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Dragon Quest IX guide / Bestiary

Monster data explanation
Statistics and Attributes Key
 EXP - The experience points your party will gain when killing this monster.
Gold - The gold your party will gain when killing this monster.
 ATK - The attack power of the monster.
 DEF - The defense power of the monster.
 AGI - The agility of the monster that also affects its speed.

 Fire - Fire attribute (Frizz, Frizzle, etc)
  Ice - Ice attribute (Crack, Crackle, etc)
 Wind - Wind attribute (Woosh, Swoosh, etc)
Blast - Explosion and thunder attribute (Bang, Boom, etc)
Earth - Earth attribute (Funereal fource, etc)
 Dark - Dark attribute (Zam, Zammle, etc)
Light - Light attribute (Starburst throw, Life fource, etc)

Dazle - Hallucinate/Illusion effect
Sleep - Sleep effect
Death - Instant death effect
DrnMP - Drain MP effect
Confu - Confusion effect
Fizle - Block spellcasting effect
 Stop - Stop action effect
Poisn - Poison effect
Prlyz - Paralyze effect
DecAK - Decrease attack effect
DecDF - Decrease defense effect
DecSP - Decrease speed effect
DecMR - Decrease magic resistance effect
Msmrz - Susceptibility to become mesmerized by character's style

Each monster has a value given for each of the above attributes. A higher number in a given attribute represents a weakness towards that attribute. A lower number represents strength and resistance towards that attribute. Neutral is defined by the value of 100. Values above 100 indicate weakness while values below 100 indicate strength. A value of zero (0) indicates immunity to that attribute.

For example, if a monster has Fire at 75 and Ice at 150, it would only take 75% damage from fire based attacks, but 150% damage from ice based attacks.

The numbers for the Status Attributes indicate how likely that particular status is to affect the monster when cast upon it. So you are not very likely to put a monster to sleep that has the Sleep status attribute at 25.

Finally, the percentages next to the item drops represent the percentage chance you have of acquiring that item at the end of a battle.

Chimaera
#059 | Bird

Beastly, burning-breathed birds who are almost impervious to fire, but are taken aback by ice attacks.

Their wings are a valued commodity, and shopkeepers are regularly singed to a cinder in search of fresh stock.

Haunts
Tywll Cave
Slurry Coast
Items Dropped
Chimaera wing (12.5%)
Flurry feather (3.13%)
Exp180 Gold carried89 HP75 MP9 Atk70 Def72 Agi86
Fire75 Ice125 Wind100 Blast100 Earth100 Dark100 Light125
Dazle100 Sleep50 Death75 Drain MP100 Confusion50 Fizle0 Stop75
Poison100 Paralyze75 Dec Atk75 Dec Def75 Dec Speed75 Dec MR75 Mesmerize60
Hocus chimaera
#076 | Bird

Blazing-breathed mountain birds of the chimaera family who are tough against fire, and may lay some good eggstras when licked.

Their sepia tone puts people in a misty-eyed mind of yesteryear, but they themselves are young, dump, and full of fun.

Haunts
Heights of Loneliness
Bloomingdale
Items Dropped
Chimaera wing (6.25%)
Prayer ring (0.78%)
Exp288 Gold carried126 HP80 MP12 Atk80 Def80 Agi86
Fire75 Ice125 Wind100 Blast100 Earth100 Dark100 Light100
Dazle50 Sleep50 Death75 Drain MP100 Confusion50 Fizle75 Stop50
Poison75 Paralyze50 Dec Atk75 Dec Def50 Dec Speed75 Dec MR50 Mesmerize50
Cosmic chimaera
#210 | Bird

These captains of the chimaera clan show their extreme enmity with blazing breath, and their exemplary amity with Multiheal.

They have a rather high opinion of themselves, and those they meet are unlikely to merit more than a momentary glance.

Haunts
Grotto
Items Dropped
Brighten rock (12.5%)
Lucida shard (0.78%)
Exp5200 Gold carried178 HP516 MP48 Atk378 Def396 Agi275
Fire100 Ice100 Wind100 Blast100 Earth100 Dark200 Light50
Dazle50 Sleep50 Death50 Drain MP100 Confusion50 Fizle50 Stop50
Poison50 Paralyze50 Dec Atk50 Dec Def50 Dec Speed50 Dec MR50 Mesmerize10
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