Formless phantasms who are hard to get a hold of, but are easily eradicated with a fire-based offensive.
Restless wraiths who refuse to take their rightful rest. They might look like a laugh, but they're far from frolicsome.
Exp | 16 | Gold carried | 24 | HP | 20 | MP | 2 | Atk | 23 | Def | 20 | Agi | 14 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 150 | Ice | 100 | Wind | 100 | Blast | 100 | Earth | 100 | Dark | 100 | Light | 125 |
Dazle | 75 | Sleep | 75 | Death | 0 | Drain MP | 100 | Confusion | 100 | Fizle | 0 | Stop | 50 |
Poison | 0 | Paralyze | 50 | Dec Atk | 100 | Dec Def | 50 | Dec Speed | 100 | Dec MR | 100 | Mesmerize | 100 |
The remains of robust warriors. They hit hard with Helm Splitter, and cannot be defeated with death spells.
Deceased soldiers who faithfully patrol though the ruins of Brigadoom, though their king is long dead, and his kingdom a mere memory.
Exp | 81 | Gold carried | 60 | HP | 42 | MP | 6 | Atk | 48 | Def | 40 | Agi | 54 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 125 | Ice | 75 | Wind | 125 | Blast | 100 | Earth | 125 | Dark | 100 | Light | 125 |
Dazle | 75 | Sleep | 50 | Death | 0 | Drain MP | 100 | Confusion | 75 | Fizle | 0 | Stop | 75 |
Poison | 50 | Paralyze | 50 | Dec Atk | 100 | Dec Def | 75 | Dec Speed | 100 | Dec MR | 100 | Mesmerize | 50 |
These soul-stealing minions of evil may be menacing, but their low defence lets them down.
Beware lone lights in the middle of the night. Smells like mean spirits fishing for friends to ferry to the realm of the dead.
Exp | 99 | Gold carried | 66 | HP | 65 | MP | 8 | Atk | 55 | Def | 40 | Agi | 62 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 125 | Ice | 75 | Wind | 100 | Blast | 100 | Earth | 100 | Dark | 75 | Light | 200 |
Dazle | 50 | Sleep | 50 | Death | 0 | Drain MP | 100 | Confusion | 50 | Fizle | 0 | Stop | 50 |
Poison | 0 | Paralyze | 50 | Dec Atk | 100 | Dec Def | 50 | Dec Speed | 100 | Dec MR | 100 | Mesmerize | 50 |
Talented tacticians who focus on their more formidable foes first, and are reinforced against wind and darkness.
They always bring some spare bandages to bind any beauties they might bump into and want to bring back with them.
Exp | 105 | Gold carried | 60 | HP | 91 | MP | 8 | Atk | 60 | Def | 30 | Agi | 22 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 125 | Ice | 75 | Wind | 100 | Blast | 100 | Earth | 100 | Dark | 75 | Light | 200 |
Dazle | 100 | Sleep | 75 | Death | 75 | Drain MP | 100 | Confusion | 75 | Fizle | 0 | Stop | 50 |
Poison | 75 | Paralyze | 50 | Dec Atk | 100 | Dec Def | 100 | Dec Speed | 100 | Dec MR | 100 | Mesmerize | 50 |
These dogged dead bodies fixate on a foe and won't leave them alone. They may be brittle, but they're tough too.
They live by the saying 'tHe ROttEnEr tHE BeTeERer', and ensure that any midway manky remains are made fully foul.
Exp | 155 | Gold carried | 66 | HP | 105 | MP | 9 | Atk | 70 | Def | 35 | Agi | 35 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 125 | Ice | 75 | Wind | 100 | Blast | 100 | Earth | 100 | Dark | 75 | Light | 200 |
Dazle | 75 | Sleep | 75 | Death | 50 | Drain MP | 100 | Confusion | 50 | Fizle | 0 | Stop | 50 |
Poison | 75 | Paralyze | 75 | Dec Atk | 100 | Dec Def | 75 | Dec Speed | 75 | Dec MR | 100 | Mesmerize | 25 |
Flatted these foetid foes with fire and light spells before they blight body and mind with their filthy fingernails and foul breath.
They slither up slowly from beneath poisonous ponds to take hold of travellers and drag them down into the dank depths.
Exp | 270 | Gold carried | 100 | HP | 150 | MP | 10 | Atk | 82 | Def | 35 | Agi | 32 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 150 | Ice | 50 | Wind | 100 | Blast | 100 | Earth | 100 | Dark | 100 | Light | 200 |
Dazle | 50 | Sleep | 50 | Death | 50 | Drain MP | 100 | Confusion | 50 | Fizle | 0 | Stop | 50 |
Poison | 0 | Paralyze | 75 | Dec Atk | 75 | Dec Def | 75 | Dec Speed | 75 | Dec MR | 75 | Mesmerize | 25 |
They envy the living, and torment them tirelessly. Their terrifying attacks may also sap tension, so take due care.
Reanimated retainers who have returned to revenge themselves upon the regent who ruled that they be buried alive beside them.
Exp | 455 | Gold carried | 96 | HP | 138 | MP | 12 | Atk | 112 | Def | 80 | Agi | 66 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 125 | Ice | 75 | Wind | 100 | Blast | 100 | Earth | 100 | Dark | 75 | Light | 200 |
Dazle | 75 | Sleep | 50 | Death | 50 | Drain MP | 100 | Confusion | 50 | Fizle | 0 | Stop | 50 |
Poison | 50 | Paralyze | 50 | Dec Atk | 75 | Dec Def | 75 | Dec Speed | 100 | Dec MR | 100 | Mesmerize | 25 |