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Dragon Quest IX guide / Bestiary

Monster data explanation
Statistics and Attributes Key
 EXP - The experience points your party will gain when killing this monster.
Gold - The gold your party will gain when killing this monster.
 ATK - The attack power of the monster.
 DEF - The defense power of the monster.
 AGI - The agility of the monster that also affects its speed.

 Fire - Fire attribute (Frizz, Frizzle, etc)
  Ice - Ice attribute (Crack, Crackle, etc)
 Wind - Wind attribute (Woosh, Swoosh, etc)
Blast - Explosion and thunder attribute (Bang, Boom, etc)
Earth - Earth attribute (Funereal fource, etc)
 Dark - Dark attribute (Zam, Zammle, etc)
Light - Light attribute (Starburst throw, Life fource, etc)

Dazle - Hallucinate/Illusion effect
Sleep - Sleep effect
Death - Instant death effect
DrnMP - Drain MP effect
Confu - Confusion effect
Fizle - Block spellcasting effect
 Stop - Stop action effect
Poisn - Poison effect
Prlyz - Paralyze effect
DecAK - Decrease attack effect
DecDF - Decrease defense effect
DecSP - Decrease speed effect
DecMR - Decrease magic resistance effect
Msmrz - Susceptibility to become mesmerized by character's style

Each monster has a value given for each of the above attributes. A higher number in a given attribute represents a weakness towards that attribute. A lower number represents strength and resistance towards that attribute. Neutral is defined by the value of 100. Values above 100 indicate weakness while values below 100 indicate strength. A value of zero (0) indicates immunity to that attribute.

For example, if a monster has Fire at 75 and Ice at 150, it would only take 75% damage from fire based attacks, but 150% damage from ice based attacks.

The numbers for the Status Attributes indicate how likely that particular status is to affect the monster when cast upon it. So you are not very likely to put a monster to sleep that has the Sleep status attribute at 25.

Finally, the percentages next to the item drops represent the percentage chance you have of acquiring that item at the end of a battle.

Batterfly
#005 | Bug

Beastly butterflies who disrupt their enemies with Dazzle, then dash off at the first sign of trouble.

They're adamant that it's not their faces that look like mortals', it's mortals' faces that look like theirs.

Haunts
Angel Falls
Zere
Items Dropped
Moonwort bulb (6.25%)
Butterfly wing (1.56%)
Exp7 Gold carried12 HP14 MP5 Atk14 Def12 Agi9
Fire125 Ice125 Wind100 Blast125 Earth125 Dark125 Light125
Dazle75 Sleep100 Death100 Drain MP100 Confusion100 Fizle100 Stop100
Poison100 Paralyze100 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize100
Betterfly
#018 | Bug

Brutal butterflies that dizzy with Dazzle, then pounce upon their victims with venomous fangs.

They've been worried about their weight of late, and are trying to balance their mortal-heavy diet by devouring more fish.

Haunts
Zere
Items Dropped
Coagulant (12.5%)
Butterfly wing (6.25%)
Exp36 Gold carried28 HP37 MP5 Atk30 Def16 Agi44
Fire125 Ice100 Wind100 Blast100 Earth100 Dark125 Light125
Dazle75 Sleep100 Death100 Drain MP100 Confusion100 Fizle100 Stop100
Poison75 Paralyze50 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize100
Gastropog
#021 | Bug

They slap their sickeningly long tongues across enemies' faces, and eject 'orrible ooze to slow their foes.

The size of their shells dictates their status, and the competition for cool carapaces is fairly fierce.

Haunts
Zere
Doomingale Forest
Items Dropped
Antidotal herb (6.25%)
Toad oil (3.13%)
Exp48 Gold carried36 HP28 MP0 Atk36 Def48 Agi22
Fire100 Ice125 Wind100 Blast100 Earth100 Dark125 Light125
Dazle100 Sleep50 Death100 Drain MP0 Confusion100 Fizle0 Stop100
Poison100 Paralyze100 Dec Atk100 Dec Def75 Dec Speed100 Dec MR100 Mesmerize100
Lunatick
#032 | Bug

They distract enemies by tickling them with their teeming tentacles, then punish them with a paralysing ray.

Their enormous eyes evolved to allow them to lurk in long grasses, then pounce when prey passes.

Haunts
Brigadoom
Items Dropped
Leather whip (3.13%)
Magic water (1.56%)
Exp70 Gold carried32 HP36 MP8 Atk35 Def40 Agi41
Fire100 Ice100 Wind100 Blast100 Earth100 Dark100 Light125
Dazle50 Sleep50 Death100 Drain MP100 Confusion75 Fizle100 Stop0
Poison75 Paralyze0 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize50
Slugger
#035 | Bug

They know a dazzling array of dastardly dances, but run out of steam rather quickly.

They're moving every moment, beating bare feet against the ground in time with the unremitting rhythm of the earth.

Haunts
Eastern Coffinwell
Western Coffinwell
Items Dropped
Medicinal herb (6.25%)
Garish garb (0.78%)
Exp64 Gold carried47 HP48 MP4 Atk42 Def34 Agi68
Fire100 Ice100 Wind100 Blast100 Earth100 Dark125 Light125
Dazle0 Sleep50 Death100 Drain MP100 Confusion75 Fizle0 Stop100
Poison100 Paralyze50 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize75
Crabid
#041 | Bug

They may look creepy, but these crabs are kind of cowardly, and will call companions or cut and run quite quickly.

People think that clusters of crabids crawl the shoes prowling for prey, but they're just pals out on a seaside stroll.

Haunts
Western Coffinwell
Tywll Cave
Items Dropped
Tortoiseshell (6.25%)
Crimson coral (1.56%)
Exp220 Gold carried96 HP72 MP0 Atk72 Def83 Agi15
Fire100 Ice100 Wind100 Blast100 Earth100 Dark150 Light150
Dazle100 Sleep100 Death100 Drain MP0 Confusion100 Fizle0 Stop100
Poison100 Paralyze75 Dec Atk75 Dec Def75 Dec Speed100 Dec MR100 Mesmerize75
Dread admiral
#063 | Bug

Swat these big, brutish butterflies before they swarm all over the battlefield and paralyse everyone with Burning Breath.

Seen from behind, they're beautiful butterflies, but flip them around and you'll find they're far from fair of face.

Haunts
Slurry Coast
Dourbridge
Items Dropped
Butterfly wing (12.5%)
Coagulant (1.56%)
Exp192 Gold carried80 HP76 MP9 Atk75 Def76 Agi80
Fire100 Ice100 Wind75 Blast100 Earth100 Dark200 Light100
Dazle50 Sleep50 Death100 Drain MP100 Confusion75 Fizle0 Stop25
Poison50 Paralyze0 Dec Atk50 Dec Def50 Dec Speed50 Dec MR100 Mesmerize50
Raving lunatick
#086 | Bug

They banish their enemies to the underworld by zapping them with Zammle. Weak against light due to their shady origins.

Raised on a diet of darkness in a world without light, they were once regular lunatics, but mutated after overdosing on evil.

Haunts
Bloomingdale
The Bad Cave
Items Dropped
Thorn whip (3.13%)
Strong antidote (1.56%)
Exp310 Gold carried98 HP85 MP21 Atk86 Def100 Agi90
Fire100 Ice100 Wind100 Blast75 Earth100 Dark75 Light150
Dazle75 Sleep50 Death100 Drain MP100 Confusion50 Fizle75 Stop75
Poison50 Paralyze75 Dec Atk75 Dec Def75 Dec Speed75 Dec MR50 Mesmerize25
Giddy gastropog
#109 | Bug

Strange snails that are fond of Fuddle. They're darned durable, and entirely untouchable when they shrink into their shells.

They have to watch their backs constantly, as gastropogs are always trying to pinch their slightly snazzier shells.

Haunts
Urdus Marshland
Pluvi Isle
Items Dropped
Toad oil (12.5%)
Silver bracelets (1.56%)
Exp580 Gold carried100 HP90 MP15 Atk104 Def140 Agi50
Fire100 Ice125 Wind100 Blast100 Earth100 Dark100 Light100
Dazle75 Sleep75 Death100 Drain MP100 Confusion25 Fizle75 Stop75
Poison50 Paralyze25 Dec Atk75 Dec Def75 Dec Speed100 Dec MR100 Mesmerize25
Sluggernaut
#140 | Bug

They can turn up the tension with a bit of Egg On, and do their best to dance up a defensive storm for their allies.

They do their apprenticeships in the dances of the world by donning wigs and joining the Mirage Mahal's dancing troupe.

Haunts
Eastern Wormwood
Western Wormwood
Items Dropped
Cloak of evasion (3.13%)
Starlet sandals (0.78%)
Exp720 Gold carried120 HP118 MP16 Atk96 Def123 Agi124
Fire75 Ice125 Wind75 Blast100 Earth100 Dark150 Light100
Dazle50 Sleep75 Death75 Drain MP200 Confusion50 Fizle0 Stop75
Poison75 Paralyze50 Dec Atk100 Dec Def75 Dec Speed75 Dec MR100 Mesmerize25
Gloomy gastropog
#172 | Bug

The believe that the best offence is the dogged defence afforded by foiling attacks with Pincushion, Sweet Breath, and Kafuddle.

Corrupt carters often steal the shiny shells of these belligerent beasties to customize their carts with.

Haunts
The Gittish Empire
Pluvi Isle
Items Dropped
Toad oil (12.5%)
Spiked armour (0.39%)
Exp1400 Gold carried118 HP144 MP70 Atk133 Def210 Agi144
Fire100 Ice50 Wind100 Blast100 Earth100 Dark50 Light200
Dazle50 Sleep0 Death50 Drain MP100 Confusion25 Fizle50 Stop50
Poison50 Paralyze50 Dec Atk50 Dec Def50 Dec Speed100 Dec MR50 Mesmerize10