are not very likely to put a monster to sleep that has the Sleep status attribute at 25.

Finally, the percentages next to the item drops represent the percentage chance you have of acquiring that item at the end of a battle.

Wooper trooper
#017 | Aquatic

Amphibious soldiers and adepts of defence who can be found patrolling around bodies of water.

They're forever scraping their soles on seashells while on beach patrol, and have been saving up to buy boots.

Haunts
Western Stornway
Zere
Items Dropped
Pot Lid (6.25%)
Soldier's sword (1.56%)
Exp40 Gold carried32 HP30 MP4 Atk33 Def24 Agi28
Fire125 Ice100 Wind100 Blast100 Earth100 Dark125 Light125
Dazle75 Sleep50 Death100 Drain MP100 Confusion100 Fizle0 Stop100
Poison100 Paralyze75 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize100
Knocktopus
#058 | Aquatic

Death spells work well on these awkward octopuses, which shower their enemies with skyborne spikes.

They're very humane at heart, and have made it their mission to tear up any trawler nets they find and free the fish within.

Haunts
Tywll Cave
Slurry Coast
Items Dropped
Magic beast horn (6.25%)
Crimson coral (3.13%)
Exp162 Gold carried64 HP75 MP8 Atk68 Def60 Agi51
Fire125 Ice75 Wind100 Blast100 Earth100 Dark125 Light125
Dazle50 Sleep75 Death100 Drain MP100 Confusion75 Fizle0 Stop75
Poison75 Paralyze75 Dec Atk75 Dec Def75 Dec Speed75 Dec MR75 Mesmerize60
Salamarauder
#060 | Aquatic

These piratical pests freeze foes with their breath, and evade attacks while summoning support.

They're woopers troopers who set sail on a new career after a medalsome king told them that now is the new dawn of piracy.

Haunts
Tywll Cave
Slurry Coast
Items Dropped
Emerald moss (6.25%)
Iron shield (1.56%)
Exp171 Gold carried74 HP80 MP8 Atk75 Def67 Agi70
Fire125 Ice100 Wind100 Blast100 Earth100 Dark125 Light125
Dazle50 Sleep50 Death75 Drain MP100 Confusion75 Fizle0 Stop75
Poison75 Paralyze50 Dec Atk75 Dec Def75 Dec Speed100 Dec MR100 Mesmerize60
Man o' war
#061 | Aquatic

Slippery squid with tentacles that leave foes transfixed, they travel together to try and send seafarers to Davy Jones' locker.

They get annoyed if anyone interferes when they're staring serenely out to sea with their tentacles trailing in the breeze.

Haunts
Tywll Cave
Ocean
Items Dropped
Moonwort bulb (6.25%)
Softwort (3.13%)
Exp200 Gold carried72 HP70 MP10 Atk72 Def68 Agi80
Fire125 Ice100 Wind100 Blast75 Earth100 Dark125 Light100
Dazle100 Sleep100 Death100 Drain MP100 Confusion100 Fizle0 Stop100
Poison75 Paralyze0 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize60
Mortoad
#062 | Aquatic

Hopping powder kegs with a whole heap of heavy artillery. Keep a particular eye out for the sickening Snot Shot.

Their mountain-shaped mouths are meant to be marvelous omens, and are treasured by travellers as goodwill gifts.

Haunts
Tywll Cave
Slurry Coast
Items Dropped
Toad oil (12.5%)
Manky mud (3.13%)
Exp290 Gold carried90 HP140 MP10 Atk80 Def70 Agi48
Fire75 Ice125 Wind100 Blast100 Earth100 Dark125 Light125
Dazle75 Sleep75 Death100 Drain MP100 Confusion100 Fizle0 Stop75
Poison50 Paralyze50 Dec Atk75 Dec Def75 Dec Speed100 Dec MR100 Mesmerize60
Spinchilla
#066 | Aquatic

They ride atop a raging torrent, spinning their bodies to cast Crackle, and swirling like a stormy sea to evade attack.

They're sea spirits who sit inside their twisting aquatic tornadoes trying to turn travellers into so many tons of tundra.

Haunts
Slurry Coast
Dourbridge
Items Dropped
Seashell (6.25%)
Crimson coral (3.13%)
Exp300 Gold carried112 HP126 MP30 Atk88 Def78 Agi96
Fire125 Ice75 Wind100 Blast100 Earth100 Dark125 Light125
Dazle50 Sleep50 Death50 Drain MP100 Confusion50 Fizle75 Stop50
Poison0 Paralyze25 Dec Atk75 Dec Def75 Dec Speed100 Dec MR75 Mesmerize25
Riptide
#088 | Aquatic

They hit back with Whack at survivors of Thunder Slash or Roundaclout. Be canny and keep them from casting Midheal.

Rumour has it that they're salamarauders who trained so intensely that they turned into tough guys.

Haunts
The Bad Cave
Ocean
Items Dropped
Dragon scale (3.13%)
Razor claws (1.56%)
Exp540 Gold carried156 HP102 MP18 Atk102 Def105 Agi105
Fire100 Ice100 Wind100 Blast100 Earth125 Dark100 Light125
Dazle100 Sleep50 Death0 Drain MP100 Confusion100 Fizle75 Stop75
Poison75 Paralyze50 Dec Atk75 Dec Def75 Dec Speed75 Dec MR100 Mesmerize35
Claw hammer
#091 | Aquatic

Giant sharks that topple enemies with Trip of a Deathtime, then hit them when they're down. Strong against ice magic.

Their cruel claws have scuppered so many ships that sailors are more scared of them than they are of storms.

Haunts
Lonely Coast
Ocean
Items Dropped
Magic beast hide (6.25%)
Tough guy tattoo (0.78%)
Exp432 Gold carried126 HP98 MP9 Atk108 Def90 Agi90
Fire125 Ice50 Wind100 Blast200 Earth100 Dark100 Light100
Dazle100 Sleep0 Death75 Drain MP100 Confusion100 Fizle0 Stop50
Poison50 Paralyze75 Dec Atk75 Dec Def75 Dec Speed75 Dec MR100 Mesmerize50
Axolhotl
#093 | Aquatic

Nihilistic, flame-retarded desert warriors that use Flame Slash and Flame Breath, and are experts on selflessness.

Their radiantly sun-kissed skin is a real hit with the ladies, but these dedicated swordsmen don't have time for dating.

Haunts
Bloomingdale
Djust Desert
Items Dropped
Iron helmet (3.13%)
Cautery sword (1.56%)
Exp360 Gold carried104 HP92 MP8 Atk90 Def100 Agi83
Fire75 Ice125 Wind100 Blast100 Earth100 Dark125 Light125
Dazle50 Sleep75 Death75 Drain MP100 Confusion100 Fizle0 Stop75
Poison75 Paralyze75 Dec Atk75 Dec Def75 Dec Speed75 Dec MR75 Mesmerize35
Power hammer
#095 | Aquatic

Not content just to be strong, they get tough with Kabuff, then try to get critical. Watch out for their Sandstorm strikes.

Desert predators, they sit silently below the sands masking their scent, then pounce when prey approaches.

Haunts
Lonely Coast
Djust Desert
Items Dropped
Glass frit (3.13%)
Kitty litter (1.56%)
Exp450 Gold carried168 HP110 MP7 Atk85 Def105 Agi100
Fire100 Ice125 Wind100 Blast100 Earth100 Dark100 Light100
Dazle75 Sleep50 Death75 Drain MP100 Confusion50 Fizle100 Stop75
Poison75 Paralyze75 Dec Atk75 Dec Def100 Dec Speed75 Dec MR75 Mesmerize25
Crabber dabber doo
#107 | Aquatic

Cruel crabs who toughen up with Kabuff, then strike with their sizable claws. Not too troubled by earth attacks.

Never to full to turn down a feed, the though of feasting on freshly fallen adventurers sets them salivation salaciously.

Haunts
Slurry Coast
Urdus Marshland
Items Dropped
Seashell (6.25%)
Poison moth knife (1.56%)
Exp670 Gold carried118 HP112 MP7 Atk115 Def121 Agi78
Fire125 Ice100 Wind125 Blast100 Earth50 Dark100 Light100
Dazle100 Sleep100 Death100 Drain MP100 Confusion100 Fizle0 Stop75
Poison100 Paralyze75 Dec Atk75 Dec Def100 Dec Speed100 Dec MR100 Mesmerize25
Handsome crab
#137 | Aquatic

Deft defenders and cool critical critters, these colossal crabs are the scourge of the seas. Flash-fry them with a little fire.

Every full moon, they assemble under the ocean and quiety clack their claws to mark the start of their monthly meeting.

Haunts
Lonely Coast
Pluvi Isle
Items Dropped
Resurrock (3.13%)
Deadly nightblade (0.78%)
Exp1350 Gold carried156 HP121 MP6 Atk68 Def195 Agi56
Fire150 Ice50 Wind100 Blast100 Earth100 Dark100 Light100
Dazle75 Sleep75 Death100 Drain MP100 Confusion75 Fizle0 Stop75
Poison100 Paralyze50 Dec Atk75 Dec Def75 Dec Speed75 Dec MR75 Mesmerize25
Seasaur
#162 | Aquatic

These super-strong sea serpents have sunk many a ship with their ear-splitting roars and brutal hot and cold breath.

Sailors say that if you hear the song of a seasaur on a stormy night, you'll never set foot on the safety of dry land again.

Haunts
Ocean
Items Dropped
Dragon scale (6.25%)
Magic beast horn (1.56%)
Exp1900 Gold carried160 HP304 MP24 Atk180 Def192 Agi101
Fire50 Ice50 Wind100 Blast125 Earth100 Dark100 Light150
Dazle75 Sleep100 Death50 Drain MP100 Confusion50 Fizle0 Stop50
Poison75 Paralyze50 Dec Atk75 Dec Def75 Dec Speed75 Dec MR75 Mesmerize25
Abyss diver
#170 | Aquatic

Devilishly devastating dinosaurs that cast Crackle and breathe fire, and cannot be bested with bog-standard blows.

Longed for loud colours after decades spent in dim depths, and tried to jazz themselves up, but to underwhelming effect.

Haunts
Wyrmneck
Oubliette
Items Dropped
Dragon scale (3.13%)
Watermaul wand (0.78%)
Exp2700 Gold carried92 HP600 MP28 Atk200 Def220 Agi126
Fire50 Ice50 Wind100 Blast150 Earth100 Dark100 Light150
Dazle50 Sleep50 Death75 Drain MP100 Confusion50 Fizle50 Stop50
Poison75 Paralyze25 Dec Atk50 Dec Def50 Dec Speed50 Dec MR50 Mesmerize25
King crab
#188 | Aquatic

They send foes to sleep with Snooze, then snip them silly with their claws. Whistling and the Eyes on Me ability upset them.

Jealous of the slime stack's popularity, they've been considering competing with a three-crab pile-up of their own.

Haunts
Oubliette
Realm of the Mighty
Items Dropped
Sleeping hibiscus (6.25%)
Poison moth knife (0.78%)
Exp2800 Gold carried146 HP270 MP12 Atk181 Def235 Agi158
Fire100 Ice75 Wind100 Blast125 Earth50 Dark100 Light100
Dazle50 Sleep50 Death75 Drain MP100 Confusion50 Fizle75 Stop50
Poison100 Paralyze25 Dec Atk75 Dec Def75 Dec Speed50 Dec MR50 Mesmerize15
Stale whale
#213 | Aquatic

Woeful wales who singe foes with Scorch, and whose rancid spines are rank enough to confuse anyone they touch.

Companions of Lleviathan who made a pact with an evil god to remain in the mortal realm as monsters rather than be ruined.

Haunts
Grotto
Items Dropped
Glass frit (6.25%)
Trident (1.56%)
Exp5700 Gold carried84 HP1244 MP24 Atk584 Def496 Agi106
Fire100 Ice100 Wind100 Blast150 Earth100 Dark100 Light100
Dazle0 Sleep0 Death50 Drain MP100 Confusion0 Fizle50 Stop0
Poison50 Paralyze0 Dec Atk75 Dec Def75 Dec Speed75 Dec MR75 Mesmerize10
Hammer horror
#253 | Aquatic

They whip up a storm with Thin Air, and engulf all in evil with their dark breath. Embrace the light to end their existence.

They loathe the light, and long to lord it over a world wrapped in the dank darkness of the ocean depths.

Haunts
Grotto
Items Dropped
Heavy handwear (3.13%)
Cobra claws (0.78%)
Exp6400 Gold carried145 HP874 MP54 Atk586 Def586 Agi375
Fire100 Ice100 Wind100 Blast150 Earth100 Dark50 Light150
Dazle0 Sleep0 Death0 Drain MP100 Confusion75 Fizle0 Stop0
Poison0 Paralyze75 Dec Atk75 Dec Def50 Dec Speed50 Dec MR100 Mesmerize10
Pale whale
#255 | Aquatic

Deep-sea dwellers who blind foes with Dazzleflash and blaze a trail with their bright breath. Darkness will defeat them.

They were the first beasts that the Great Architect Zenus placed in the oceans in the days of creation.

Haunts
Grotto
Items Dropped
Superior medicine (6.25%)
Wizard's hat (0.78%)
Exp7500 Gold carried126 HP1456 MP126 Atk748 Def586 Agi79
Fire100 Ice100 Wind100 Blast100 Earth100 Dark150 Light50
Dazle0 Sleep0 Death0 Drain MP100 Confusion0 Fizle0 Stop0
Poison0 Paralyze0 Dec Atk50 Dec Def50 Dec Speed50 Dec MR50 Mesmerize5
Seavern
#256 | Aquatic

True masters of the sea, these supreme seasaurs scare foes silly with a blood-curdling cry, then smash them with a tsunami.

Dealers of watery death, they rise from the depths to bring terror and destruction to all the oceans of the world.

Haunts
Grotto
Items Dropped
Saint's ashes (3.13%)
Cobra fan (1.56%)
Exp7000 Gold carried87 HP1127 MP64 Atk686 Def546 Agi126
Fire50 Ice50 Wind100 Blast150 Earth100 Dark100 Light150
Dazle0 Sleep50 Death50 Drain MP100 Confusion0 Fizle0 Stop0
Poison0 Paralyze0 Dec Atk50 Dec Def75 Dec Speed50 Dec MR100 Mesmerize10
Lleviathan
#262a | Aquatic

The people of Porth Llaffan worshipped this watery diety, which was really Dylan Jones in fygg-changed form.

He once swam with countless companions in the seas around Newid Isle, but Lleviathan is sadly the last of his kind.

Haunts
Cuddiedig Cliff
Items Dropped
Emerald moss (100%)
Celestial skein (100%)
Exp4134 Gold carried960 HP1256 MP32 Atk110 Def90 Agi36
Fire100 Ice100 Wind100 Blast125 Earth100 Dark100 Light100
Dazle0 Sleep0 Death0 Drain MP100 Confusion0 Fizle0 Stop0
Poison0 Paralyze0 Dec Atk0 Dec Def50 Dec Speed50 Dec MR75 Mesmerize5
Lleviathan
#262b | Aquatic

The people of Porth Llaffan worshipped this watery diety, which was really Dylan Jones in fygg-changed form.

He once swam with countless companions in the seas around Newid Isle, but Lleviathan is sadly the last of his kind.

Haunts
Cuddiedig Cliff
Items Dropped
Emerald moss (100%)
Celestial skein (100%)
Exp32000 Gold carried4000 HP3520 MP50 Atk278 Def256 Agi128
Fire100 Ice100 Wind100 Blast125 Earth100 Dark100 Light100
Dazle0 Sleep0 Death0 Drain MP100 Confusion0 Fizle0 Stop0
Poison0 Paralyze0 Dec Atk0 Dec Def50 Dec Speed50 Dec MR75 Mesmerize5
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