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Dragon Quest IX guide / Bestiary

Monster data explanation
Statistics and Attributes Key
 EXP - The experience points your party will gain when killing this monster.
Gold - The gold your party will gain when killing this monster.
 ATK - The attack power of the monster.
 DEF - The defense power of the monster.
 AGI - The agility of the monster that also affects its speed.

 Fire - Fire attribute (Frizz, Frizzle, etc)
  Ice - Ice attribute (Crack, Crackle, etc)
 Wind - Wind attribute (Woosh, Swoosh, etc)
Blast - Explosion and thunder attribute (Bang, Boom, etc)
Earth - Earth attribute (Funereal fource, etc)
 Dark - Dark attribute (Zam, Zammle, etc)
Light - Light attribute (Starburst throw, Life fource, etc)

Dazle - Hallucinate/Illusion effect
Sleep - Sleep effect
Death - Instant death effect
DrnMP - Drain MP effect
Confu - Confusion effect
Fizle - Block spellcasting effect
 Stop - Stop action effect
Poisn - Poison effect
Prlyz - Paralyze effect
DecAK - Decrease attack effect
DecDF - Decrease defense effect
DecSP - Decrease speed effect
DecMR - Decrease magic resistance effect
Msmrz - Susceptibility to become mesmerized by character's style

Each monster has a value given for each of the above attributes. A higher number in a given attribute represents a weakness towards that attribute. A lower number represents strength and resistance towards that attribute. Neutral is defined by the value of 100. Values above 100 indicate weakness while values below 100 indicate strength. A value of zero (0) indicates immunity to that attribute.

For example, if a monster has Fire at 75 and Ice at 150, it would only take 75% damage from fire based attacks, but 150% damage from ice based attacks.

The numbers for the Status Attributes indicate how likely that particular status is to affect the monster when cast upon it. So you are not very likely to put a monster to sleep that has the Sleep status attribute at 25.

Finally, the percentages next to the item drops represent the percentage chance you have of acquiring that item at the end of a battle.

Bodkin archer
#007 | Humanoid

Alert archers who attack from afar, use medicinal herbs when in need, and aren't too proud to feel from more formidable foes.

Their bodkin betters tease them that they're terrible shots, so they target unlucky travellers to try and prove them wrong.

Haunts
Angel Falls
The Hexagon
Items Dropped
Plain clothes (6.25%)
Leather hat (1.56%)
Exp9 Gold carried16 HP17 MP5 Atk16 Def12 Agi10
Fire125 Ice125 Wind125 Blast125 Earth125 Dark125 Light125
Dazle100 Sleep75 Death100 Drain MP100 Confusion100 Fizle100 Stop100
Poison100 Paralyze100 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize100
Hammerhood
#013 | Humanoid

Their huge great hammers have them hitting the dirt more often than not, but if they do score a direct hit...

They're discerning fans of good comedy, which is why they think the bag o' laughs' rubbish routine is the biggest joke going.

Haunts
Western Stornway
Zere
Items Dropped
Leather kilt (1.56%)
Oaken club (1.56%)
Exp20 Gold carried20 HP20 MP2 Atk12 Def18 Agi17
Fire100 Ice100 Wind100 Blast100 Earth100 Dark125 Light125
Dazle100 Sleep100 Death100 Drain MP100 Confusion100 Fizle0 Stop75
Poison100 Paralyze75 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize100
Brownie
#022 | Humanoid

Erratic enemies that can attain an instant state of high tension, only to topple over and go off the boil.

Bodkin bowyers often take them on camping trips and trick them into tapping their tent pegs for them.

Haunts
Zere
Doomingale Forest
Items Dropped
Leather kilt (3.13%)
Seed of strength (0.39%)
Exp56 Gold carried32 HP40 MP255 Atk29 Def26 Agi40
Fire100 Ice100 Wind100 Blast100 Earth100 Dark125 Light125
Dazle100 Sleep75 Death50 Drain MP75 Confusion100 Fizle0 Stop75
Poison100 Paralyze100 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize100
Bodkin fletcher
#025 | Humanoid

Forest hunters who can call on more of their kind in a pinch to pepper foes with poisoned arrows.

Their arrowheads are doused in the bubble slime's deadly dribble, and they have to take great care not to get it on their hands.

Haunts
Zere
Doomingale Forest
Items Dropped
Antidotal herb (12.5%)
Leather gauntlets (1.56%)
Exp62 Gold carried44 HP36 MP4 Atk42 Def30 Agi53
Fire100 Ice100 Wind100 Blast100 Earth100 Dark125 Light125
Dazle100 Sleep75 Death100 Drain MP100 Confusion100 Fizle0 Stop100
Poison0 Paralyze100 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize100
Leery lout
#031 | Humanoid

Mostly found cowering behind cover, even when countering, but, interestingly, the originator of the Blockenspiel ability.

Their shields are their best buddies, and they spend many a happy hour chatting away to them when not busy battling.

Haunts
Brigadoom
Items Dropped
Leather shield (6.25%)
Bronze shield (0.78%)
Exp68 Gold carried34 HP36 MP255 Atk40 Def28 Agi35
Fire100 Ice100 Wind100 Blast100 Earth100 Dark125 Light125
Dazle100 Sleep75 Death100 Drain MP100 Confusion100 Fizle0 Stop100
Poison75 Paralyze75 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize100
Chariot chappie
#036 | Humanoid

These crazy carters career into combat, crashing into the competition and occasionally causing them to cramp up.

Nihilistic nutjobs, they wander the wilds with their chattering chariot chumbs, laying waste to all who get in their way.

Haunts
Eastern Coffinwell
Western Coffinwell
Items Dropped
Angel bell (3.13%)
Iron lance (1.56%)
Exp90 Gold carried60 HP55 MP5 Atk55 Def55 Agi46
Fire100 Ice100 Wind125 Blast100 Earth125 Dark100 Light100
Dazle100 Sleep100 Death100 Drain MP100 Confusion100 Fizle0 Stop100
Poison75 Paralyze75 Dec Atk75 Dec Def100 Dec Speed100 Dec MR100 Mesmerize75
Magus
#043 | Humanoid

Attacks exclusively with spells, including Fizzle, Woosh, and Magic Barrier, and lives in fear of light-based attacks.

Mortals who made a pledge of allegience to a dastardly demon, and had their souls stolen by way of thanks.

Haunts
Quarantomb
Newid Isle
Items Dropped
Wizard's staff (1.56%)
Magic water (0.78%)
Exp90 Gold carried80 HP58 MP18 Atk48 Def38 Agi70
Fire100 Ice100 Wind100 Blast100 Earth100 Dark100 Light150
Dazle75 Sleep50 Death50 Drain MP100 Confusion75 Fizle75 Stop75
Poison100 Paralyze50 Dec Atk100 Dec Def75 Dec Speed75 Dec MR75 Mesmerize75
Bodkin bowyer
#047 | Humanoid

These expert archers specialise in trouble travellers with hails of well-aimed arrows.

The brown hoods of the bodkin bowyers mark them out as master marksmen, mightier than mere bodkin fletchers.

Haunts
Newid Isle
Items Dropped
Leather hat (3.13%)
Leather cape (1.56%)
Exp112 Gold carried62 HP58 MP255 Atk58 Def52 Agi56
Fire100 Ice100 Wind100 Blast100 Earth100 Dark100 Light125
Dazle75 Sleep75 Death100 Drain MP100 Confusion75 Fizle0 Stop75
Poison100 Paralyze75 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize75
Gum shield
#079 | Humanoid

Be extra careful what you send this monster's way - you might find it coming right Back Atcha.

Luckily for them, the sheer scale of their faces forces the eyes to focus on size rather than sex appeal.

Haunts
Bloomingdale
Items Dropped
Light shield (1.56%)
Iron broadsword (0.78%)
Exp226 Gold carried108 HP80 MP255 Atk80 Def101 Agi81
Fire100 Ice100 Wind100 Blast100 Earth100 Dark100 Light125
Dazle75 Sleep75 Death75 Drain MP100 Confusion75 Fizle0 Stop75
Poison100 Paralyze50 Dec Atk100 Dec Def75 Dec Speed100 Dec MR100 Mesmerize50
Shaman
#084 | Humanoid

Fearsome fiends who launch a weird light to weaken foes aaginst spells, then maul them with all manner of magic.

Bishops who bargained away their souls to become beasts, they seek out travellers to use as sacrifices to their masters.

Haunts
The Bad Cave
Items Dropped
Magical robes (1.56%)
Ultramarine mittens (1.56%)
Exp290 Gold carried134 HP90 MP33 Atk76 Def64 Agi90
Fire100 Ice100 Wind100 Blast100 Earth150 Dark100 Light125
Dazle50 Sleep50 Death50 Drain MP100 Confusion50 Fizle50 Stop50
Poison75 Paralyze75 Dec Atk75 Dec Def100 Dec Speed75 Dec MR50 Mesmerize35
Sorcerer
#120 | Humanoid

Supreme spellcasters whose repertoire includes Boom, Zammle and Fizzle, and who are impervious to poison.

Excommunicated from the faith after dabbling in the dark arts, they now know every spell there is.

Haunts
Gerzuun
Items Dropped
Magical robes (3.13%)
Seed of magic (0.39%)
Exp690 Gold carried130 HP99 MP66 Atk94 Def114 Agi114
Fire100 Ice75 Wind125 Blast100 Earth125 Dark100 Light150
Dazle50 Sleep50 Death50 Drain MP100 Confusion50 Fizle50 Stop50
Poison0 Paralyze50 Dec Atk50 Dec Def100 Dec Speed50 Dec MR75 Mesmerize35
Icikiller
#132 | Humanoid

Impervious to ice attacks, these long-nailed nightmares cast Moreheal and Bounce to keep things on an even keel.

Their claws of cold are built by brrearthenwarriors, who hone them to the heights of hardness by tearing down frozen trees.

Haunts
Snowberia
Cringle Coast
Items Dropped
Scale armour (6.25%)
Crow's claws (1.56%)
Exp1050 Gold carried172 HP140 MP24 Atk140 Def144 Agi136
Fire150 Ice50 Wind100 Blast100 Earth100 Dark100 Light100
Dazle75 Sleep50 Death50 Drain MP100 Confusion50 Fizle50 Stop50
Poison75 Paralyze50 Dec Atk75 Dec Def75 Dec Speed75 Dec MR100 Mesmerize15
Grim grinner
#139 | Humanoid

Hellish, ice-breathing gnomes that wield a mean shield, and supplement their defence with Defending Champion.

They come from families of long standing in the world of shield collecting, and have stacks of spares.

Haunts
Eastern Wormwood
Western Wormwood
Items Dropped
Cautery sword (1.56%)
Magic shield (1.56%)
Exp760 Gold carried118 HP110 MP24 Atk115 Def176 Agi110
Fire100 Ice75 Wind150 Blast100 Earth100 Dark75 Light150
Dazle75 Sleep50 Death75 Drain MP100 Confusion50 Fizle0 Stop75
Poison100 Paralyze50 Dec Atk75 Dec Def75 Dec Speed75 Dec MR100 Mesmerize25
Corrupt carter
#164 | Humanoid

Armoured chariots that are bolstered even further with Buff, then battered at breakneck speed into the enemy.

The drivers tried to paint cool designs on their carts, but they hated them, so they had to clean them off.

Haunts
The Magmaroo
Items Dropped
Iron ore (3.13%)
Handrills (1.56%)
Exp1550 Gold carried120 HP155 MP12 Atk138 Def200 Agi147
Fire100 Ice100 Wind100 Blast150 Earth100 Dark100 Light150
Dazle50 Sleep75 Death50 Drain MP100 Confusion50 Fizle75 Stop75
Poison50 Paralyze25 Dec Atk75 Dec Def100 Dec Speed50 Dec MR100 Mesmerize25
Claws
#183 | Humanoid

They sweep enemy attacks aside in one smooth movement, then spin around to smack back the next. Weak against light.

Wandering assassins employed by the Empire. Ordered to obliterate all who attempt to enter the imperial stronghold.

Haunts
Oubliette
Items Dropped
Sacred claws (1.56%)
Dragon mail (0.78%)
Exp1980 Gold carried187 HP206 MP24 Atk153 Def198 Agi178
Fire100 Ice50 Wind50 Blast100 Earth125 Dark100 Light150
Dazle50 Sleep0 Death0 Drain MP100 Confusion50 Fizle50 Stop25
Poison75 Paralyze25 Dec Atk75 Dec Def75 Dec Speed50 Dec MR50 Mesmerize15
Flamin' drayman
#238 | Humanoid

These fire-powered four-wheeled fighting machines will knock foes for six or fry them with Kafrizz.

The drivers are fond of their flame-retardant unitards, and are forever fighting the flab, as it spoils the flattering fit.

Haunts
Grotto
Items Dropped
Rockbomb shard (3.13%)
Hephaestus' flame (1.56%)
Exp4700 Gold carried145 HP480 MP80 Atk416 Def452 Agi229
Fire50 Ice150 Wind100 Blast100 Earth100 Dark100 Light150
Dazle50 Sleep50 Death50 Drain MP100 Confusion50 Fizle50 Stop50
Poison50 Paralyze50 Dec Atk50 Dec Def50 Dec Speed50 Dec MR50 Mesmerize15
Dreadmaster
#267 | Humanoid

Harsh master of old-fashioned teaching techniques who held his extra-cirricular sessions in the basement of Swinedimples.

He built his academy in the wintry wastelands to toughen up his pupils. The cheap land prices didn't hurt, either...

Haunts
The Old School
Items Dropped
Sage's elixir (100%)
Exp10000 Gold carried2550 HP1680 MP255 Atk160 Def170 Agi125
Fire100 Ice100 Wind100 Blast100 Earth100 Dark100 Light100
Dazle0 Sleep0 Death0 Drain MP100 Confusion0 Fizle25 Stop0
Poison0 Paralyze0 Dec Atk25 Dec Def50 Dec Speed50 Dec MR75 Mesmerize5
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