Mostly found cowering behind cover, even when countering, but, interestingly, the originator of the Blockenspiel ability.
Their shields are their best buddies, and they spend many a happy hour chatting away to them when not busy battling.
Exp | 68 | Gold carried | 34 | HP | 36 | MP | 255 | Atk | 40 | Def | 28 | Agi | 35 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 100 | Ice | 100 | Wind | 100 | Blast | 100 | Earth | 100 | Dark | 125 | Light | 125 |
Dazle | 100 | Sleep | 75 | Death | 100 | Drain MP | 100 | Confusion | 100 | Fizle | 0 | Stop | 100 |
Poison | 75 | Paralyze | 75 | Dec Atk | 100 | Dec Def | 100 | Dec Speed | 100 | Dec MR | 100 | Mesmerize | 100 |
They distract enemies by tickling them with their teeming tentacles, then punish them with a paralysing ray.
Their enormous eyes evolved to allow them to lurk in long grasses, then pounce when prey passes.
Exp | 70 | Gold carried | 32 | HP | 36 | MP | 8 | Atk | 35 | Def | 40 | Agi | 41 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 100 | Ice | 100 | Wind | 100 | Blast | 100 | Earth | 100 | Dark | 100 | Light | 125 |
Dazle | 50 | Sleep | 50 | Death | 100 | Drain MP | 100 | Confusion | 75 | Fizle | 100 | Stop | 0 |
Poison | 75 | Paralyze | 0 | Dec Atk | 100 | Dec Def | 100 | Dec Speed | 100 | Dec MR | 100 | Mesmerize | 50 |
They flutter their leafy bodies to evade attack, and sometimes summon their buddies, the badger magers.
Cross the breezy autumn's eve, Through the dells of Coffinwell, Lo, how the larrikin larks!' L. Larrikin
Exp | 42 | Gold carried | 28 | HP | 36 | MP | 6 | Atk | 40 | Def | 28 | Agi | 66 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 125 | Ice | 100 | Wind | 100 | Blast | 100 | Earth | 100 | Dark | 125 | Light | 125 |
Dazle | 75 | Sleep | 100 | Death | 75 | Drain MP | 100 | Confusion | 75 | Fizle | 0 | Stop | 100 |
Poison | 100 | Paralyze | 100 | Dec Atk | 100 | Dec Def | 100 | Dec Speed | 100 | Dec MR | 100 | Mesmerize | 75 |
Mechanical birds that are neither moved by beauty nor motivated to revenge. Fry their circuits with lightning spells.
They're proudest when pounding all their enemies at once with weapon-like wings by busting out Birdcutter.
Exp | 72 | Gold carried | 41 | HP | 27 | MP | 0 | Atk | 46 | Def | 80 | Agi | 40 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 50 | Ice | 50 | Wind | 100 | Blast | 150 | Earth | 100 | Dark | 100 | Light | 100 |
Dazle | 50 | Sleep | 50 | Death | 50 | Drain MP | 0 | Confusion | 75 | Fizle | 0 | Stop | 0 |
Poison | 0 | Paralyze | 0 | Dec Atk | 100 | Dec Def | 100 | Dec Speed | 100 | Dec MR | 100 | Mesmerize | 0 |
They know a dazzling array of dastardly dances, but run out of steam rather quickly.
They're moving every moment, beating bare feet against the ground in time with the unremitting rhythm of the earth.
Exp | 64 | Gold carried | 47 | HP | 48 | MP | 4 | Atk | 42 | Def | 34 | Agi | 68 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 100 | Ice | 100 | Wind | 100 | Blast | 100 | Earth | 100 | Dark | 125 | Light | 125 |
Dazle | 0 | Sleep | 50 | Death | 100 | Drain MP | 100 | Confusion | 75 | Fizle | 0 | Stop | 100 |
Poison | 100 | Paralyze | 50 | Dec Atk | 100 | Dec Def | 100 | Dec Speed | 100 | Dec MR | 100 | Mesmerize | 75 |
These crazy carters career into combat, crashing into the competition and occasionally causing them to cramp up.
Nihilistic nutjobs, they wander the wilds with their chattering chariot chumbs, laying waste to all who get in their way.
Exp | 90 | Gold carried | 60 | HP | 55 | MP | 5 | Atk | 55 | Def | 55 | Agi | 46 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 100 | Ice | 100 | Wind | 125 | Blast | 100 | Earth | 125 | Dark | 100 | Light | 100 |
Dazle | 100 | Sleep | 100 | Death | 100 | Drain MP | 100 | Confusion | 100 | Fizle | 0 | Stop | 100 |
Poison | 75 | Paralyze | 75 | Dec Atk | 75 | Dec Def | 100 | Dec Speed | 100 | Dec MR | 100 | Mesmerize | 75 |
Tawdry toadstools that spew forth Sweet Breath, and are slathered in spores that can send foes to sleep.
They're so small because they're always mistaken for seats and sat on by fellow beasts every year at the monster AGM.
Exp | 75 | Gold carried | 45 | HP | 50 | MP | 5 | Atk | 50 | Def | 42 | Agi | 40 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 125 | Ice | 100 | Wind | 100 | Blast | 100 | Earth | 100 | Dark | 125 | Light | 125 |
Dazle | 50 | Sleep | 75 | Death | 100 | Drain MP | 100 | Confusion | 50 | Fizle | 0 | Stop | 75 |
Poison | 50 | Paralyze | 75 | Dec Atk | 100 | Dec Def | 100 | Dec Speed | 100 | Dec MR | 100 | Mesmerize | 75 |
Self-destructive miseries of the monster realm who shy away from reality, only to implode self-importantly.
These wandering wretches would readily renounce their roaming and undo their disrepute. They long to happen upon happiness.
Exp | 96 | Gold carried | 40 | HP | 62 | MP | 10 | Atk | 32 | Def | 32 | Agi | 70 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 100 | Ice | 100 | Wind | 100 | Blast | 100 | Earth | 100 | Dark | 100 | Light | 200 |
Dazle | 50 | Sleep | 50 | Death | 50 | Drain MP | 100 | Confusion | 75 | Fizle | 0 | Stop | 0 |
Poison | 0 | Paralyze | 0 | Dec Atk | 100 | Dec Def | 100 | Dec Speed | 100 | Dec MR | 100 | Mesmerize | 50 |
Snakes with sail-like gills packed with a potent poison, which they puff out in a venomous vapour. They hate whistlers.
Snake-spotters say that they spread their great gills and glide across the skies and over the seas on moonlit nights.
Exp | 100 | Gold carried | 70 | HP | 70 | MP | 6 | Atk | 60 | Def | 50 | Agi | 55 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 100 | Ice | 125 | Wind | 100 | Blast | 125 | Earth | 100 | Dark | 125 | Light | 125 |
Dazle | 100 | Sleep | 50 | Death | 100 | Drain MP | 100 | Confusion | 50 | Fizle | 0 | Stop | 50 |
Poison | 0 | Paralyze | 100 | Dec Atk | 75 | Dec Def | 75 | Dec Speed | 75 | Dec MR | 100 | Mesmerize | 75 |
Badges who have begun the long journey on the way of the Badja, but have only learnt one spell so far: Woosh.
They undergo harsh, hundred-year apprenticeships with cobra cardinals, starting with wood-cutting and making their way up.
Exp | 105 | Gold carried | 60 | HP | 56 | MP | 12 | Atk | 53 | Def | 48 | Agi | 54 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 100 | Ice | 100 | Wind | 100 | Blast | 100 | Earth | 100 | Dark | 125 | Light | 125 |
Dazle | 75 | Sleep | 75 | Death | 100 | Drain MP | 100 | Confusion | 75 | Fizle | 100 | Stop | 75 |
Poison | 100 | Paralyze | 75 | Dec Atk | 100 | Dec Def | 100 | Dec Speed | 100 | Dec MR | 100 | Mesmerize | 75 |
They may look creepy, but these crabs are kind of cowardly, and will call companions or cut and run quite quickly.
People think that clusters of crabids crawl the shoes prowling for prey, but they're just pals out on a seaside stroll.
Exp | 220 | Gold carried | 96 | HP | 72 | MP | 0 | Atk | 72 | Def | 83 | Agi | 15 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 100 | Ice | 100 | Wind | 100 | Blast | 100 | Earth | 100 | Dark | 150 | Light | 150 |
Dazle | 100 | Sleep | 100 | Death | 100 | Drain MP | 0 | Confusion | 100 | Fizle | 0 | Stop | 100 |
Poison | 100 | Paralyze | 75 | Dec Atk | 75 | Dec Def | 75 | Dec Speed | 100 | Dec MR | 100 | Mesmerize | 75 |
These soul-stealing minions of evil may be menacing, but their low defence lets them down.
Beware lone lights in the middle of the night. Smells like mean spirits fishing for friends to ferry to the realm of the dead.
Exp | 99 | Gold carried | 66 | HP | 65 | MP | 8 | Atk | 55 | Def | 40 | Agi | 62 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 125 | Ice | 75 | Wind | 100 | Blast | 100 | Earth | 100 | Dark | 75 | Light | 200 |
Dazle | 50 | Sleep | 50 | Death | 0 | Drain MP | 100 | Confusion | 50 | Fizle | 0 | Stop | 50 |
Poison | 0 | Paralyze | 50 | Dec Atk | 100 | Dec Def | 50 | Dec Speed | 100 | Dec MR | 100 | Mesmerize | 50 |
Attacks exclusively with spells, including Fizzle, Woosh, and Magic Barrier, and lives in fear of light-based attacks.
Mortals who made a pledge of allegience to a dastardly demon, and had their souls stolen by way of thanks.
Exp | 90 | Gold carried | 80 | HP | 58 | MP | 18 | Atk | 48 | Def | 38 | Agi | 70 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 100 | Ice | 100 | Wind | 100 | Blast | 100 | Earth | 100 | Dark | 100 | Light | 150 |
Dazle | 75 | Sleep | 50 | Death | 50 | Drain MP | 100 | Confusion | 75 | Fizle | 75 | Stop | 75 |
Poison | 100 | Paralyze | 50 | Dec Atk | 100 | Dec Def | 75 | Dec Speed | 75 | Dec MR | 75 | Mesmerize | 75 |
Talented tacticians who focus on their more formidable foes first, and are reinforced against wind and darkness.
They always bring some spare bandages to bind any beauties they might bump into and want to bring back with them.
Exp | 105 | Gold carried | 60 | HP | 91 | MP | 8 | Atk | 60 | Def | 30 | Agi | 22 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 125 | Ice | 75 | Wind | 100 | Blast | 100 | Earth | 100 | Dark | 75 | Light | 200 |
Dazle | 100 | Sleep | 75 | Death | 75 | Drain MP | 100 | Confusion | 75 | Fizle | 0 | Stop | 50 |
Poison | 75 | Paralyze | 50 | Dec Atk | 100 | Dec Def | 100 | Dec Speed | 100 | Dec MR | 100 | Mesmerize | 50 |
Fiery-breathed pieces of highly protected pottery which fortify themselves even further with Kabuff.
Pottery paladins put in the graves of the great and good to guard them in the beyond, but which grow bored and go AWOL.
Exp | 110 | Gold carried | 66 | HP | 55 | MP | 6 | Atk | 58 | Def | 65 | Agi | 48 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 100 | Ice | 100 | Wind | 200 | Blast | 100 | Earth | 75 | Dark | 125 | Light | 125 |
Dazle | 100 | Sleep | 100 | Death | 100 | Drain MP | 0 | Confusion | 100 | Fizle | 100 | Stop | 50 |
Poison | 0 | Paralyze | 0 | Dec Atk | 100 | Dec Def | 100 | Dec Speed | 100 | Dec MR | 100 | Mesmerize | 25 |
Those lucky enough to meet one of these and defeat it before it dashes off will find it a very rewarding experience.
Warning: Ordinary oozes have recently been wrapping themselves in aluminium foil and masquerading as metal slimes.
Exp | 4096 | Gold carried | 20 | HP | 4 | MP | 255 | Atk | 35 | Def | 256 | Agi | 89 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 100 | Ice | 100 | Wind | 100 | Blast | 100 | Earth | 100 | Dark | 100 | Light | 100 |
Dazle | 0 | Sleep | 0 | Death | 0 | Drain MP | 100 | Confusion | 0 | Fizle | 0 | Stop | 0 |
Poison | 0 | Paralyze | 0 | Dec Atk | 0 | Dec Def | 0 | Dec Speed | 0 | Dec MR | 0 | Mesmerize | 5 |
These expert archers specialise in trouble travellers with hails of well-aimed arrows.
The brown hoods of the bodkin bowyers mark them out as master marksmen, mightier than mere bodkin fletchers.
Exp | 112 | Gold carried | 62 | HP | 58 | MP | 255 | Atk | 58 | Def | 52 | Agi | 56 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 100 | Ice | 100 | Wind | 100 | Blast | 100 | Earth | 100 | Dark | 100 | Light | 125 |
Dazle | 75 | Sleep | 75 | Death | 100 | Drain MP | 100 | Confusion | 75 | Fizle | 0 | Stop | 75 |
Poison | 100 | Paralyze | 75 | Dec Atk | 100 | Dec Def | 100 | Dec Speed | 100 | Dec MR | 100 | Mesmerize | 75 |
An all-out attack is the only way to best these balanced battlers who use Helm Splitter and Heal.
Proud peacekeepers of the slime realm and paragons of chivalry, they protect the powerless and punish oppressors.
Exp | 127 | Gold carried | 74 | HP | 60 | MP | 9 | Atk | 62 | Def | 60 | Agi | 49 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 100 | Ice | 100 | Wind | 100 | Blast | 100 | Earth | 100 | Dark | 125 | Light | 100 |
Dazle | 75 | Sleep | 50 | Death | 75 | Drain MP | 100 | Confusion | 50 | Fizle | 75 | Stop | 75 |
Poison | 100 | Paralyze | 75 | Dec Atk | 75 | Dec Def | 75 | Dec Speed | 75 | Dec MR | 75 | Mesmerize | 60 |
Their whipping whirlwinds slice through enemies and stop wind attacks from working.
They turn heads with their hypnotic hurricanes and tempt people into their wicked world of whirling winds.
Exp | 108 | Gold carried | 79 | HP | 56 | MP | 8 | Atk | 52 | Def | 48 | Agi | 78 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 150 | Ice | 100 | Wind | 50 | Blast | 100 | Earth | 100 | Dark | 125 | Light | 125 |
Dazle | 75 | Sleep | 50 | Death | 50 | Drain MP | 100 | Confusion | 75 | Fizle | 0 | Stop | 50 |
Poison | 0 | Paralyze | 25 | Dec Atk | 75 | Dec Def | 100 | Dec Speed | 100 | Dec MR | 75 | Mesmerize | 75 |
Giant apes and lords of the jungle who store up their anger, then attack with full, explosive force.
The one with the loudest War Cry wins the leadership, so every spring the forest comes alive with their cacophonous cries.
Exp | 171 | Gold carried | 69 | HP | 90 | MP | 6 | Atk | 80 | Def | 64 | Agi | 40 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 100 | Ice | 100 | Wind | 100 | Blast | 100 | Earth | 100 | Dark | 125 | Light | 125 |
Dazle | 75 | Sleep | 75 | Death | 75 | Drain MP | 100 | Confusion | 75 | Fizle | 0 | Stop | 75 |
Poison | 100 | Paralyze | 50 | Dec Atk | 75 | Dec Def | 100 | Dec Speed | 50 | Dec MR | 100 | Mesmerize | 75 |
You'd think three slimes would be better than one, but there's more bickering than battling with these tetchy towers.
Trios of slimes with royal ambitions who banded together to become king slimes, but were too few to do so.
Exp | 317 | Gold carried | 137 | HP | 177 | MP | 24 | Atk | 93 | Def | 68 | Agi | 102 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 100 | Ice | 100 | Wind | 100 | Blast | 125 | Earth | 100 | Dark | 200 | Light | 100 |
Dazle | 50 | Sleep | 50 | Death | 50 | Drain MP | 100 | Confusion | 50 | Fizle | 0 | Stop | 50 |
Poison | 75 | Paralyze | 50 | Dec Atk | 75 | Dec Def | 75 | Dec Speed | 75 | Dec MR | 75 | Mesmerize | 60 |
These amorphous masses of mud toughen themselves with Kabuff, then set about throwing stones.
The souls of travellers who sink in sludge and become clumps of clay so they can try to slip and slither their slow way home.
Exp | 188 | Gold carried | 86 | HP | 120 | MP | 12 | Atk | 85 | Def | 50 | Agi | 26 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 100 | Ice | 100 | Wind | 125 | Blast | 100 | Earth | 75 | Dark | 100 | Light | 125 |
Dazle | 100 | Sleep | 50 | Death | 50 | Drain MP | 100 | Confusion | 75 | Fizle | 100 | Stop | 50 |
Poison | 0 | Paralyze | 25 | Dec Atk | 75 | Dec Def | 100 | Dec Speed | 50 | Dec MR | 100 | Mesmerize | 25 |
Mean mushrooms who go round in groups endeavouring to make ice cubes out of adventurers with constant cold spells.
Cooled the once-warm area south of Alltrades Abbey with a century of Crack-casting 'til it became outright autumnal.
Exp | 144 | Gold carried | 70 | HP | 67 | MP | 18 | Atk | 50 | Def | 56 | Agi | 56 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 125 | Ice | 100 | Wind | 100 | Blast | 100 | Earth | 100 | Dark | 100 | Light | 125 |
Dazle | 75 | Sleep | 100 | Death | 100 | Drain MP | 100 | Confusion | 75 | Fizle | 75 | Stop | 100 |
Poison | 50 | Paralyze | 75 | Dec Atk | 100 | Dec Def | 100 | Dec Speed | 100 | Dec MR | 100 | Mesmerize | 75 |
Be grateful that these dukes among drackies can't cast Kasnooze too - Snooze is more than enough of an annoyance.
Don't make drackies really mad - they might morph into the mighty yellow force for justice that is...DRACKYMA(N)!
Exp | 145 | Gold carried | 74 | HP | 52 | MP | 10 | Atk | 58 | Def | 58 | Agi | 70 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 100 | Ice | 100 | Wind | 100 | Blast | 125 | Earth | 125 | Dark | 100 | Light | 125 |
Dazle | 75 | Sleep | 100 | Death | 100 | Drain MP | 100 | Confusion | 100 | Fizle | 75 | Stop | 75 |
Poison | 100 | Paralyze | 75 | Dec Atk | 100 | Dec Def | 75 | Dec Speed | 100 | Dec MR | 100 | Mesmerize | 75 |
These dogged dead bodies fixate on a foe and won't leave them alone. They may be brittle, but they're tough too.
They live by the saying 'tHe ROttEnEr tHE BeTeERer', and ensure that any midway manky remains are made fully foul.
Exp | 155 | Gold carried | 66 | HP | 105 | MP | 9 | Atk | 70 | Def | 35 | Agi | 35 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 125 | Ice | 75 | Wind | 100 | Blast | 100 | Earth | 100 | Dark | 75 | Light | 200 |
Dazle | 75 | Sleep | 75 | Death | 50 | Drain MP | 100 | Confusion | 50 | Fizle | 0 | Stop | 50 |
Poison | 75 | Paralyze | 75 | Dec Atk | 100 | Dec Def | 75 | Dec Speed | 75 | Dec MR | 100 | Mesmerize | 25 |
Smash these supportive spellcasters before they can bolster their buddies' tension and tend to their wounds.
Court jesters of the monster realm, they make their way in the world by brown-nosing, but are laughed at behind their backs.
Exp | 127 | Gold carried | 80 | HP | 60 | MP | 11 | Atk | 50 | Def | 60 | Agi | 78 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 100 | Ice | 100 | Wind | 100 | Blast | 100 | Earth | 100 | Dark | 100 | Light | 125 |
Dazle | 100 | Sleep | 100 | Death | 100 | Drain MP | 100 | Confusion | 100 | Fizle | 75 | Stop | 100 |
Poison | 100 | Paralyze | 75 | Dec Atk | 100 | Dec Def | 100 | Dec Speed | 100 | Dec MR | 100 | Mesmerize | 75 |
Chivalrous champions who like to fight fair and square. Beware the tension-trashing Morale Masher.
Suits of armour that have soaked up sorrowful swordsmen's souls. Healslime helpers make them hard to hurt.
Exp | 324 | Gold carried | 120 | HP | 100 | MP | 12 | Atk | 95 | Def | 97 | Agi | 63 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 100 | Ice | 100 | Wind | 125 | Blast | 100 | Earth | 100 | Dark | 100 | Light | 100 |
Dazle | 75 | Sleep | 50 | Death | 50 | Drain MP | 100 | Confusion | 50 | Fizle | 0 | Stop | 50 |
Poison | 0 | Paralyze | 75 | Dec Atk | 75 | Dec Def | 75 | Dec Speed | 75 | Dec MR | 100 | Mesmerize | 25 |
Death spells work well on these awkward octopuses, which shower their enemies with skyborne spikes.
They're very humane at heart, and have made it their mission to tear up any trawler nets they find and free the fish within.
Exp | 162 | Gold carried | 64 | HP | 75 | MP | 8 | Atk | 68 | Def | 60 | Agi | 51 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 125 | Ice | 75 | Wind | 100 | Blast | 100 | Earth | 100 | Dark | 125 | Light | 125 |
Dazle | 50 | Sleep | 75 | Death | 100 | Drain MP | 100 | Confusion | 75 | Fizle | 0 | Stop | 75 |
Poison | 75 | Paralyze | 75 | Dec Atk | 75 | Dec Def | 75 | Dec Speed | 75 | Dec MR | 75 | Mesmerize | 60 |
Beastly, burning-breathed birds who are almost impervious to fire, but are taken aback by ice attacks.
Their wings are a valued commodity, and shopkeepers are regularly singed to a cinder in search of fresh stock.
Exp | 180 | Gold carried | 89 | HP | 75 | MP | 9 | Atk | 70 | Def | 72 | Agi | 86 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 75 | Ice | 125 | Wind | 100 | Blast | 100 | Earth | 100 | Dark | 100 | Light | 125 |
Dazle | 100 | Sleep | 50 | Death | 75 | Drain MP | 100 | Confusion | 50 | Fizle | 0 | Stop | 75 |
Poison | 100 | Paralyze | 75 | Dec Atk | 75 | Dec Def | 75 | Dec Speed | 75 | Dec MR | 75 | Mesmerize | 60 |
These piratical pests freeze foes with their breath, and evade attacks while summoning support.
They're woopers troopers who set sail on a new career after a medalsome king told them that now is the new dawn of piracy.
Exp | 171 | Gold carried | 74 | HP | 80 | MP | 8 | Atk | 75 | Def | 67 | Agi | 70 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 125 | Ice | 100 | Wind | 100 | Blast | 100 | Earth | 100 | Dark | 125 | Light | 125 |
Dazle | 50 | Sleep | 50 | Death | 75 | Drain MP | 100 | Confusion | 75 | Fizle | 0 | Stop | 75 |
Poison | 75 | Paralyze | 50 | Dec Atk | 75 | Dec Def | 75 | Dec Speed | 100 | Dec MR | 100 | Mesmerize | 60 |