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Dragon Quest IX guide / Bestiary

Monster data explanation
Statistics and Attributes Key
 EXP - The experience points your party will gain when killing this monster.
Gold - The gold your party will gain when killing this monster.
 ATK - The attack power of the monster.
 DEF - The defense power of the monster.
 AGI - The agility of the monster that also affects its speed.

 Fire - Fire attribute (Frizz, Frizzle, etc)
  Ice - Ice attribute (Crack, Crackle, etc)
 Wind - Wind attribute (Woosh, Swoosh, etc)
Blast - Explosion and thunder attribute (Bang, Boom, etc)
Earth - Earth attribute (Funereal fource, etc)
 Dark - Dark attribute (Zam, Zammle, etc)
Light - Light attribute (Starburst throw, Life fource, etc)

Dazle - Hallucinate/Illusion effect
Sleep - Sleep effect
Death - Instant death effect
DrnMP - Drain MP effect
Confu - Confusion effect
Fizle - Block spellcasting effect
 Stop - Stop action effect
Poisn - Poison effect
Prlyz - Paralyze effect
DecAK - Decrease attack effect
DecDF - Decrease defense effect
DecSP - Decrease speed effect
DecMR - Decrease magic resistance effect
Msmrz - Susceptibility to become mesmerized by character's style

Each monster has a value given for each of the above attributes. A higher number in a given attribute represents a weakness towards that attribute. A lower number represents strength and resistance towards that attribute. Neutral is defined by the value of 100. Values above 100 indicate weakness while values below 100 indicate strength. A value of zero (0) indicates immunity to that attribute.

For example, if a monster has Fire at 75 and Ice at 150, it would only take 75% damage from fire based attacks, but 150% damage from ice based attacks.

The numbers for the Status Attributes indicate how likely that particular status is to affect the monster when cast upon it. So you are not very likely to put a monster to sleep that has the Sleep status attribute at 25.

Finally, the percentages next to the item drops represent the percentage chance you have of acquiring that item at the end of a battle.

Leery lout
#031 | Humanoid

Mostly found cowering behind cover, even when countering, but, interestingly, the originator of the Blockenspiel ability.

Their shields are their best buddies, and they spend many a happy hour chatting away to them when not busy battling.

Haunts
Brigadoom
Items Dropped
Leather shield (6.25%)
Bronze shield (0.78%)
Exp68 Gold carried34 HP36 MP255 Atk40 Def28 Agi35
Fire100 Ice100 Wind100 Blast100 Earth100 Dark125 Light125
Dazle100 Sleep75 Death100 Drain MP100 Confusion100 Fizle0 Stop100
Poison75 Paralyze75 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize100
Lunatick
#032 | Bug

They distract enemies by tickling them with their teeming tentacles, then punish them with a paralysing ray.

Their enormous eyes evolved to allow them to lurk in long grasses, then pounce when prey passes.

Haunts
Brigadoom
Items Dropped
Leather whip (3.13%)
Magic water (1.56%)
Exp70 Gold carried32 HP36 MP8 Atk35 Def40 Agi41
Fire100 Ice100 Wind100 Blast100 Earth100 Dark100 Light125
Dazle50 Sleep50 Death100 Drain MP100 Confusion75 Fizle100 Stop0
Poison75 Paralyze0 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize50
Leafy larrikin
#033 | Plant

They flutter their leafy bodies to evade attack, and sometimes summon their buddies, the badger magers.

Cross the breezy autumn's eve, Through the dells of Coffinwell, Lo, how the larrikin larks!' L. Larrikin

Haunts
Eastern Coffinwell
Items Dropped
Moonwort bulb (12.5%)
Strong medicine (3.13%)
Exp42 Gold carried28 HP36 MP6 Atk40 Def28 Agi66
Fire125 Ice100 Wind100 Blast100 Earth100 Dark125 Light125
Dazle75 Sleep100 Death75 Drain MP100 Confusion75 Fizle0 Stop100
Poison100 Paralyze100 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize75
Clockwork cuckoo
#034 | Machine

Mechanical birds that are neither moved by beauty nor motivated to revenge. Fry their circuits with lightning spells.

They're proudest when pounding all their enemies at once with weapon-like wings by busting out Birdcutter.

Haunts
Eastern Coffinwell
Western Coffinwell
Items Dropped
Chimaera wing (3.13%)
Iron nails (1.56%)
Exp72 Gold carried41 HP27 MP0 Atk46 Def80 Agi40
Fire50 Ice50 Wind100 Blast150 Earth100 Dark100 Light100
Dazle50 Sleep50 Death50 Drain MP0 Confusion75 Fizle0 Stop0
Poison0 Paralyze0 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize0
Slugger
#035 | Bug

They know a dazzling array of dastardly dances, but run out of steam rather quickly.

They're moving every moment, beating bare feet against the ground in time with the unremitting rhythm of the earth.

Haunts
Eastern Coffinwell
Western Coffinwell
Items Dropped
Medicinal herb (6.25%)
Garish garb (0.78%)
Exp64 Gold carried47 HP48 MP4 Atk42 Def34 Agi68
Fire100 Ice100 Wind100 Blast100 Earth100 Dark125 Light125
Dazle0 Sleep50 Death100 Drain MP100 Confusion75 Fizle0 Stop100
Poison100 Paralyze50 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize75
Chariot chappie
#036 | Humanoid

These crazy carters career into combat, crashing into the competition and occasionally causing them to cramp up.

Nihilistic nutjobs, they wander the wilds with their chattering chariot chumbs, laying waste to all who get in their way.

Haunts
Eastern Coffinwell
Western Coffinwell
Items Dropped
Angel bell (3.13%)
Iron lance (1.56%)
Exp90 Gold carried60 HP55 MP5 Atk55 Def55 Agi46
Fire100 Ice100 Wind125 Blast100 Earth125 Dark100 Light100
Dazle100 Sleep100 Death100 Drain MP100 Confusion100 Fizle0 Stop100
Poison75 Paralyze75 Dec Atk75 Dec Def100 Dec Speed100 Dec MR100 Mesmerize75
Morphean mushroom
#037 | Plant

Tawdry toadstools that spew forth Sweet Breath, and are slathered in spores that can send foes to sleep.

They're so small because they're always mistaken for seats and sat on by fellow beasts every year at the monster AGM.

Haunts
Eastern Coffinwell
Western Coffinwell
Items Dropped
Belle cap (6.25%)
Fisticup (6.25%)
Exp75 Gold carried45 HP50 MP5 Atk50 Def42 Agi40
Fire125 Ice100 Wind100 Blast100 Earth100 Dark125 Light125
Dazle50 Sleep75 Death100 Drain MP100 Confusion50 Fizle0 Stop75
Poison50 Paralyze75 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize75
Lost soul
#038 | Elemental

Self-destructive miseries of the monster realm who shy away from reality, only to implode self-importantly.

These wandering wretches would readily renounce their roaming and undo their disrepute. They long to happen upon happiness.

Haunts
Eastern Coffinwell
Western Coffinwell
Items Dropped
Holy water (12.5%)
Angel bell (1.56%)
Exp96 Gold carried40 HP62 MP10 Atk32 Def32 Agi70
Fire100 Ice100 Wind100 Blast100 Earth100 Dark100 Light200
Dazle50 Sleep50 Death50 Drain MP100 Confusion75 Fizle0 Stop0
Poison0 Paralyze0 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize50
Flython
#039 | Dragon

Snakes with sail-like gills packed with a potent poison, which they puff out in a venomous vapour. They hate whistlers.

Snake-spotters say that they spread their great gills and glide across the skies and over the seas on moonlit nights.

Haunts
Western Coffinwell
Items Dropped
Snakeskin (6.25%)
Wing of bat (3.13%)
Exp100 Gold carried70 HP70 MP6 Atk60 Def50 Agi55
Fire100 Ice125 Wind100 Blast125 Earth100 Dark125 Light125
Dazle100 Sleep50 Death100 Drain MP100 Confusion50 Fizle0 Stop50
Poison0 Paralyze100 Dec Atk75 Dec Def75 Dec Speed75 Dec MR100 Mesmerize75
Badger mager
#040 | Beast

Badges who have begun the long journey on the way of the Badja, but have only learnt one spell so far: Woosh.

They undergo harsh, hundred-year apprenticeships with cobra cardinals, starting with wood-cutting and making their way up.

Haunts
Western Coffinwell
Items Dropped
Moonwort bulb (6.25%)
Magic beast hide (3.13%)
Exp105 Gold carried60 HP56 MP12 Atk53 Def48 Agi54
Fire100 Ice100 Wind100 Blast100 Earth100 Dark125 Light125
Dazle75 Sleep75 Death100 Drain MP100 Confusion75 Fizle100 Stop75
Poison100 Paralyze75 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize75
Crabid
#041 | Bug

They may look creepy, but these crabs are kind of cowardly, and will call companions or cut and run quite quickly.

People think that clusters of crabids crawl the shoes prowling for prey, but they're just pals out on a seaside stroll.

Haunts
Western Coffinwell
Tywll Cave
Items Dropped
Tortoiseshell (6.25%)
Crimson coral (1.56%)
Exp220 Gold carried96 HP72 MP0 Atk72 Def83 Agi15
Fire100 Ice100 Wind100 Blast100 Earth100 Dark150 Light150
Dazle100 Sleep100 Death100 Drain MP0 Confusion100 Fizle0 Stop100
Poison100 Paralyze75 Dec Atk75 Dec Def75 Dec Speed100 Dec MR100 Mesmerize75
Mean spirit
#042 | Zombie

These soul-stealing minions of evil may be menacing, but their low defence lets them down.

Beware lone lights in the middle of the night. Smells like mean spirits fishing for friends to ferry to the realm of the dead.

Haunts
Western Coffinwell
Quarantomb
Items Dropped
Silk robe (6.25%)
Pointy hat (0.78%)
Exp99 Gold carried66 HP65 MP8 Atk55 Def40 Agi62
Fire125 Ice75 Wind100 Blast100 Earth100 Dark75 Light200
Dazle50 Sleep50 Death0 Drain MP100 Confusion50 Fizle0 Stop50
Poison0 Paralyze50 Dec Atk100 Dec Def50 Dec Speed100 Dec MR100 Mesmerize50
Magus
#043 | Humanoid

Attacks exclusively with spells, including Fizzle, Woosh, and Magic Barrier, and lives in fear of light-based attacks.

Mortals who made a pledge of allegience to a dastardly demon, and had their souls stolen by way of thanks.

Haunts
Quarantomb
Newid Isle
Items Dropped
Wizard's staff (1.56%)
Magic water (0.78%)
Exp90 Gold carried80 HP58 MP18 Atk48 Def38 Agi70
Fire100 Ice100 Wind100 Blast100 Earth100 Dark100 Light150
Dazle75 Sleep50 Death50 Drain MP100 Confusion75 Fizle75 Stop75
Poison100 Paralyze50 Dec Atk100 Dec Def75 Dec Speed75 Dec MR75 Mesmerize75
Mummy boy
#044 | Zombie

Talented tacticians who focus on their more formidable foes first, and are reinforced against wind and darkness.

They always bring some spare bandages to bind any beauties they might bump into and want to bring back with them.

Haunts
Quarantomb
Items Dropped
Grubby bandage (6.25%)
Turban (1.56%)
Exp105 Gold carried60 HP91 MP8 Atk60 Def30 Agi22
Fire125 Ice75 Wind100 Blast100 Earth100 Dark75 Light200
Dazle100 Sleep75 Death75 Drain MP100 Confusion75 Fizle0 Stop50
Poison75 Paralyze50 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize50
Earthenwarrior
#045 | Material

Fiery-breathed pieces of highly protected pottery which fortify themselves even further with Kabuff.

Pottery paladins put in the graves of the great and good to guard them in the beyond, but which grow bored and go AWOL.

Haunts
Quarantomb
Items Dropped
Scale shield (3.13%)
Soldier's sword (1.56%)
Exp110 Gold carried66 HP55 MP6 Atk58 Def65 Agi48
Fire100 Ice100 Wind200 Blast100 Earth75 Dark125 Light125
Dazle100 Sleep100 Death100 Drain MP0 Confusion100 Fizle100 Stop50
Poison0 Paralyze0 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize25
Metal slime
#046 | Slime

Those lucky enough to meet one of these and defeat it before it dashes off will find it a very rewarding experience.

Warning: Ordinary oozes have recently been wrapping themselves in aluminium foil and masquerading as metal slimes.

Haunts
Quarantomb
Pluvi Isle
Items Dropped
Strong medicine (1.56%)
Seed of life (0.39%)
Exp4096 Gold carried20 HP4 MP255 Atk35 Def256 Agi89
Fire100 Ice100 Wind100 Blast100 Earth100 Dark100 Light100
Dazle0 Sleep0 Death0 Drain MP100 Confusion0 Fizle0 Stop0
Poison0 Paralyze0 Dec Atk0 Dec Def0 Dec Speed0 Dec MR0 Mesmerize5
Bodkin bowyer
#047 | Humanoid

These expert archers specialise in trouble travellers with hails of well-aimed arrows.

The brown hoods of the bodkin bowyers mark them out as master marksmen, mightier than mere bodkin fletchers.

Haunts
Newid Isle
Items Dropped
Leather hat (3.13%)
Leather cape (1.56%)
Exp112 Gold carried62 HP58 MP255 Atk58 Def52 Agi56
Fire100 Ice100 Wind100 Blast100 Earth100 Dark100 Light125
Dazle75 Sleep75 Death100 Drain MP100 Confusion75 Fizle0 Stop75
Poison100 Paralyze75 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize75
Slime knight
#048 | Slime

An all-out attack is the only way to best these balanced battlers who use Helm Splitter and Heal.

Proud peacekeepers of the slime realm and paragons of chivalry, they protect the powerless and punish oppressors.

Haunts
Newid Isle
Tower of Trades
Items Dropped
Slimedrop (6.25%)
Iron broadsword (0.78%)
Exp127 Gold carried74 HP60 MP9 Atk62 Def60 Agi49
Fire100 Ice100 Wind100 Blast100 Earth100 Dark125 Light100
Dazle75 Sleep50 Death75 Drain MP100 Confusion50 Fizle75 Stop75
Poison100 Paralyze75 Dec Atk75 Dec Def75 Dec Speed75 Dec MR75 Mesmerize60
Cyclown
#049 | Elemental

Their whipping whirlwinds slice through enemies and stop wind attacks from working.

They turn heads with their hypnotic hurricanes and tempt people into their wicked world of whirling winds.

Haunts
Newid Isle
Items Dropped
Glass frit (3.13%)
Agility ring (0.78%)
Exp108 Gold carried79 HP56 MP8 Atk52 Def48 Agi78
Fire150 Ice100 Wind50 Blast100 Earth100 Dark125 Light125
Dazle75 Sleep50 Death50 Drain MP100 Confusion75 Fizle0 Stop50
Poison0 Paralyze25 Dec Atk75 Dec Def100 Dec Speed100 Dec MR75 Mesmerize75
Badboon
#050 | Beast

Giant apes and lords of the jungle who store up their anger, then attack with full, explosive force.

The one with the loudest War Cry wins the leadership, so every spring the forest comes alive with their cacophonous cries.

Haunts
Newid Isle
Tower of Trades
Items Dropped
Magic beast hide (6.25%)
Strong medicine (3.13%)
Exp171 Gold carried69 HP90 MP6 Atk80 Def64 Agi40
Fire100 Ice100 Wind100 Blast100 Earth100 Dark125 Light125
Dazle75 Sleep75 Death75 Drain MP100 Confusion75 Fizle0 Stop75
Poison100 Paralyze50 Dec Atk75 Dec Def100 Dec Speed50 Dec MR100 Mesmerize75
Slime stack
#051 | Slime

You'd think three slimes would be better than one, but there's more bickering than battling with these tetchy towers.

Trios of slimes with royal ambitions who banded together to become king slimes, but were too few to do so.

Haunts
Newid Isle
Tower of Trades
Items Dropped
Slimedrop (12.5%)
Slime earrings (3.13%)
Exp317 Gold carried137 HP177 MP24 Atk93 Def68 Agi102
Fire100 Ice100 Wind100 Blast125 Earth100 Dark200 Light100
Dazle50 Sleep50 Death50 Drain MP100 Confusion50 Fizle0 Stop50
Poison75 Paralyze50 Dec Atk75 Dec Def75 Dec Speed75 Dec MR75 Mesmerize60
Mudraker
#052 | Elemental

These amorphous masses of mud toughen themselves with Kabuff, then set about throwing stones.

The souls of travellers who sink in sludge and become clumps of clay so they can try to slip and slither their slow way home.

Haunts
Newid Isle
Tywll Cave
Items Dropped
Cowpat (6.25%)
Mystifying mixture (0.78%)
Exp188 Gold carried86 HP120 MP12 Atk85 Def50 Agi26
Fire100 Ice100 Wind125 Blast100 Earth75 Dark100 Light125
Dazle100 Sleep50 Death50 Drain MP100 Confusion75 Fizle100 Stop50
Poison0 Paralyze25 Dec Atk75 Dec Def100 Dec Speed50 Dec MR100 Mesmerize25
Mushroom mage
#053 | Plant

Mean mushrooms who go round in groups endeavouring to make ice cubes out of adventurers with constant cold spells.

Cooled the once-warm area south of Alltrades Abbey with a century of Crack-casting 'til it became outright autumnal.

Haunts
Tower of Trades
Items Dropped
Belle cap (12.5%)
Fisticup (12.5%)
Exp144 Gold carried70 HP67 MP18 Atk50 Def56 Agi56
Fire125 Ice100 Wind100 Blast100 Earth100 Dark100 Light125
Dazle75 Sleep100 Death100 Drain MP100 Confusion75 Fizle75 Stop100
Poison50 Paralyze75 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize75
Drackyma
#054 | Bird

Be grateful that these dukes among drackies can't cast Kasnooze too - Snooze is more than enough of an annoyance.

Don't make drackies really mad - they might morph into the mighty yellow force for justice that is...DRACKYMA(N)!

Haunts
Newid Isle
Tower of Trades
Items Dropped
Wing of bat (12.5%)
Gold ring (1.56%)
Exp145 Gold carried74 HP52 MP10 Atk58 Def58 Agi70
Fire100 Ice100 Wind100 Blast125 Earth125 Dark100 Light125
Dazle75 Sleep100 Death100 Drain MP100 Confusion100 Fizle75 Stop75
Poison100 Paralyze75 Dec Atk100 Dec Def75 Dec Speed100 Dec MR100 Mesmerize75
Walking corpse
#055 | Zombie

These dogged dead bodies fixate on a foe and won't leave them alone. They may be brittle, but they're tough too.

They live by the saying 'tHe ROttEnEr tHE BeTeERer', and ensure that any midway manky remains are made fully foul.

Haunts
Newid Isle
Tower of Trades
Items Dropped
Manky mud (12.5%)
Strength ring (0.78%)
Exp155 Gold carried66 HP105 MP9 Atk70 Def35 Agi35
Fire125 Ice75 Wind100 Blast100 Earth100 Dark75 Light200
Dazle75 Sleep75 Death50 Drain MP100 Confusion50 Fizle0 Stop50
Poison75 Paralyze75 Dec Atk100 Dec Def75 Dec Speed75 Dec MR100 Mesmerize25
Jinkster
#056 | Demon

Smash these supportive spellcasters before they can bolster their buddies' tension and tend to their wounds.

Court jesters of the monster realm, they make their way in the world by brown-nosing, but are laughed at behind their backs.

Haunts
Newid Isle
Tower of Trades
Items Dropped
Magic water (3.13%)
Pointy hat (1.56%)
Exp127 Gold carried80 HP60 MP11 Atk50 Def60 Agi78
Fire100 Ice100 Wind100 Blast100 Earth100 Dark100 Light125
Dazle100 Sleep100 Death100 Drain MP100 Confusion100 Fizle75 Stop100
Poison100 Paralyze75 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize75
Restless armour
#057 | Material

Chivalrous champions who like to fight fair and square. Beware the tension-trashing Morale Masher.

Suits of armour that have soaked up sorrowful swordsmen's souls. Healslime helpers make them hard to hurt.

Haunts
Tower of Trades
Dourbridge
Items Dropped
Iron broadsword (1.56%)
Iron armour (0.78%)
Exp324 Gold carried120 HP100 MP12 Atk95 Def97 Agi63
Fire100 Ice100 Wind125 Blast100 Earth100 Dark100 Light100
Dazle75 Sleep50 Death50 Drain MP100 Confusion50 Fizle0 Stop50
Poison0 Paralyze75 Dec Atk75 Dec Def75 Dec Speed75 Dec MR100 Mesmerize25
Knocktopus
#058 | Aquatic

Death spells work well on these awkward octopuses, which shower their enemies with skyborne spikes.

They're very humane at heart, and have made it their mission to tear up any trawler nets they find and free the fish within.

Haunts
Tywll Cave
Slurry Coast
Items Dropped
Magic beast horn (6.25%)
Crimson coral (3.13%)
Exp162 Gold carried64 HP75 MP8 Atk68 Def60 Agi51
Fire125 Ice75 Wind100 Blast100 Earth100 Dark125 Light125
Dazle50 Sleep75 Death100 Drain MP100 Confusion75 Fizle0 Stop75
Poison75 Paralyze75 Dec Atk75 Dec Def75 Dec Speed75 Dec MR75 Mesmerize60
Chimaera
#059 | Bird

Beastly, burning-breathed birds who are almost impervious to fire, but are taken aback by ice attacks.

Their wings are a valued commodity, and shopkeepers are regularly singed to a cinder in search of fresh stock.

Haunts
Tywll Cave
Slurry Coast
Items Dropped
Chimaera wing (12.5%)
Flurry feather (3.13%)
Exp180 Gold carried89 HP75 MP9 Atk70 Def72 Agi86
Fire75 Ice125 Wind100 Blast100 Earth100 Dark100 Light125
Dazle100 Sleep50 Death75 Drain MP100 Confusion50 Fizle0 Stop75
Poison100 Paralyze75 Dec Atk75 Dec Def75 Dec Speed75 Dec MR75 Mesmerize60
Salamarauder
#060 | Aquatic

These piratical pests freeze foes with their breath, and evade attacks while summoning support.

They're woopers troopers who set sail on a new career after a medalsome king told them that now is the new dawn of piracy.

Haunts
Tywll Cave
Slurry Coast
Items Dropped
Emerald moss (6.25%)
Iron shield (1.56%)
Exp171 Gold carried74 HP80 MP8 Atk75 Def67 Agi70
Fire125 Ice100 Wind100 Blast100 Earth100 Dark125 Light125
Dazle50 Sleep50 Death75 Drain MP100 Confusion75 Fizle0 Stop75
Poison75 Paralyze50 Dec Atk75 Dec Def75 Dec Speed100 Dec MR100 Mesmerize60

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