An all-out attack is the only way to best these balanced battlers who use Helm Splitter and Heal.
Proud peacekeepers of the slime realm and paragons of chivalry, they protect the powerless and punish oppressors.
Exp | 127 | Gold carried | 74 | HP | 60 | MP | 9 | Atk | 62 | Def | 60 | Agi | 49 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 100 | Ice | 100 | Wind | 100 | Blast | 100 | Earth | 100 | Dark | 125 | Light | 100 |
Dazle | 75 | Sleep | 50 | Death | 75 | Drain MP | 100 | Confusion | 50 | Fizle | 75 | Stop | 75 |
Poison | 100 | Paralyze | 75 | Dec Atk | 75 | Dec Def | 75 | Dec Speed | 75 | Dec MR | 75 | Mesmerize | 60 |
Well-rounded warriors who are battle naturals, and can attack twice in one turn with their falcon-like fleetness.
Although captive metal slimes may seem like easy experience, they get caught because they're the least experienced ones.
Exp | 305 | Gold carried | 82 | HP | 46 | MP | 8 | Atk | 82 | Def | 140 | Agi | 80 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire | 50 | Ice | 50 | Wind | 50 | Blast | 50 | Earth | 100 | Dark | 200 | Light | 100 |
Dazle | 100 | Sleep | 50 | Death | 50 | Drain MP | 100 | Confusion | 50 | Fizle | 75 | Stop | 50 |
Poison | 0 | Paralyze | 50 | Dec Atk | 75 | Dec Def | 75 | Dec Speed | 75 | Dec MR | 75 | Mesmerize | 25 |