They distract enemies by tickling them with their teeming tentacles, then punish them with a paralysing ray.
Their enormous eyes evolved to allow them to lurk in long grasses, then pounce when prey passes.
Exp | 70 | Gold carried | 32 | HP | 36 | MP | 8 | Atk | 35 | Def | 40 | Agi | 41 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 100 | Ice | 100 | Wind | 100 | Blast | 100 | Earth | 100 | Dark | 100 | Light | 125 |
Dazle | 50 | Sleep | 50 | Death | 100 | Drain MP | 100 | Confusion | 75 | Fizle | 100 | Stop | 0 |
Poison | 75 | Paralyze | 0 | Dec Atk | 100 | Dec Def | 100 | Dec Speed | 100 | Dec MR | 100 | Mesmerize | 50 |
They banish their enemies to the underworld by zapping them with Zammle. Weak against light due to their shady origins.
Raised on a diet of darkness in a world without light, they were once regular lunatics, but mutated after overdosing on evil.
Exp | 310 | Gold carried | 98 | HP | 85 | MP | 21 | Atk | 86 | Def | 100 | Agi | 90 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 100 | Ice | 100 | Wind | 100 | Blast | 75 | Earth | 100 | Dark | 75 | Light | 150 |
Dazle | 75 | Sleep | 50 | Death | 100 | Drain MP | 100 | Confusion | 50 | Fizle | 75 | Stop | 75 |
Poison | 50 | Paralyze | 75 | Dec Atk | 75 | Dec Def | 75 | Dec Speed | 75 | Dec MR | 50 | Mesmerize | 25 |