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Dragon Quest IX guide / Bestiary

Monster data explanation
Statistics and Attributes Key
 EXP - The experience points your party will gain when killing this monster.
Gold - The gold your party will gain when killing this monster.
 ATK - The attack power of the monster.
 DEF - The defense power of the monster.
 AGI - The agility of the monster that also affects its speed.

 Fire - Fire attribute (Frizz, Frizzle, etc)
  Ice - Ice attribute (Crack, Crackle, etc)
 Wind - Wind attribute (Woosh, Swoosh, etc)
Blast - Explosion and thunder attribute (Bang, Boom, etc)
Earth - Earth attribute (Funereal fource, etc)
 Dark - Dark attribute (Zam, Zammle, etc)
Light - Light attribute (Starburst throw, Life fource, etc)

Dazle - Hallucinate/Illusion effect
Sleep - Sleep effect
Death - Instant death effect
DrnMP - Drain MP effect
Confu - Confusion effect
Fizle - Block spellcasting effect
 Stop - Stop action effect
Poisn - Poison effect
Prlyz - Paralyze effect
DecAK - Decrease attack effect
DecDF - Decrease defense effect
DecSP - Decrease speed effect
DecMR - Decrease magic resistance effect
Msmrz - Susceptibility to become mesmerized by character's style

Each monster has a value given for each of the above attributes. A higher number in a given attribute represents a weakness towards that attribute. A lower number represents strength and resistance towards that attribute. Neutral is defined by the value of 100. Values above 100 indicate weakness while values below 100 indicate strength. A value of zero (0) indicates immunity to that attribute.

For example, if a monster has Fire at 75 and Ice at 150, it would only take 75% damage from fire based attacks, but 150% damage from ice based attacks.

The numbers for the Status Attributes indicate how likely that particular status is to affect the monster when cast upon it. So you are not very likely to put a monster to sleep that has the Sleep status attribute at 25.

Finally, the percentages next to the item drops represent the percentage chance you have of acquiring that item at the end of a battle.

Goodybag
#151 | Material

Jangling bags of jewels, each of which has the power to render its foes unable to act. They can also carry off a Sultry Dance.

The first goodybag was made by a major sage as a birthday gift for the kindly king of an ancient desert realm.

Haunts
Iluugazar Plains
The Bowhole
Items Dropped
Brighten rock (6.25%)
Pink pearl (1.56%)
Exp500 Gold carried336 HP126 MP48 Atk115 Def130 Agi146
Fire100 Ice100 Wind125 Blast100 Earth100 Dark125 Light125
Dazle0 Sleep50 Death75 Drain MP75 Confusion50 Fizle75 Stop50
Poison0 Paralyze50 Dec Atk100 Dec Def75 Dec Speed75 Dec MR75 Mesmerize30
Drakularge
#152 | Dragon

Defeating these doughy dragons yields useful loot, but stacked stats, crazy claws and Flame Breath don't make it a doddle.

They worry about the badjas that follow them wherever they go, as they don't want to go stepping on one by accident.

Haunts
The Bowhole
Wyrmtail
Items Dropped
Dragon scale (6.25%)
Gold bar (0.39%)
Exp1600 Gold carried187 HP286 MP9 Atk160 Def175 Agi106
Fire100 Ice100 Wind100 Blast150 Earth100 Dark100 Light100
Dazle50 Sleep75 Death50 Drain MP100 Confusion50 Fizle0 Stop75
Poison100 Paralyze50 Dec Atk75 Dec Def75 Dec Speed75 Dec MR100 Mesmerize25
Liquid metal slime
#153 | Slime

Their defence and speed are pretty impressive, but nowhere near as amazing as the amount of experience they give!

They're constantly striving to see who can last the longest without getting whacked and still succeed in scarpering.

Haunts
The Bowhole
Items Dropped
Agility ring (3.13%)
Depressing shoes (0.78%)
Exp40200 Gold carried40 HP8 MP255 Atk100 Def256 Agi179
Fire100 Ice100 Wind100 Blast100 Earth100 Dark100 Light100
Dazle0 Sleep0 Death0 Drain MP100 Confusion0 Fizle0 Stop0
Poison0 Paralyze0 Dec Atk0 Dec Def0 Dec Speed0 Dec MR0 Mesmerize5
Moosifer
#154 | Demon

They blow Flame Breath from their nostrils, attack with pure, undiluted rage and use Multiheal to be even more annoying.

They're so short-tempered that their continuous tantrums have turned their skin an angry shade of puce.

Haunts
Lonely Coast
Wormwood Canyon
Items Dropped
Magic beast hide (6.25%)
Seed of life (0.39%)
Exp1240 Gold carried152 HP156 MP18 Atk140 Def155 Agi133
Fire50 Ice100 Wind150 Blast100 Earth100 Dark50 Light150
Dazle50 Sleep50 Death50 Drain MP100 Confusion50 Fizle75 Stop75
Poison75 Paralyze50 Dec Atk75 Dec Def75 Dec Speed75 Dec MR75 Mesmerize25
Drastic drackal
#155 | Beast

Chilly Breath and Stomp make the whole party suffer, and they're not afraid to throw their weight around either. Fry them with fire.

As pups, they're cute and cuddly and covered in the same fur as their manes, but they soon grow into grizzly grown-ups.

Haunts
Wormwood Canyon
Wyrmtail
Items Dropped
Royal soil (6.25%)
Raging ruby (1.56%)
Exp1380 Gold carried160 HP225 MP9 Atk165 Def164 Agi124
Fire150 Ice50 Wind100 Blast100 Earth100 Dark50 Light150
Dazle75 Sleep50 Death75 Drain MP100 Confusion50 Fizle0 Stop50
Poison100 Paralyze50 Dec Atk75 Dec Def75 Dec Speed75 Dec MR100 Mesmerize30
Terrorhawk
#156 | Bird

Raised on molten magma, these fiery, feathered fiends ignite enemies with Flame Breath, and fox them with Fuddle.

They were once very docile birds, but went batty when bashed on the bonce by boulders when the Magmaroo erupted.

Haunts
Wyrmtail
Wyrmwing
Items Dropped
Lava lump (3.13%)
Fowl fan (1.56%)
Exp1080 Gold carried132 HP146 MP10 Atk128 Def160 Agi140
Fire100 Ice150 Wind100 Blast100 Earth100 Dark150 Light100
Dazle75 Sleep50 Death50 Drain MP100 Confusion25 Fizle75 Stop75
Poison75 Paralyze50 Dec Atk75 Dec Def75 Dec Speed50 Dec MR75 Mesmerize25
Cyclops
#157 | Demon

Towering titans who may be sort of sluggish, but more than make up for it with insane strength, huge HP and crippling criticals.

Their clubs are incredibly useful, doubling as backscratchers, pillows and any number of other advantageous items.

Haunts
Wyrmtail
Wyrmwing
Items Dropped
Oaken club (6.25%)
Fur vest (0.78%)
Exp1400 Gold carried84 HP355 MP8 Atk170 Def150 Agi75
Fire100 Ice50 Wind100 Blast150 Earth100 Dark100 Light150
Dazle50 Sleep50 Death50 Drain MP100 Confusion50 Fizle0 Stop50
Poison75 Paralyze25 Dec Atk75 Dec Def75 Dec Speed75 Dec MR100 Mesmerize25
Cumulus rex
#158 | Elemental

They hold sway over hordes of hell niños, and maul mortals with deadly discharges. Well-armed against wind and lightning.

They cut up their cloudy thrones to create hell niño helpers to tend their bushy beards.

Haunts
Wyrmtail
Wyrmsmaw
Items Dropped
Thunderball (6.25%)
Lightning staff (0.78%)
Exp1400 Gold carried144 HP252 MP18 Atk140 Def151 Agi134
Fire150 Ice100 Wind50 Blast50 Earth100 Dark100 Light150
Dazle0 Sleep50 Death50 Drain MP100 Confusion25 Fizle50 Stop0
Poison0 Paralyze0 Dec Atk50 Dec Def50 Dec Speed50 Dec MR50 Mesmerize0
Bomboulder
#159 | Material

They're not fond of fighting, and mostly just sit there smiling, but if an ally expires, they kick in with Kerplunk to bring them back.

Sensible, soft-hearted senior citizens who keep a supply of amazing medicine handy in case of emergencies.

Haunts
Wyrmtail
Wyrmsmaw
Items Dropped
Rockbomb shard (6.25%)
Yggdrasil dew (0.78%)
Exp1300 Gold carried144 HP146 MP26 Atk78 Def180 Agi100
Fire75 Ice100 Wind150 Blast100 Earth75 Dark100 Light150
Dazle50 Sleep50 Death50 Drain MP100 Confusion25 Fizle50 Stop25
Poison0 Paralyze0 Dec Atk25 Dec Def25 Dec Speed25 Dec MR50 Mesmerize15
Bagma
#160 | Material

Their HP's not so hot, but these burning bags can turn up the heat with their baking breath, and summon live lavas too.

They're huge fans of hot foods, and will wolf down anything, living or dead, if they like the look of it.

Haunts
Wyrmsmaw
The Magmaroo
Items Dropped
Lava lump (6.25%)
Softwort (1.56%)
Exp840 Gold carried102 HP120 MP9 Atk120 Def120 Agi120
Fire50 Ice200 Wind100 Blast100 Earth100 Dark100 Light150
Dazle50 Sleep50 Death50 Drain MP0 Confusion50 Fizle0 Stop75
Poison50 Paralyze50 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize25
Golem
#161 | Material

Though weak against wind, these stony souls will weather a storm of blows before unleashing a cataclysmic critical attack.

If you ask them which monster has the most mates, they won't hesitate to suggest their own big-headed, bricky selves.

Haunts
Lonely Coast
Wyrmwing
Items Dropped
Flintstone (6.25%)
Mythril ore (0.78%)
Exp1700 Gold carried174 HP300 MP0 Atk175 Def210 Agi99
Fire75 Ice50 Wind150 Blast100 Earth100 Dark100 Light150
Dazle50 Sleep50 Death0 Drain MP0 Confusion25 Fizle0 Stop25
Poison0 Paralyze0 Dec Atk75 Dec Def75 Dec Speed75 Dec MR100 Mesmerize15
Seasaur
#162 | Aquatic

These super-strong sea serpents have sunk many a ship with their ear-splitting roars and brutal hot and cold breath.

Sailors say that if you hear the song of a seasaur on a stormy night, you'll never set foot on the safety of dry land again.

Haunts
Ocean
Items Dropped
Dragon scale (6.25%)
Magic beast horn (1.56%)
Exp1900 Gold carried160 HP304 MP24 Atk180 Def192 Agi101
Fire50 Ice50 Wind100 Blast125 Earth100 Dark100 Light150
Dazle75 Sleep100 Death50 Drain MP100 Confusion50 Fizle0 Stop50
Poison75 Paralyze50 Dec Atk75 Dec Def75 Dec Speed75 Dec MR75 Mesmerize25
Hell niño
#163 | Elemental

Super-heated clouds that travel in packs of Flame-Breath-firing mayhem, trying to turn all to ash. They attack twice at times too.

They see the clouds of the sunset sky as their mothers, and can often be seen gazing heavenward in times of trouble.

Haunts
Wyrmtail
Wyrmsmaw
Items Dropped
Coagulant (3.13%)
Flame shield (0.78%)
Exp960 Gold carried108 HP125 MP11 Atk115 Def145 Agi117
Fire50 Ice150 Wind100 Blast100 Earth75 Dark100 Light200
Dazle50 Sleep50 Death50 Drain MP100 Confusion25 Fizle0 Stop75
Poison0 Paralyze0 Dec Atk50 Dec Def50 Dec Speed75 Dec MR75 Mesmerize0
Corrupt carter
#164 | Humanoid

Armoured chariots that are bolstered even further with Buff, then battered at breakneck speed into the enemy.

The drivers tried to paint cool designs on their carts, but they hated them, so they had to clean them off.

Haunts
The Magmaroo
Items Dropped
Iron ore (3.13%)
Handrills (1.56%)
Exp1550 Gold carried120 HP155 MP12 Atk138 Def200 Agi147
Fire100 Ice100 Wind100 Blast150 Earth100 Dark100 Light150
Dazle50 Sleep75 Death50 Drain MP100 Confusion50 Fizle75 Stop75
Poison50 Paralyze25 Dec Atk75 Dec Def100 Dec Speed50 Dec MR100 Mesmerize25
Live lava
#165 | Elemental

Molten masses that frazzle foes feverishly with Frizzle, but won't last long if attacked with ice.

The spirits of those who trip and fall into volcanoes. They murder mortals in search of subsititues for their burned bodies.

Haunts
The Magmaroo
Items Dropped
Lava lump (6.25%)
Magma staff (0.78%)
Exp1620 Gold carried110 HP165 MP24 Atk140 Def186 Agi124
Fire50 Ice150 Wind100 Blast100 Earth100 Dark100 Light100
Dazle50 Sleep50 Death50 Drain MP100 Confusion25 Fizle75 Stop50
Poison0 Paralyze25 Dec Atk75 Dec Def75 Dec Speed50 Dec MR75 Mesmerize0
Mandrake marauder
#166 | Dragon

Dragon dragoons and masters of fire. Fiercely loyal, their friends are never far off, and when called, will come running.

Their flame-red bodies are clothed in fire, and they incinerate anyone insane enough to approach them.

Haunts
The Magmaroo
Items Dropped
Dragon scale (6.25%)
Bandit blade (0.78%)
Exp1760 Gold carried124 HP172 MP20 Atk132 Def198 Agi144
Fire75 Ice100 Wind100 Blast150 Earth150 Dark100 Light100
Dazle50 Sleep50 Death50 Drain MP100 Confusion50 Fizle0 Stop50
Poison75 Paralyze50 Dec Atk50 Dec Def75 Dec Speed75 Dec MR100 Mesmerize25
Mega moai
#167 | Material

Their igneous bodies are helluva hard, but their HP's not too hot. If one musters its strength, batter it before it blasts you.

They used to be full statues, but they were blasted to bits when the Magmaroo erupted, and only their heads were left.

Haunts
The Magmaroo
Items Dropped
Mirrorstone (3.13%)
Tough guy tattoo (0.78%)
Exp2100 Gold carried144 HP180 MP0 Atk162 Def235 Agi88
Fire75 Ice100 Wind150 Blast100 Earth100 Dark100 Light150
Dazle0 Sleep50 Death0 Drain MP0 Confusion75 Fizle0 Stop0
Poison0 Paralyze0 Dec Atk75 Dec Def75 Dec Speed50 Dec MR100 Mesmerize15
Magmalice
#168 | Elemental

They might look like champion rock chuckers, but it's their slap you want to watch out for. Hard to harm with earth or fire.

One theory suggests that they are the lava limbs of mega moai that went the way of most magma and flowed free.

Haunts
The Magmaroo
Wyrmneck
Items Dropped
Lava lump (6.25%)
Hephaestus' flame (0.78%)
Exp2000 Gold carried160 HP200 MP18 Atk158 Def225 Agi105
Fire50 Ice150 Wind100 Blast100 Earth75 Dark100 Light150
Dazle0 Sleep50 Death0 Drain MP100 Confusion75 Fizle0 Stop0
Poison0 Paralyze0 Dec Atk75 Dec Def75 Dec Speed50 Dec MR100 Mesmerize0
Green dragon
#169 | Dragon

These venom-vomiting dragons see humans as mere worms, and will absent-mindedly squish them as soon as they see them.

Even the purest of plants are processed into powerful poisons into their terrifically toxic tummies.

Haunts
Lonely Coast
The Magmaroo
Items Dropped
Emerald moss (6.25%)
Dragon scale (6.25%)
Exp2200 Gold carried120 HP245 MP12 Atk178 Def208 Agi109
Fire100 Ice100 Wind100 Blast100 Earth150 Dark100 Light150
Dazle50 Sleep0 Death50 Drain MP100 Confusion50 Fizle0 Stop50
Poison0 Paralyze50 Dec Atk50 Dec Def50 Dec Speed50 Dec MR75 Mesmerize25
Abyss diver
#170 | Aquatic

Devilishly devastating dinosaurs that cast Crackle and breathe fire, and cannot be bested with bog-standard blows.

Longed for loud colours after decades spent in dim depths, and tried to jazz themselves up, but to underwhelming effect.

Haunts
Wyrmneck
Oubliette
Items Dropped
Dragon scale (3.13%)
Watermaul wand (0.78%)
Exp2700 Gold carried92 HP600 MP28 Atk200 Def220 Agi126
Fire50 Ice50 Wind100 Blast150 Earth100 Dark100 Light150
Dazle50 Sleep50 Death75 Drain MP100 Confusion50 Fizle50 Stop50
Poison75 Paralyze25 Dec Atk50 Dec Def50 Dec Speed50 Dec MR50 Mesmerize25
Stenchurion
#171 | Zombie

They specialise in toxic attacks, and in transfixing all and sundry with Multithrust. Fight them with the light.

Their dream is to bring together walking corpses, ghouls and other undead allies for an all-zombie party of epic proportions.

Haunts
The Gittish Empire
Gittingham Palace
Items Dropped
Manky mud (12.5%)
Partisan (0.78%)
Exp1380 Gold carried122 HP160 MP16 Atk148 Def175 Agi136
Fire150 Ice50 Wind100 Blast100 Earth100 Dark50 Light200
Dazle50 Sleep50 Death0 Drain MP100 Confusion50 Fizle0 Stop75
Poison0 Paralyze0 Dec Atk75 Dec Def75 Dec Speed75 Dec MR100 Mesmerize10
Gloomy gastropog
#172 | Bug

The believe that the best offence is the dogged defence afforded by foiling attacks with Pincushion, Sweet Breath, and Kafuddle.

Corrupt carters often steal the shiny shells of these belligerent beasties to customize their carts with.

Haunts
The Gittish Empire
Pluvi Isle
Items Dropped
Toad oil (12.5%)
Spiked armour (0.39%)
Exp1400 Gold carried118 HP144 MP70 Atk133 Def210 Agi144
Fire100 Ice50 Wind100 Blast100 Earth100 Dark50 Light200
Dazle50 Sleep0 Death50 Drain MP100 Confusion25 Fizle50 Stop50
Poison50 Paralyze50 Dec Atk50 Dec Def50 Dec Speed100 Dec MR50 Mesmerize10
Dark skeleton
#173 | Zombie

These shameful shams of chivalry cripple enemies with Kasap and Blunt, then clobber them clueless.

Shaped when the shadows of noble knights come alive and kill their carriers so that they can run free.

Haunts
The Gittish Empire
Gittingham Palace
Items Dropped
Evencloth (3.13%)
Smart suit (0.78%)
Exp1780 Gold carried162 HP186 MP17 Atk153 Def194 Agi155
Fire125 Ice50 Wind100 Blast100 Earth100 Dark50 Light200
Dazle50 Sleep0 Death50 Drain MP100 Confusion50 Fizle50 Stop25
Poison50 Paralyze25 Dec Atk75 Dec Def75 Dec Speed75 Dec MR50 Mesmerize10
Killing machine
#174 | Machine

These super-fast, multi-tasking, military machines always attack twice per turn, and know an astounding amount of abilities.

Fervent fans of their flawlessly efficient forms assert that an adventure without one is a waste of everyone's time.

Haunts
The Gittish Empire
Gittingham Palace
Items Dropped
Iron nails (6.25%)
Seed of agility (0.39%)
Exp1880 Gold carried168 HP182 MP0 Atk155 Def216 Agi164
Fire75 Ice100 Wind100 Blast125 Earth100 Dark100 Light150
Dazle0 Sleep0 Death0 Drain MP0 Confusion25 Fizle0 Stop25
Poison0 Paralyze0 Dec Atk75 Dec Def75 Dec Speed75 Dec MR75 Mesmerize0
Dreadful drackal
#175 | Beast

They might look frightening, but they're scaredy-cats really. If their bark doesn't scare people stiff, their bite surely will.

When two of them meet at night, both will howl so loud with surprise that they scare each other into a sociable stupour.

Haunts
The Gittish Empire
Items Dropped
Magic beast hide (6.25%)
Magic beast horn (3.13%)
Exp2000 Gold carried180 HP240 MP10 Atk170 Def165 Agi143
Fire50 Ice100 Wind100 Blast50 Earth150 Dark100 Light100
Dazle75 Sleep75 Death50 Drain MP100 Confusion75 Fizle0 Stop75
Poison50 Paralyze50 Dec Atk75 Dec Def75 Dec Speed75 Dec MR75 Mesmerize25
Lethal armour
#176 | Material

Unfair foes who send enemies into a slumber with Kasnooze, then upset their attacks by snapping their weapons.

Their once-white armour is coloured crimson by the gouts of gore they gush from the victims they roam the land vanquishing.

Haunts
The Gittish Empire
Gittingham Palace
Items Dropped
Magic armour (0.78%)
Seed of defence (0.39%)
Exp1680 Gold carried164 HP194 MP16 Atk158 Def210 Agi117
Fire75 Ice75 Wind150 Blast100 Earth100 Dark75 Light150
Dazle75 Sleep50 Death50 Drain MP100 Confusion50 Fizle50 Stop50
Poison0 Paralyze25 Dec Atk75 Dec Def75 Dec Speed75 Dec MR75 Mesmerize10
Freezing fog
#177 | Elemental

Savage snowclouds that control the cold, are impervious to ice, and can call forth a fog to deepen their defence.

They may look soft and fluffy, but there's a hard, icy core at the centre of every one.

Haunts
The Gittish Empire
Gittingham Palace
Items Dropped
Ice crystal (6.25%)
Sage's elixir (1.56%)
Exp1360 Gold carried120 HP126 MP10 Atk126 Def156 Agi162
Fire150 Ice50 Wind100 Blast100 Earth100 Dark50 Light200
Dazle0 Sleep0 Death25 Drain MP100 Confusion25 Fizle0 Stop50
Poison0 Paralyze0 Dec Atk50 Dec Def50 Dec Speed50 Dec MR50 Mesmerize0
Stone guardian
#178 | Material

Normal blows won't blemish these blighter's bodies, and those who aren't quaking before they save up a Stomp will be once it lands!

They hold their arms aloft in preparation for holding on tight when they finally get the chance to ride the Starflight Express.

Haunts
The Gittish Empire
Gittingham Palace
Items Dropped
Resurrock (1.56%)
Reset stone (0.39%)
Exp2040 Gold carried182 HP255 MP0 Atk160 Def255 Agi102
Fire75 Ice75 Wind150 Blast100 Earth100 Dark75 Light100
Dazle50 Sleep0 Death0 Drain MP0 Confusion25 Fizle0 Stop25
Poison0 Paralyze0 Dec Atk50 Dec Def50 Dec Speed75 Dec MR50 Mesmerize10
Boss troll
#179 | Demon

Super-sized swingers who can smack foes into next week with one whack of their colossal clubs.

They sometimes put their furry outfits on back-to-front in the bleary hours of early morning, but no one ever notices.

Haunts
Gittingham Palace
Oubliette
Items Dropped
Oaken club (6.25%)
Boomer briefs (1.56%)
Exp2400 Gold carried98 HP496 MP10 Atk186 Def86 Agi95
Fire100 Ice100 Wind100 Blast100 Earth100 Dark50 Light150
Dazle50 Sleep50 Death50 Drain MP100 Confusion75 Fizle0 Stop50
Poison75 Paralyze25 Dec Atk75 Dec Def75 Dec Speed75 Dec MR75 Mesmerize25
Blastoad
#180 | Beast

Heavy toad tanks that pound enemies with poisonous rounds, and whose tongue lashings would make even the toughest tremble.

Their favourite foods are gunpowder and bombs, but the beam-blasting killer machine has had them licking their lips of late.

Haunts
Gittingham Palace
Items Dropped
Toad oil (12.5%)
Panacea (1.56%)
Exp2100 Gold carried156 HP356 MP15 Atk163 Def160 Agi101
Fire50 Ice100 Wind100 Blast150 Earth100 Dark100 Light100
Dazle0 Sleep50 Death50 Drain MP100 Confusion50 Fizle0 Stop50
Poison75 Paralyze25 Dec Atk75 Dec Def75 Dec Speed75 Dec MR75 Mesmerize15

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