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Dragon Quest IX guide / Bestiary

Monster data explanation
Statistics and Attributes Key
 EXP - The experience points your party will gain when killing this monster.
Gold - The gold your party will gain when killing this monster.
 ATK - The attack power of the monster.
 DEF - The defense power of the monster.
 AGI - The agility of the monster that also affects its speed.

 Fire - Fire attribute (Frizz, Frizzle, etc)
  Ice - Ice attribute (Crack, Crackle, etc)
 Wind - Wind attribute (Woosh, Swoosh, etc)
Blast - Explosion and thunder attribute (Bang, Boom, etc)
Earth - Earth attribute (Funereal fource, etc)
 Dark - Dark attribute (Zam, Zammle, etc)
Light - Light attribute (Starburst throw, Life fource, etc)

Dazle - Hallucinate/Illusion effect
Sleep - Sleep effect
Death - Instant death effect
DrnMP - Drain MP effect
Confu - Confusion effect
Fizle - Block spellcasting effect
 Stop - Stop action effect
Poisn - Poison effect
Prlyz - Paralyze effect
DecAK - Decrease attack effect
DecDF - Decrease defense effect
DecSP - Decrease speed effect
DecMR - Decrease magic resistance effect
Msmrz - Susceptibility to become mesmerized by character's style

Each monster has a value given for each of the above attributes. A higher number in a given attribute represents a weakness towards that attribute. A lower number represents strength and resistance towards that attribute. Neutral is defined by the value of 100. Values above 100 indicate weakness while values below 100 indicate strength. A value of zero (0) indicates immunity to that attribute.

For example, if a monster has Fire at 75 and Ice at 150, it would only take 75% damage from fire based attacks, but 150% damage from ice based attacks.

The numbers for the Status Attributes indicate how likely that particular status is to affect the monster when cast upon it. So you are not very likely to put a monster to sleep that has the Sleep status attribute at 25.

Finally, the percentages next to the item drops represent the percentage chance you have of acquiring that item at the end of a battle.

Dracky
#006 | Bird

These bat-like beasts like nothing better than to gang up and go gallavanting across the night skies.

They have crazy cousins called wackies and boastful brothers called brackies. They long to go freckly and be... frackies.

Haunts
Angel Falls
The Hexagon
Items Dropped
Medicinal herb (6.25%)
Chimaera wing (1.56%)
Exp10 Gold carried10 HP15 MP3 Atk17 Def12 Agi18
Fire125 Ice125 Wind125 Blast125 Earth125 Dark125 Light125
Dazle100 Sleep75 Death100 Drain MP100 Confusion100 Fizle0 Stop100
Poison100 Paralyze100 Dec Atk100 Dec Def100 Dec Speed100 Dec MR100 Mesmerize100
Drackyma
#054 | Bird

Be grateful that these dukes among drackies can't cast Kasnooze too - Snooze is more than enough of an annoyance.

Don't make drackies really mad - they might morph into the mighty yellow force for justice that is...DRACKYMA(N)!

Haunts
Newid Isle
Tower of Trades
Items Dropped
Wing of bat (12.5%)
Gold ring (1.56%)
Exp145 Gold carried74 HP52 MP10 Atk58 Def58 Agi70
Fire100 Ice100 Wind100 Blast125 Earth125 Dark100 Light125
Dazle75 Sleep100 Death100 Drain MP100 Confusion100 Fizle75 Stop75
Poison100 Paralyze75 Dec Atk100 Dec Def75 Dec Speed100 Dec MR100 Mesmerize75
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