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Dragon Quest IX guide / Bestiary

Monster data explanation
Statistics and Attributes Key
 EXP - The experience points your party will gain when killing this monster.
Gold - The gold your party will gain when killing this monster.
 ATK - The attack power of the monster.
 DEF - The defense power of the monster.
 AGI - The agility of the monster that also affects its speed.

 Fire - Fire attribute (Frizz, Frizzle, etc)
  Ice - Ice attribute (Crack, Crackle, etc)
 Wind - Wind attribute (Woosh, Swoosh, etc)
Blast - Explosion and thunder attribute (Bang, Boom, etc)
Earth - Earth attribute (Funereal fource, etc)
 Dark - Dark attribute (Zam, Zammle, etc)
Light - Light attribute (Starburst throw, Life fource, etc)

Dazle - Hallucinate/Illusion effect
Sleep - Sleep effect
Death - Instant death effect
DrnMP - Drain MP effect
Confu - Confusion effect
Fizle - Block spellcasting effect
 Stop - Stop action effect
Poisn - Poison effect
Prlyz - Paralyze effect
DecAK - Decrease attack effect
DecDF - Decrease defense effect
DecSP - Decrease speed effect
DecMR - Decrease magic resistance effect
Msmrz - Susceptibility to become mesmerized by character's style

Each monster has a value given for each of the above attributes. A higher number in a given attribute represents a weakness towards that attribute. A lower number represents strength and resistance towards that attribute. Neutral is defined by the value of 100. Values above 100 indicate weakness while values below 100 indicate strength. A value of zero (0) indicates immunity to that attribute.

For example, if a monster has Fire at 75 and Ice at 150, it would only take 75% damage from fire based attacks, but 150% damage from ice based attacks.

The numbers for the Status Attributes indicate how likely that particular status is to affect the monster when cast upon it. So you are not very likely to put a monster to sleep that has the Sleep status attribute at 25.

Finally, the percentages next to the item drops represent the percentage chance you have of acquiring that item at the end of a battle.

Troll
#124 | Demon

These enormous enemies' attacks are enough to level mountains. Beware of the bothersome Bagsy Last.

They've been licking their clubs like loonies ever since some sorcerer said a drop of dribble might improve their accuracy.

Haunts
Mt Ulzuun
Gerzuun
Items Dropped
Oaken club (12.5%)
Seed of strength (0.39%)
Exp1500 Gold carried52 HP413 MP255 Atk158 Def70 Agi60
Fire100 Ice100 Wind100 Blast125 Earth75 Dark100 Light150
Dazle50 Sleep50 Death50 Drain MP75 Confusion50 Fizle0 Stop50
Poison75 Paralyze50 Dec Atk75 Dec Def75 Dec Speed75 Dec MR100 Mesmerize25
Boss troll
#179 | Demon

Super-sized swingers who can smack foes into next week with one whack of their colossal clubs.

They sometimes put their furry outfits on back-to-front in the bleary hours of early morning, but no one ever notices.

Haunts
Gittingham Palace
Oubliette
Items Dropped
Oaken club (6.25%)
Boomer briefs (1.56%)
Exp2400 Gold carried98 HP496 MP10 Atk186 Def86 Agi95
Fire100 Ice100 Wind100 Blast100 Earth100 Dark50 Light150
Dazle50 Sleep50 Death50 Drain MP100 Confusion75 Fizle0 Stop50
Poison75 Paralyze25 Dec Atk75 Dec Def75 Dec Speed75 Dec MR75 Mesmerize25
Great troll
#196 | Demon

Kings among trolls, they might be big dunces, but their insane stamina more than makes up for it.

They use their strength to keep the other trolls down, but can't quite fit their heads into their tiny crowns.

Haunts
Realm of the Mighty
Items Dropped
Special medicine (3.13%)
Marauder's maul (0.78%)
Exp3800 Gold carried78 HP768 MP36 Atk220 Def132 Agi107
Fire100 Ice100 Wind100 Blast100 Earth50 Dark50 Light200
Dazle50 Sleep50 Death50 Drain MP75 Confusion50 Fizle0 Stop50
Poison75 Paralyze0 Dec Atk75 Dec Def75 Dec Speed75 Dec MR75 Mesmerize15
Terror troll
#209 | Demon

It's hard to hurt these denizens of the depths with darkness or earth abilities. They hit hideously hard but mostly miss their mark.

Often sought out by adventurers in training, as their incredibly durable bodies make perfect punchbags.

Haunts
Grotto
Items Dropped
Royal soil (6.25%)
Roguess's robes (0.78%)
Exp4880 Gold carried58 HP1176 MP40 Atk454 Def263 Agi84
Fire100 Ice100 Wind100 Blast100 Earth50 Dark50 Light200
Dazle50 Sleep50 Death50 Drain MP100 Confusion50 Fizle0 Stop50
Poison75 Paralyze0 Dec Atk75 Dec Def75 Dec Speed75 Dec MR75 Mesmerize10
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