Snakes with sail-like gills packed with a potent poison, which they puff out in a venomous vapour. They hate whistlers.
Snake-spotters say that they spread their great gills and glide across the skies and over the seas on moonlit nights.
Exp | 100 | Gold carried | 70 | HP | 70 | MP | 6 | Atk | 60 | Def | 50 | Agi | 55 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 100 | Ice | 125 | Wind | 100 | Blast | 125 | Earth | 100 | Dark | 125 | Light | 125 |
Dazle | 100 | Sleep | 50 | Death | 100 | Drain MP | 100 | Confusion | 50 | Fizle | 0 | Stop | 50 |
Poison | 0 | Paralyze | 100 | Dec Atk | 75 | Dec Def | 75 | Dec Speed | 75 | Dec MR | 100 | Mesmerize | 75 |
These sickening snakes are immune to poison, can vomit up a Venom Mist, and will run at the sight of superior strength.
Superstition says to take three steps back and set off somewhere else if a diethon crosses your path at night.
Exp | 432 | Gold carried | 110 | HP | 109 | MP | 10 | Atk | 104 | Def | 108 | Agi | 102 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 100 | Ice | 125 | Wind | 100 | Blast | 100 | Earth | 125 | Dark | 100 | Light | 100 |
Dazle | 75 | Sleep | 50 | Death | 75 | Drain MP | 100 | Confusion | 50 | Fizle | 0 | Stop | 50 |
Poison | 0 | Paralyze | 50 | Dec Atk | 75 | Dec Def | 75 | Dec Speed | 50 | Dec MR | 100 | Mesmerize | 35 |
These reptilian raiders love to enhance their attacks with Oomph, then show off their razor-sharp sword skills.
Obsessed with swordplay, they thrive on blade battles, and keep their swords and skills sharp by slicing up travellers.
Exp | 510 | Gold carried | 128 | HP | 107 | MP | 16 | Atk | 98 | Def | 107 | Agi | 87 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 100 | Ice | 125 | Wind | 100 | Blast | 100 | Earth | 100 | Dark | 100 | Light | 100 |
Dazle | 50 | Sleep | 0 | Death | 100 | Drain MP | 100 | Confusion | 50 | Fizle | 100 | Stop | 75 |
Poison | 75 | Paralyze | 50 | Dec Atk | 100 | Dec Def | 75 | Dec Speed | 75 | Dec MR | 100 | Mesmerize | 35 |
Hurtful turtles that like to frazzle foes with Flame Breath. Watch out for their critical attacks and hellish shells.
Turtles become wyrtles by eating the meat of a dragon god, but must live a thousand long years before doing so.
Exp | 600 | Gold carried | 116 | HP | 105 | MP | 0 | Atk | 105 | Def | 150 | Agi | 47 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 75 | Ice | 100 | Wind | 100 | Blast | 150 | Earth | 100 | Dark | 150 | Light | 100 |
Dazle | 100 | Sleep | 100 | Death | 100 | Drain MP | 0 | Confusion | 75 | Fizle | 0 | Stop | 75 |
Poison | 100 | Paralyze | 75 | Dec Atk | 75 | Dec Def | 75 | Dec Speed | 100 | Dec MR | 100 | Mesmerize | 35 |
Spiteful serpents that love to paralyze people with Burning Breath and vex them with venomous attacks.
Chose 'sail serpent' because they thought it was cool, but now they worry that it makes a mockery of their massive ears.
Exp | 850 | Gold carried | 114 | HP | 148 | MP | 14 | Atk | 144 | Def | 143 | Agi | 125 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 100 | Ice | 150 | Wind | 100 | Blast | 100 | Earth | 100 | Dark | 125 | Light | 100 |
Dazle | 75 | Sleep | 50 | Death | 100 | Drain MP | 100 | Confusion | 50 | Fizle | 0 | Stop | 50 |
Poison | 0 | Paralyze | 0 | Dec Atk | 75 | Dec Def | 75 | Dec Speed | 75 | Dec MR | 100 | Mesmerize | 25 |
Defeating these doughy dragons yields useful loot, but stacked stats, crazy claws and Flame Breath don't make it a doddle.
They worry about the badjas that follow them wherever they go, as they don't want to go stepping on one by accident.
Exp | 1600 | Gold carried | 187 | HP | 286 | MP | 9 | Atk | 160 | Def | 175 | Agi | 106 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 100 | Ice | 100 | Wind | 100 | Blast | 150 | Earth | 100 | Dark | 100 | Light | 100 |
Dazle | 50 | Sleep | 75 | Death | 50 | Drain MP | 100 | Confusion | 50 | Fizle | 0 | Stop | 75 |
Poison | 100 | Paralyze | 50 | Dec Atk | 75 | Dec Def | 75 | Dec Speed | 75 | Dec MR | 100 | Mesmerize | 25 |
Dragon dragoons and masters of fire. Fiercely loyal, their friends are never far off, and when called, will come running.
Their flame-red bodies are clothed in fire, and they incinerate anyone insane enough to approach them.
Exp | 1760 | Gold carried | 124 | HP | 172 | MP | 20 | Atk | 132 | Def | 198 | Agi | 144 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 75 | Ice | 100 | Wind | 100 | Blast | 150 | Earth | 150 | Dark | 100 | Light | 100 |
Dazle | 50 | Sleep | 50 | Death | 50 | Drain MP | 100 | Confusion | 50 | Fizle | 0 | Stop | 50 |
Poison | 75 | Paralyze | 50 | Dec Atk | 50 | Dec Def | 75 | Dec Speed | 75 | Dec MR | 100 | Mesmerize | 25 |
These venom-vomiting dragons see humans as mere worms, and will absent-mindedly squish them as soon as they see them.
Even the purest of plants are processed into powerful poisons into their terrifically toxic tummies.
Exp | 2200 | Gold carried | 120 | HP | 245 | MP | 12 | Atk | 178 | Def | 208 | Agi | 109 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 100 | Ice | 100 | Wind | 100 | Blast | 100 | Earth | 150 | Dark | 100 | Light | 150 |
Dazle | 50 | Sleep | 0 | Death | 50 | Drain MP | 100 | Confusion | 50 | Fizle | 0 | Stop | 50 |
Poison | 0 | Paralyze | 50 | Dec Atk | 50 | Dec Def | 50 | Dec Speed | 50 | Dec MR | 75 | Mesmerize | 25 |
Fierce fighters backed up by an array of support spells. They look scary but don't do well against death spells.
They studied with the wight kings to learn the ways of wizardry, and are always up for improving their abilities further.
Exp | 2200 | Gold carried | 140 | HP | 222 | MP | 24 | Atk | 163 | Def | 212 | Agi | 152 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 100 | Ice | 50 | Wind | 100 | Blast | 50 | Earth | 150 | Dark | 150 | Light | 100 |
Dazle | 50 | Sleep | 50 | Death | 100 | Drain MP | 100 | Confusion | 50 | Fizle | 50 | Stop | 50 |
Poison | 75 | Paralyze | 25 | Dec Atk | 50 | Dec Def | 100 | Dec Speed | 50 | Dec MR | 50 | Mesmerize | 15 |
Shelled fellows who are no suckers, and can send back spells with Bounce and push back attacks with Pincushion.
They're famed for being fearsome, but at home, they like nothing more than rolling over to have their tummies tickled.
Exp | 2500 | Gold carried | 188 | HP | 215 | MP | 8 | Atk | 171 | Def | 240 | Agi | 103 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 50 | Ice | 150 | Wind | 100 | Blast | 50 | Earth | 100 | Dark | 100 | Light | 100 |
Dazle | 50 | Sleep | 50 | Death | 75 | Drain MP | 100 | Confusion | 50 | Fizle | 75 | Stop | 0 |
Poison | 75 | Paralyze | 25 | Dec Atk | 50 | Dec Def | 50 | Dec Speed | 75 | Dec MR | 100 | Mesmerize | 15 |
Fiery dragons that engulf enemies in all manner of intense infernos, but fear the might of light.
It's only when pups shed their skins to become adults that they discover if they've developed into red or green dragons.
Exp | 3000 | Gold carried | 98 | HP | 325 | MP | 9 | Atk | 198 | Def | 230 | Agi | 121 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 50 | Ice | 50 | Wind | 100 | Blast | 100 | Earth | 100 | Dark | 100 | Light | 200 |
Dazle | 50 | Sleep | 50 | Death | 0 | Drain MP | 100 | Confusion | 50 | Fizle | 0 | Stop | 50 |
Poison | 75 | Paralyze | 25 | Dec Atk | 50 | Dec Def | 50 | Dec Speed | 75 | Dec MR | 75 | Mesmerize | 10 |
Serpentine sovereigns of the wind who smash enemies with Swoosh, burn them with Inferno, then conclude with their claws.
Once, when some of them were sleeping, some belisha beakons mistook them for mountains and scaled their scaly sides.
Exp | 3450 | Gold carried | 152 | HP | 520 | MP | 18 | Atk | 203 | Def | 203 | Agi | 112 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 100 | Ice | 150 | Wind | 50 | Blast | 100 | Earth | 50 | Dark | 100 | Light | 150 |
Dazle | 50 | Sleep | 0 | Death | 50 | Drain MP | 100 | Confusion | 25 | Fizle | 50 | Stop | 50 |
Poison | 50 | Paralyze | 25 | Dec Atk | 50 | Dec Def | 50 | Dec Speed | 50 | Dec MR | 50 | Mesmerize | 15 |
These reptilian regents can bring down bolts of lightning and exhale gouts of flame, but aren't wild about water or darkness.
Supposedly, when wyrtles' souls depart their bodies, they are absorbed by wonder wyrtles, and earn eternal life.
Exp | 6900 | Gold carried | 98 | HP | 1040 | MP | 0 | Atk | 606 | Def | 720 | Agi | 52 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 50 | Ice | 150 | Wind | 100 | Blast | 50 | Earth | 100 | Dark | 150 | Light | 100 |
Dazle | 0 | Sleep | 75 | Death | 0 | Drain MP | 0 | Confusion | 0 | Fizle | 50 | Stop | 0 |
Poison | 0 | Paralyze | 0 | Dec Atk | 50 | Dec Def | 75 | Dec Speed | 0 | Dec MR | 0 | Mesmerize | 10 |
Worryingly weighty wyrms whose sheer size will shock anyone not sufficiently impressed by their spine-chilling strength.
Should day suddenly turn to night, turn a wary eye to the skies -- it could be a company of rampaging rashaveraks.
Exp | 6600 | Gold carried | 36 | HP | 1124 | MP | 30 | Atk | 707 | Def | 604 | Agi | 98 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 50 | Ice | 100 | Wind | 150 | Blast | 100 | Earth | 100 | Dark | 100 | Light | 100 |
Dazle | 75 | Sleep | 0 | Death | 0 | Drain MP | 100 | Confusion | 50 | Fizle | 0 | Stop | 0 |
Poison | 75 | Paralyze | 0 | Dec Atk | 50 | Dec Def | 50 | Dec Speed | 75 | Dec MR | 75 | Mesmerize | 10 |
Well-balanced, wickedly talented warriors. When they meet with awkward opposition, they call on their companions.
The rings around their wrists and ankles aren't armour -- they're weights to keep them working out even while warring.
Exp | 5000 | Gold carried | 167 | HP | 735 | MP | 32 | Atk | 486 | Def | 496 | Agi | 250 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 75 | Ice | 75 | Wind | 150 | Blast | 100 | Earth | 100 | Dark | 75 | Light | 125 |
Dazle | 50 | Sleep | 50 | Death | 50 | Drain MP | 100 | Confusion | 50 | Fizle | 50 | Stop | 50 |
Poison | 50 | Paralyze | 50 | Dec Atk | 50 | Dec Def | 50 | Dec Speed | 50 | Dec MR | 50 | Mesmerize | 10 |
Their HP is so high they're nigh unkillable, they're hard to hurt with earth and fire, and their skills hit everyone. Watch out!
They're named for the fact that they're lords of the lizardly martial arts, but they have the potential to grow even greater.
Exp | 6800 | Gold carried | 65 | HP | 1414 | MP | 255 | Atk | 725 | Def | 404 | Agi | 286 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 50 | Ice | 150 | Wind | 100 | Blast | 100 | Earth | 50 | Dark | 100 | Light | 150 |
Dazle | 50 | Sleep | 0 | Death | 0 | Drain MP | 75 | Confusion | 0 | Fizle | 0 | Stop | 50 |
Poison | 75 | Paralyze | 0 | Dec Atk | 75 | Dec Def | 75 | Dec Speed | 75 | Dec MR | 75 | Mesmerize | 10 |
The fygg-altered form of the Queen of Gleeba's little lizard pal, who it turned out held a torch for his mistress all along.
He thought that eating a fygg would turn him into a mortal, but it only moved him up a short rung on the evolutionary ladder.
Exp | 6200 | Gold carried | 1750 | HP | 1276 | MP | 40 | Atk | 200 | Def | 158 | Agi | 85 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 100 | Ice | 125 | Wind | 50 | Blast | 50 | Earth | 50 | Dark | 150 | Light | 150 |
Dazle | 0 | Sleep | 0 | Death | 0 | Drain MP | 100 | Confusion | 0 | Fizle | 0 | Stop | 25 |
Poison | 0 | Paralyze | 0 | Dec Atk | 0 | Dec Def | 25 | Dec Speed | 50 | Dec MR | 75 | Mesmerize | 10 |
One-time hero of the skies who watches over the world from up over Upover. Not too fond of Celestrians for some reason.
The lizard lord of light chased the Empire out of Upover three hundred years ago, and they've never forgotten the slight.
Exp | 15500 | Gold carried | 0 | HP | 2280 | MP | 50 | Atk | 188 | Def | 214 | Agi | 145 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 50 | Ice | 150 | Wind | 100 | Blast | 100 | Earth | 100 | Dark | 150 | Light | 50 |
Dazle | 0 | Sleep | 0 | Death | 0 | Drain MP | 100 | Confusion | 0 | Fizle | 0 | Stop | 25 |
Poison | 0 | Paralyze | 0 | Dec Atk | 0 | Dec Def | 50 | Dec Speed | 50 | Dec MR | 75 | Mesmerize | 0 |
Greygnarl's nefarious nemesis. He was defeated long ago, but the Empire brought him back to wreak havoc once more.
He and Greygnarl once formed a duality of darkness and light, but his memory of this beneficial balance has been obliterated.
Exp | 32500 | Gold carried | 0 | HP | 3098 | MP | 255 | Atk | 238 | Def | 288 | Agi | 160 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 75 | Ice | 75 | Wind | 100 | Blast | 100 | Earth | 100 | Dark | 50 | Light | 150 |
Dazle | 0 | Sleep | 0 | Death | 0 | Drain MP | 100 | Confusion | 0 | Fizle | 0 | Stop | 0 |
Poison | 0 | Paralyze | 0 | Dec Atk | 0 | Dec Def | 50 | Dec Speed | 25 | Dec MR | 50 | Mesmerize | 5 |
Mere mention of this paragon of perniciousness is enough to send even practised pugilists into paroxysms of panic.
This myth-enshrouded monster is the main focus of many a mad theory, but only the Almighty knows the truth of its origins...
Exp | 25500 | Gold carried | 1395 | HP | 4300 | MP | 255 | Atk | 264 | Def | 338 | Agi | 160 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 75 | Ice | 75 | Wind | 75 | Blast | 75 | Earth | 150 | Dark | 75 | Light | 100 |
Dazle | 25 | Sleep | 0 | Death | 0 | Drain MP | 100 | Confusion | 0 | Fizle | 25 | Stop | 25 |
Poison | 0 | Paralyze | 0 | Dec Atk | 15 | Dec Def | 25 | Dec Speed | 75 | Dec MR | 25 | Mesmerize | 15 |
The hero of the skies, back from the dead after his supposed slaying, and more mind-blowingly mighty than ever.
It was Barbarus the dark who brought back Greygnarl the light, his second brother after Styrmling the sacred.
Exp | 80000 | Gold carried | 2392 | HP | 7400 | MP | 255 | Atk | 478 | Def | 478 | Agi | 252 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 50 | Ice | 150 | Wind | 100 | Blast | 100 | Earth | 100 | Dark | 150 | Light | 50 |
Dazle | 25 | Sleep | 0 | Death | 0 | Drain MP | 100 | Confusion | 0 | Fizle | 0 | Stop | 0 |
Poison | 0 | Paralyze | 0 | Dec Atk | 10 | Dec Def | 25 | Dec Speed | 50 | Dec MR | 50 | Mesmerize | 5 |