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Dragon Quest IX guide / Bestiary

Monster data explanation
Statistics and Attributes Key
 EXP - The experience points your party will gain when killing this monster.
Gold - The gold your party will gain when killing this monster.
 ATK - The attack power of the monster.
 DEF - The defense power of the monster.
 AGI - The agility of the monster that also affects its speed.

 Fire - Fire attribute (Frizz, Frizzle, etc)
  Ice - Ice attribute (Crack, Crackle, etc)
 Wind - Wind attribute (Woosh, Swoosh, etc)
Blast - Explosion and thunder attribute (Bang, Boom, etc)
Earth - Earth attribute (Funereal fource, etc)
 Dark - Dark attribute (Zam, Zammle, etc)
Light - Light attribute (Starburst throw, Life fource, etc)

Dazle - Hallucinate/Illusion effect
Sleep - Sleep effect
Death - Instant death effect
DrnMP - Drain MP effect
Confu - Confusion effect
Fizle - Block spellcasting effect
 Stop - Stop action effect
Poisn - Poison effect
Prlyz - Paralyze effect
DecAK - Decrease attack effect
DecDF - Decrease defense effect
DecSP - Decrease speed effect
DecMR - Decrease magic resistance effect
Msmrz - Susceptibility to become mesmerized by character's style

Each monster has a value given for each of the above attributes. A higher number in a given attribute represents a weakness towards that attribute. A lower number represents strength and resistance towards that attribute. Neutral is defined by the value of 100. Values above 100 indicate weakness while values below 100 indicate strength. A value of zero (0) indicates immunity to that attribute.

For example, if a monster has Fire at 75 and Ice at 150, it would only take 75% damage from fire based attacks, but 150% damage from ice based attacks.

The numbers for the Status Attributes indicate how likely that particular status is to affect the monster when cast upon it. So you are not very likely to put a monster to sleep that has the Sleep status attribute at 25.

Finally, the percentages next to the item drops represent the percentage chance you have of acquiring that item at the end of a battle.

Slime
#001a | Slime

Common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.

Haunts
Angel Falls
Items Dropped
Medicinal herb (12.5%)
Slimedrop (6.25%)
Exp2 Gold carried4 HP8 MP2 Atk10 Def7 Agi7
Fire125 Ice125 Wind125 Blast125 Earth125 Dark125 Light125
Dazle100 Sleep100 Death100 Drain MP100 Confusion100 Fizle0 Stop100
Poison100 Paralyze100 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize100
Slime
#001b | Slime

Common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.

Haunts
Alltrades Abbey
Items Dropped
Medicinal herb (12.5%)
Slimedrop (6.25%)
Exp48 Gold carried16 HP55 MP4 Atk42 Def48 Agi80
Fire125 Ice125 Wind125 Blast125 Earth125 Dark125 Light125
Dazle100 Sleep100 Death100 Drain MP100 Confusion100 Fizle0 Stop100
Poison100 Paralyze100 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize100
Slime
#001c | Slime

Common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.

They're unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.

Haunts
Bloomingdale
Items Dropped
Medicinal herb (12.5%)
Slimedrop (6.25%)
Exp72 Gold carried24 HP76 MP4 Atk52 Def65 Agi128
Fire125 Ice125 Wind125 Blast125 Earth125 Dark125 Light125
Dazle100 Sleep100 Death100 Drain MP100 Confusion100 Fizle0 Stop100
Poison100 Paralyze100 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize100
Cruelcumber
#002 | Plant

Poky little vegetables that often trouble travellers, but are terribly sour losers.

The violent vestiges of veggies vetoed by unadventurous eaters. They fight for the favour they didn't find as food.

Haunts
Angel Falls
Items Dropped
Antidotal herb (12.5%)
Moonwort bulb (0.78%)
Exp3 Gold carried5 HP10 MP2 Atk12 Def9 Agi10
Fire125 Ice125 Wind125 Blast125 Earth125 Dark125 Light125
Dazle100 Sleep100 Death100 Drain MP100 Confusion100 Fizle0 Stop100
Poison100 Paralyze100 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize100
Teeny sanguini
#003 | Demon

Cowskin-coloured little deviles who only chase after travellers because they want to play.

The cow pattern pales, and patches of pink poke through as they mature. You could say they rose as they rise!

Haunts
Angel Falls
Items Dropped
Medicinal herb (6.25%)
Holy water (1.56%)
Exp4 Gold carried7 HP13 MP2 Atk12 Def6 Agi15
Fire125 Ice125 Wind125 Blast125 Earth125 Dark125 Light125
Dazle100 Sleep100 Death100 Drain MP100 Confusion100 Fizle0 Stop100
Poison100 Paralyze100 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize100
Sacksquatch
#004 | Material

Smack them with spells before they jump at the chance to blind you by blowing sand in your eyes.

Sacks that were stacked at a factory, then left all alone. They split a bit, then split for real to live life as free and easy fiends.

Haunts
Angel Falls
Items Dropped
Antidotal herb (3.13%)
Boxer shorts (1.56%)
Exp5 Gold carried8 HP15 MP0 Atk13 Def8 Agi8
Fire125 Ice125 Wind125 Blast125 Earth100 Dark125 Light125
Dazle100 Sleep100 Death100 Drain MP0 Confusion100 Fizle0 Stop100
Poison100 Paralyze100 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize100
Batterfly
#005 | Bug

Beastly butterflies who disrupt their enemies with Dazzle, then dash off at the first sign of trouble.

They're adamant that it's not their faces that look like mortals', it's mortals' faces that look like theirs.

Haunts
Angel Falls
Zere
Items Dropped
Moonwort bulb (6.25%)
Butterfly wing (1.56%)
Exp7 Gold carried12 HP14 MP5 Atk14 Def12 Agi9
Fire125 Ice125 Wind100 Blast125 Earth125 Dark125 Light125
Dazle75 Sleep100 Death100 Drain MP100 Confusion100 Fizle100 Stop100
Poison100 Paralyze100 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize100
Dracky
#006 | Bird

These bat-like beasts like nothing better than to gang up and go gallavanting across the night skies.

They have crazy cousins called wackies and boastful brothers called brackies. They long to go freckly and be... frackies.

Haunts
Angel Falls
The Hexagon
Items Dropped
Medicinal herb (6.25%)
Chimaera wing (1.56%)
Exp10 Gold carried10 HP15 MP3 Atk17 Def12 Agi18
Fire125 Ice125 Wind125 Blast125 Earth125 Dark125 Light125
Dazle100 Sleep75 Death100 Drain MP100 Confusion100 Fizle0 Stop100
Poison100 Paralyze100 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize100
Bodkin archer
#007 | Humanoid

Alert archers who attack from afar, use medicinal herbs when in need, and aren't too proud to feel from more formidable foes.

Their bodkin betters tease them that they're terrible shots, so they target unlucky travellers to try and prove them wrong.

Haunts
Angel Falls
The Hexagon
Items Dropped
Plain clothes (6.25%)
Leather hat (1.56%)
Exp9 Gold carried16 HP17 MP5 Atk16 Def12 Agi10
Fire125 Ice125 Wind125 Blast125 Earth125 Dark125 Light125
Dazle100 Sleep75 Death100 Drain MP100 Confusion100 Fizle100 Stop100
Poison100 Paralyze100 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize100
Bag o' laughs
#008 | Material

Try and get these nuisances bagged and tagged before they can empty your P with a Weird Dance.

They're crammed with more jokes than a cartload of Christmas crackers, but have yet to raise even a wry smile.

Haunts
The Hexagon
Items Dropped
Cowpat (12.5%)
Strong medicine (1.56%)
Exp11 Gold carried26 HP16 MP4 Atk19 Def14 Agi24
Fire125 Ice125 Wind125 Blast125 Earth125 Dark125 Light125
Dazle75 Sleep50 Death100 Drain MP200 Confusion100 Fizle0 Stop100
Poison0 Paralyze50 Dec Atk100 Dec Def100 Dec Speed75 Dec MR75 Mesmerize100
Mecha-mynah
#009 | Machine

Rapid, robotic birds, adept at upping their work-rate with Accelerate. Mistake them for typical tweeters at your own peril.

They can't deviate from pre-programmed patters, so they're poor team players who can only plod along at a preset pace.

Haunts
The Hexagon
Items Dropped
Chimaera wing (3.13%)
Feather fan (1.56%)
Exp12 Gold carried20 HP6 MP4 Atk20 Def38 Agi9
Fire100 Ice100 Wind100 Blast200 Earth100 Dark100 Light100
Dazle75 Sleep75 Death50 Drain MP100 Confusion100 Fizle100 Stop0
Poison0 Paralyze0 Dec Atk75 Dec Def75 Dec Speed75 Dec MR75 Mesmerize0
Firespirit
#010 | Elemental

These Frizz spell elementals are best beaten with spells or abilities, as weapons will often pass right through them.

Not even kids use Frizz these days.' It was these thoughtless words that forged the furious firespirit.

Haunts
The Hexagon
Items Dropped
Holy water (3.13%)
Magic water (0.78%)
Exp12 Gold carried15 HP14 MP3 Atk9 Def9 Agi9
Fire50 Ice150 Wind100 Blast100 Earth100 Dark100 Light100
Dazle0 Sleep50 Death75 Drain MP100 Confusion100 Fizle100 Stop0
Poison0 Paralyze0 Dec Atk75 Dec Def75 Dec Speed75 Dec MR75 Mesmerize50
Spirit
#011 | Zombie

Formless phantasms who are hard to get a hold of, but are easily eradicated with a fire-based offensive.

Restless wraiths who refuse to take their rightful rest. They might look like a laugh, but they're far from frolicsome.

Haunts
The Hexagon
Western Stornway
Items Dropped
Holy water (3.13%)
Silk robe (1.56%)
Exp16 Gold carried24 HP20 MP2 Atk23 Def20 Agi14
Fire150 Ice100 Wind100 Blast100 Earth100 Dark100 Light125
Dazle75 Sleep75 Death0 Drain MP100 Confusion100 Fizle0 Stop50
Poison0 Paralyze50 Dec Atk100 Dec Def50 Dec Speed100 Dec MR100 Mesmerize100
Winkster
#012 | Demon

These trainee tricksters have just learnt Frizz, and will fritter away all their MP trying to use it.

Their legends tell that they can become fully fledged wizards by flattening a certain foe with Frizz, so they cast it constantly.

Haunts
Western Stornway
Zere
Items Dropped
Cotton trousers (3.13%)
Oak staff (1.56%)
Exp22 Gold carried25 HP18 MP3 Atk19 Def16 Agi22
Fire100 Ice100 Wind100 Blast100 Earth100 Dark100 Light125
Dazle100 Sleep100 Death100 Drain MP100 Confusion100 Fizle100 Stop100
Poison100 Paralyze100 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize100
Hammerhood
#013 | Humanoid

Their huge great hammers have them hitting the dirt more often than not, but if they do score a direct hit...

They're discerning fans of good comedy, which is why they think the bag o' laughs' rubbish routine is the biggest joke going.

Haunts
Western Stornway
Zere
Items Dropped
Leather kilt (1.56%)
Oaken club (1.56%)
Exp20 Gold carried20 HP20 MP2 Atk12 Def18 Agi17
Fire100 Ice100 Wind100 Blast100 Earth100 Dark125 Light125
Dazle100 Sleep100 Death100 Drain MP100 Confusion100 Fizle0 Stop75
Poison100 Paralyze75 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize100
She-slime
#014 | Slime

These slimes are the result of a rare genetic mutation, and are also known as 'don't-often-see-slimes'.

They're bitter rivals of standard slimes, who they match for shape, size and colour, but can't beat as far as fan base goes.

Haunts
Western Stornway
Zere
Items Dropped
Medicinal herb (12.5%)
Slimedrop (12.5%)
Exp20 Gold carried22 HP19 MP4 Atk23 Def18 Agi25
Fire100 Ice100 Wind100 Blast100 Earth100 Dark125 Light125
Dazle100 Sleep100 Death100 Drain MP100 Confusion100 Fizle0 Stop100
Poison100 Paralyze100 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize100
Funghoul
#015 | Plant

Flambé these foul funghi to stop them sending you to sleep with their sickly Sweet Breath.

Mushroom-like monsters who love musty, manky places, and relish rolling around in freshly fallen leaves.

Haunts
Western Stornway
Zere
Items Dropped
Medicinal herb (12.5%)
Sleeping hibiscus (0.78%)
Exp25 Gold carried20 HP22 MP3 Atk25 Def17 Agi19
Fire125 Ice100 Wind100 Blast100 Earth100 Dark125 Light125
Dazle100 Sleep100 Death100 Drain MP100 Confusion100 Fizle0 Stop100
Poison100 Paralyze100 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize100
Bubble slime
#016 | Slime

Everything these slithering slimes touch is poisoned, so take heed and have some antidotal herbs or a Squelch spell to hand.

After a day off spend relaxing in a poisonous pool to invigorate their venomousness, they bubble might more brightly.

Haunts
Western Stornway
Zere
Items Dropped
Antidotal herb (12.5%)
Slimedrop (12.5%)
Exp24 Gold carried18 HP23 MP4 Atk26 Def15 Agi8
Fire100 Ice100 Wind100 Blast100 Earth100 Dark100 Light125
Dazle50 Sleep75 Death100 Drain MP100 Confusion100 Fizle0 Stop100
Poison0 Paralyze50 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize100
Wooper trooper
#017 | Aquatic

Amphibious soldiers and adepts of defence who can be found patrolling around bodies of water.

They're forever scraping their soles on seashells while on beach patrol, and have been saving up to buy boots.

Haunts
Western Stornway
Zere
Items Dropped
Pot Lid (6.25%)
Soldier's sword (1.56%)
Exp40 Gold carried32 HP30 MP4 Atk33 Def24 Agi28
Fire125 Ice100 Wind100 Blast100 Earth100 Dark125 Light125
Dazle75 Sleep50 Death100 Drain MP100 Confusion100 Fizle0 Stop100
Poison100 Paralyze75 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize100
Betterfly
#018 | Bug

Brutal butterflies that dizzy with Dazzle, then pounce upon their victims with venomous fangs.

They've been worried about their weight of late, and are trying to balance their mortal-heavy diet by devouring more fish.

Haunts
Zere
Items Dropped
Coagulant (12.5%)
Butterfly wing (6.25%)
Exp36 Gold carried28 HP37 MP5 Atk30 Def16 Agi44
Fire125 Ice100 Wind100 Blast100 Earth100 Dark125 Light125
Dazle75 Sleep100 Death100 Drain MP100 Confusion100 Fizle100 Stop100
Poison75 Paralyze50 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize100
Meowgician
#019 | Beast

Fierce felines also known as Frizzcats because they fire off frequent blasts of Frizz - sometimes to unexpected effect.

Before being mages, they were extremely aristocratic cats, and can't be seen in public without cleanly washed faces.

Haunts
Zere
Items Dropped
Oak Staff (6.25%)
Silk robe (3.13%)
Exp40 Gold carried28 HP29 MP5 Atk25 Def20 Agi32
Fire100 Ice100 Wind100 Blast100 Earth100 Dark125 Light125
Dazle50 Sleep75 Death100 Drain MP100 Confusion75 Fizle100 Stop100
Poison100 Paralyze100 Dec Atk75 Dec Def75 Dec Speed100 Dec MR75 Mesmerize100
Ragged reaper
#020 | Material

Their scythes, robbed from real reapers, ward off Whack, and they can upset enemies with Weird Dance and Snooze.

They take out travellers and fellow fiends to use as fertiliser for fields that have fallen fallow.

Haunts
Zere
Doomingale Forest
Items Dropped
Evencloth (6.25%)
Linen gloves (3.13%)
Exp56 Gold carried28 HP34 MP4 Atk38 Def24 Agi36
Fire125 Ice100 Wind100 Blast100 Earth100 Dark100 Light200
Dazle75 Sleep0 Death0 Drain MP200 Confusion75 Fizle100 Stop50
Poison0 Paralyze0 Dec Atk75 Dec Def75 Dec Speed100 Dec MR75 Mesmerize100
Gastropog
#021 | Bug

They slap their sickeningly long tongues across enemies' faces, and eject 'orrible ooze to slow their foes.

The size of their shells dictates their status, and the competition for cool carapaces is fairly fierce.

Haunts
Zere
Doomingale Forest
Items Dropped
Antidotal herb (6.25%)
Toad oil (3.13%)
Exp48 Gold carried36 HP28 MP0 Atk36 Def48 Agi22
Fire100 Ice125 Wind100 Blast100 Earth100 Dark125 Light125
Dazle100 Sleep50 Death100 Drain MP0 Confusion100 Fizle0 Stop100
Poison100 Paralyze100 Dec Atk100 Dec Def75 Dec Speed100 Dec MR100 Mesmerize100
Brownie
#022 | Humanoid

Erratic enemies that can attain an instant state of high tension, only to topple over and go off the boil.

Bodkin bowyers often take them on camping trips and trick them into tapping their tent pegs for them.

Haunts
Zere
Doomingale Forest
Items Dropped
Leather kilt (3.13%)
Seed of strength (0.39%)
Exp56 Gold carried32 HP40 MP255 Atk29 Def26 Agi40
Fire100 Ice100 Wind100 Blast100 Earth100 Dark125 Light125
Dazle100 Sleep75 Death50 Drain MP75 Confusion100 Fizle0 Stop75
Poison100 Paralyze100 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize100
Boppin' badger
#023 | Beast

Badgers with large leaves and the gift of the groove. Their moves are admired by many in the monster world.

They'd rather be dancing than doing battle, so they beat their bellies like bongos to try and get travellers tapping their toes too.

Haunts
Zere
Items Dropped
Medicinal herb (6.25%)
Magic beast hide (3.13%)
Exp60 Gold carried30 HP39 MP4 Atk38 Def28 Agi33
Fire100 Ice100 Wind100 Blast100 Earth100 Dark125 Light125
Dazle100 Sleep100 Death100 Drain MP100 Confusion100 Fizle0 Stop100
Poison100 Paralyze100 Dec Atk100 Dec Def75 Dec Speed100 Dec MR100 Mesmerize100
Drackmage
#024 | Bird

Green, forest-dwelling drackies who deftly dodge attacks, then strike back with Kasap.

They're quite short-sighted, and often shower shrups and other similarly sized green things with greetings and good cheer.

Haunts
Zere
Doomingale Forest
Items Dropped
Chimaera wing (6.25%)
Wing of bat (6.25%)
Exp60 Gold carried30 HP35 MP9 Atk34 Def28 Agi47
Fire100 Ice100 Wind100 Blast100 Earth100 Dark100 Light125
Dazle75 Sleep75 Death100 Drain MP100 Confusion100 Fizle100 Stop100
Poison100 Paralyze100 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize100
Bodkin fletcher
#025 | Humanoid

Forest hunters who can call on more of their kind in a pinch to pepper foes with poisoned arrows.

Their arrowheads are doused in the bubble slime's deadly dribble, and they have to take great care not to get it on their hands.

Haunts
Zere
Doomingale Forest
Items Dropped
Antidotal herb (12.5%)
Leather gauntlets (1.56%)
Exp62 Gold carried44 HP36 MP4 Atk42 Def30 Agi53
Fire100 Ice100 Wind100 Blast100 Earth100 Dark125 Light125
Dazle100 Sleep75 Death100 Drain MP100 Confusion100 Fizle0 Stop100
Poison0 Paralyze100 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize100
Ram raider
#026 | Beast

These rampant rams will do nothing but nut you, but you'd do well to defend yourself when their tension is high.

They faithfully follow their father's advice to get their heads down and charge headlong into all that life hurls at them.

Haunts
Doomingale Forest
Items Dropped
Sleeping hibiscus (6.25%)
Lambswool (3.13%)
Exp70 Gold carried30 HP57 MP4 Atk46 Def28 Agi40
Fire100 Ice100 Wind100 Blast100 Earth100 Dark125 Light125
Dazle75 Sleep75 Death100 Drain MP100 Confusion75 Fizle0 Stop75
Poison75 Paralyze75 Dec Atk100 Dec Def100 Dec Speed75 Dec MR100 Mesmerize100
Cumaulus
#027 | Elemental

Companionable clouds who crowd around their victims and clobber them with constant facefuls of Frizz.

Amalgamations of the ominous air that amasses in the upper atmosphere, forming foul, ferocious clouds.

Haunts
Doomingale Forest
Brigadoom
Items Dropped
Tangleweb (3.13%)
Coagulant (1.56%)
Exp62 Gold carried42 HP30 MP10 Atk28 Def30 Agi72
Fire100 Ice100 Wind125 Blast100 Earth100 Dark100 Light125
Dazle50 Sleep50 Death100 Drain MP100 Confusion75 Fizle100 Stop0
Poison0 Paralyze50 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize50
Skeleton
#028 | Zombie

The remains of robust warriors. They hit hard with Helm Splitter, and cannot be defeated with death spells.

Deceased soldiers who faithfully patrol though the ruins of Brigadoom, though their king is long dead, and his kingdom a mere memory.

Haunts
Doomingale Forest
Brigadoom
Items Dropped
Cotton gloves (3.13%)
Copper sword (0.78%)
Exp81 Gold carried60 HP42 MP6 Atk48 Def40 Agi54
Fire125 Ice75 Wind125 Blast100 Earth125 Dark100 Light125
Dazle75 Sleep50 Death0 Drain MP100 Confusion75 Fizle0 Stop75
Poison50 Paralyze50 Dec Atk100 Dec Def75 Dec Speed100 Dec MR100 Mesmerize50
Healslime
#029 | Slime

Unselfish slimes that are always on standby to step in and save others. Often summoned by their monster mates for support.

They greet friends with their right tentacles, foes with their left, and everyone else with the others.

Haunts
Brigadoom
Western Coffinwell
Items Dropped
Medicinal herb (12.5%)
Slimedrop (12.5%)
Exp56 Gold carried30 HP30 MP10 Atk30 Def26 Agi33
Fire100 Ice100 Wind100 Blast100 Earth100 Dark200 Light100
Dazle75 Sleep75 Death100 Drain MP100 Confusion75 Fizle100 Stop75
Poison75 Paralyze75 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize100
Blinkster
#030 | Demon

Wait for these witless wizards to waste their MP on snowy spells, then whack them back!

On days off, they don top hats and set out to work the magic circuit. They're available for birthdays and other bashes.

Haunts
Brigadoom
Eastern Coffinwell
Items Dropped
Leather shoes (3.13%)
Wizard's staff (0.78%)
Exp64 Gold carried40 HP33 MP5 Atk26 Def26 Agi50
Fire100 Ice100 Wind100 Blast100 Earth100 Dark125 Light125
Dazle75 Sleep50 Death100 Drain MP100 Confusion100 Fizle100 Stop100
Poison100 Paralyze50 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize100

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