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Dragon Quest IX guide / Bestiary

Monster data explanation
Statistics and Attributes Key
 EXP - The experience points your party will gain when killing this monster.
Gold - The gold your party will gain when killing this monster.
 ATK - The attack power of the monster.
 DEF - The defense power of the monster.
 AGI - The agility of the monster that also affects its speed.

 Fire - Fire attribute (Frizz, Frizzle, etc)
  Ice - Ice attribute (Crack, Crackle, etc)
 Wind - Wind attribute (Woosh, Swoosh, etc)
Blast - Explosion and thunder attribute (Bang, Boom, etc)
Earth - Earth attribute (Funereal fource, etc)
 Dark - Dark attribute (Zam, Zammle, etc)
Light - Light attribute (Starburst throw, Life fource, etc)

Dazle - Hallucinate/Illusion effect
Sleep - Sleep effect
Death - Instant death effect
DrnMP - Drain MP effect
Confu - Confusion effect
Fizle - Block spellcasting effect
 Stop - Stop action effect
Poisn - Poison effect
Prlyz - Paralyze effect
DecAK - Decrease attack effect
DecDF - Decrease defense effect
DecSP - Decrease speed effect
DecMR - Decrease magic resistance effect
Msmrz - Susceptibility to become mesmerized by character's style

Each monster has a value given for each of the above attributes. A higher number in a given attribute represents a weakness towards that attribute. A lower number represents strength and resistance towards that attribute. Neutral is defined by the value of 100. Values above 100 indicate weakness while values below 100 indicate strength. A value of zero (0) indicates immunity to that attribute.

For example, if a monster has Fire at 75 and Ice at 150, it would only take 75% damage from fire based attacks, but 150% damage from ice based attacks.

The numbers for the Status Attributes indicate how likely that particular status is to affect the monster when cast upon it. So you are not very likely to put a monster to sleep that has the Sleep status attribute at 25.

Finally, the percentages next to the item drops represent the percentage chance you have of acquiring that item at the end of a battle.

Moosifer
#154 | Demon

They blow Flame Breath from their nostrils, attack with pure, undiluted rage and use Multiheal to be even more annoying.

They're so short-tempered that their continuous tantrums have turned their skin an angry shade of puce.

Haunts
Lonely Coast
Wormwood Canyon
Items Dropped
Magic beast hide (6.25%)
Seed of life (0.39%)
Exp1240 Gold carried152 HP156 MP18 Atk140 Def155 Agi133
Fire50 Ice100 Wind150 Blast100 Earth100 Dark50 Light150
Dazle50 Sleep50 Death50 Drain MP100 Confusion50 Fizle75 Stop75
Poison75 Paralyze50 Dec Atk75 Dec Def75 Dec Speed75 Dec MR75 Mesmerize25
Master moosifer
#245 | Demon

They can tense up in an instant, and have hellishly hot halitosis. Also able to impair attack with a filthy fog.

When they know their time has come, they voyage to the valley at the end of the underworld, and calmly breathe their last.

Haunts
Grotto
Items Dropped
Magic beast hide (12.5%)
Raging ruby (0.78%)
Exp7600 Gold carried175 HP1056 MP40 Atk684 Def648 Agi308
Fire50 Ice125 Wind100 Blast100 Earth100 Dark75 Light150
Dazle0 Sleep0 Death0 Drain MP100 Confusion0 Fizle0 Stop50
Poison0 Paralyze0 Dec Atk0 Dec Def50 Dec Speed50 Dec MR50 Mesmerize10
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